The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included

Zero Hour: HCW, uses assets from:

  • halomaps.org
  • Vietnam Glory Obscured mod for ZH
  • Zero Hour Enhanced mod for ZH
  • Halo series

Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

These assets are used under a non-exclusive license by Microsoft Corporation ©

Xbox.com
Assets used under all applicable End User Agreements for non-commercial use.

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5 comments by mechgt5 on Apr 17th, 2015

Well guys, after a VERY long hiatus.. I'm back. Sorta...

Unfortunately, as most of you knew already, modding is no longer an interest of mine... I've grown up, in school, have a full time job, and may have a baby on the way..

With a heavy heart, I am forced to close this mod forever... Unless another mod team steps up. (MORE THAN ONE PERSON)

That being said, I'm uploading everything I have created with a single disclaimer..

All of it belongs to Microsoft.

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Zero Hour HCW

Zero Hour HCW

Apr 17, 2015 Full Version 10 comments

The end of the mod. Everything I have worked on is in this download...

HCW Teaser 1

HCW Teaser 1

Aug 30, 2012 Demo 6 comments

ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file

HCW Map Pack for The First Decade users

HCW Map Pack for The First Decade users

Jul 8, 2011 Patch 10 comments

This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder

Zero Hour : Human-Covenant War Beta V 0.60

Zero Hour : Human-Covenant War Beta V 0.60

Jul 7, 2011 Demo 81 comments

This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P

Post comment Comments  (50 - 60 of 230)
recofpc
recofpc Oct 4 2012 says:

good to know you're making a new release !! Can't wait to play it ! I hope you'll bring some rockets to unsc ships and some fast hornets so that it could be more balanced. Indeed, covenants are too powerful because of their banshees and phantoms...!!

+1 vote     reply to comment
iblazexi76
iblazexi76 Sep 28 2012 says:

So, couple questions. First off, what made you decide to completely let go of the generals powers and the menu? Second, I noticed as i was playing the new version you helped me get(since i have been playing .60 this whole time), i noticed other tech buildings were missing for capture in order to get more resources, was wondering why you got rid of them, or will you be briging them back, and how you go about getting more resources if you are only allowed certain limit to buildings that provide $$$? I know alot...just was fumbling around the files and editing to see if maybe i did something wrong. Btw side note, the grunts ie workers have a flood cameo skin....do not know why lol.

+1 vote     reply to comment
mechgt5 Creator
mechgt5 Sep 30 2012 replied:

well, I decided to get rid of the powers because they, to me, unbalance an already purposefully unbalanced game, same with the tech buildings, although, if you poke around in the ini file you will see a particular "tech" building that will be in some maps, and my reasoning behind only one building to get money is, you have an infinite source of money from the ship orbiting the planet, but im trying to add a little surprise in (really jumbled, just brainstorming lol)

+1 vote   reply to comment
iblazexi76
iblazexi76 Sep 26 2012 says:

Um, hey i finally decided to join and say this mod is so great and exciting. Keep up the good work. By the way, i love the mod so far, but how do you disable SW (superweapons)? The nukes do not work for me at all and they become overpowered when the AI uses them lol.

+1 vote     reply to comment
mechgt5 Creator
mechgt5 Sep 27 2012 replied:

go to the news section on here, download the .70 release, drop into your zero hour directory, it might be a good idea to download the .60, install it, then delete the .60 big file from ZH, Then install .70... the superweapons were disabled in the .70 i think lol

+1 vote   reply to comment
iblazexi76
iblazexi76 Sep 27 2012 replied:

Thank you, I did not have to edit the .big file myself to prevent SW, and forgot to add in .70 while deleting .60, i downloaded but never remembered to replace it XD.

+1 vote     reply to comment
mechgt5 Creator
mechgt5 Sep 28 2012 replied:

does it work now? lol

+1 vote   reply to comment
iblazexi76
iblazexi76 Sep 28 2012 replied:

Yes, now i am happy :)

+1 vote     reply to comment
Icemann117
Icemann117 Sep 26 2012 says:

I've downloaded and installed the mod and can't get it to work. Once it was downloaded, I put it in the C&C Zero Hour folder and it's not working. Btw, I'm running Windows 7

+1 vote     reply to comment
iblazexi76
iblazexi76 Sep 26 2012 replied:

Um, you might have two different program files, one thats program files and the other that has a 86x or 78x next to it. You should install on the one thats not the regular PF or install on both.

+1 vote     reply to comment
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Released Apr 17, 2015
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Highest Rated (2 agree) 10/10

It is the mod i have waited for for years its finally here i hope this mods lasts till you die or it is finished before, keep on working on this till its complete.

Jul 8 2011 by commander222

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