The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included

Zero Hour: HCW, uses assets from:

  • Vietnam Glory Obscured mod for ZH
  • Zero Hour Enhanced mod for ZH
  • Halo series

Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

These assets are used under a non-exclusive license by Microsoft Corporation ©
Assets used under all applicable End User Agreements for non-commercial use.

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20 comments by mechgt5 on Apr 29th, 2013

Yep, you read right! I've gotten most of the programs I used back up and running. So work will resume IN MY FREE TIME on the mod.


Im in college now, so expect really slow progress...

Suggestions would be nice also...


AMD Phenom II x4 965 @4.0ghz

2x SLI Nvidia GTX Titan

8gb Mushkin Advanced DDR3 1666

(Thats the important stuffs anyway XD)

Media RSS Feed Latest Video
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HCW Teaser 1

HCW Teaser 1

Aug 30, 2012 Demo 6 comments

ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file

HCW Map Pack for The First Decade users

HCW Map Pack for The First Decade users

Jul 8, 2011 Patch 10 comments

This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder

Zero Hour : Human-Covenant War Beta V 0.60

Zero Hour : Human-Covenant War Beta V 0.60

Jul 7, 2011 Demo 80 comments

This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P

Post comment Comments  (40 - 50 of 231)
recofpc Jan 5 2013, 4:14am says:

any new computer for christmas ? Hope you can go on for this mod, because it needs some improvements you talked about...

+1 vote     reply to comment
mechgt5 Creator
mechgt5 Jan 11 2013, 2:25am replied:

well in a cruel twist of fate, i got a new motherboard, got it hooked up, only to find my new video card was killed by my old motherboard.... so, new mobo, same proc., need a video card.. again... any great fan willing to donate a video card to me? :D

+1 vote   reply to comment
Aviation2001 Jan 12 2013, 3:54am replied:

BTW have you still got your files?

+1 vote     reply to comment
Aviation2001 Jan 12 2013, 3:49am replied:

I would if I could :(

+1 vote     reply to comment
mechgt5 Creator
mechgt5 Jan 14 2013, 1:05am replied:

ive got them, but when i boot my comp, the video has a ton of artifacts, then blue screens from the driver failing, sometimes it gets to the windows logo and crashes, and now im getting paging and stack errors... from the hdd

+1 vote   reply to comment
Aviation2001 Dec 31 2012, 12:31pm says:

I miss this mod

+1 vote     reply to comment
Andi382 Dec 11 2012, 6:17pm says:

When is the next update ?

+1 vote     reply to comment
LaGNeVeRFaiLs Oct 20 2012, 7:16am says:

is there infantry on this mod?

+1 vote     reply to comment
Jesterinatlantic Dec 2 2012, 1:16pm replied:

of course

+2 votes     reply to comment
recofpc Oct 4 2012, 12:05pm says:

good to know you're making a new release !! Can't wait to play it ! I hope you'll bring some rockets to unsc ships and some fast hornets so that it could be more balanced. Indeed, covenants are too powerful because of their banshees and phantoms...!!

+1 vote     reply to comment
iblazexi76 Sep 28 2012, 6:21pm says:

So, couple questions. First off, what made you decide to completely let go of the generals powers and the menu? Second, I noticed as i was playing the new version you helped me get(since i have been playing .60 this whole time), i noticed other tech buildings were missing for capture in order to get more resources, was wondering why you got rid of them, or will you be briging them back, and how you go about getting more resources if you are only allowed certain limit to buildings that provide $$$? I know alot...just was fumbling around the files and editing to see if maybe i did something wrong. Btw side note, the grunts ie workers have a flood cameo not know why lol.

+1 vote     reply to comment
mechgt5 Creator
mechgt5 Sep 30 2012, 1:50pm replied:

well, I decided to get rid of the powers because they, to me, unbalance an already purposefully unbalanced game, same with the tech buildings, although, if you poke around in the ini file you will see a particular "tech" building that will be in some maps, and my reasoning behind only one building to get money is, you have an infinite source of money from the ship orbiting the planet, but im trying to add a little surprise in (really jumbled, just brainstorming lol)

+1 vote   reply to comment
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Zero Hour : Human-Covenant War
Zero Hour : Human-Covenant War
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