HCW Teaser 1
Aug 30, 2012 Demo 6 commentsITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file
The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included
Zero Hour: HCW, uses assets from:
Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
These assets are used under a non-exclusive license by Microsoft Corporation ©
Xbox.com
Assets used under all applicable End User Agreements for non-commercial use.
17 comments by mechgt5 on Apr 29th, 2013
Yep, you read right! I've gotten most of the programs I used back up and running. So work will resume IN MY FREE TIME on the mod.
SOOOOOOOOOOOOO I NEED HELP!!!!!!!!!!
Im in college now, so expect really slow progress...
Suggestions would be nice also...
MY NEW SYSTEM SPECS!
AMD Phenom II x4 965 @4.0ghz
2x SLI Nvidia GTX Titan
8gb Mushkin Advanced DDR3 1666
(Thats the important stuffs anyway XD)
ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file
This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder
This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P
Um, hey i finally decided to join and say this mod is so great and exciting. Keep up the good work. By the way, i love the mod so far, but how do you disable SW (superweapons)? The nukes do not work for me at all and they become overpowered when the AI uses them lol.
go to the news section on here, download the .70 release, drop into your zero hour directory, it might be a good idea to download the .60, install it, then delete the .60 big file from ZH, Then install .70... the superweapons were disabled in the .70 i think lol
Thank you, I did not have to edit the .big file myself to prevent SW, and forgot to add in .70 while deleting .60, i downloaded but never remembered to replace it XD.
does it work now? lol
I've downloaded and installed the mod and can't get it to work. Once it was downloaded, I put it in the C&C Zero Hour folder and it's not working. Btw, I'm running Windows 7
Um, you might have two different program files, one thats program files and the other that has a 86x or 78x next to it. You should install on the one thats not the regular PF or install on both.
UNSC force in mission 1. Was very fun, but it liked to crash now and then. Still had fun fighting GLA Innies.
kinda one sided lol
I am having issues installing. After i download the installer, the actual install takes about 30 seconds, then my only option on the programs is to uninstall the program. Can somebody help me?!
i need more info, what operating system are you running? The installer won't run on anything but Windows... If Vista or 7, run as Admin and in compatibility mode for XP (might help), also check the install path