The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included

Zero Hour: HCW, uses assets from:

  • Vietnam Glory Obscured mod for ZH
  • Zero Hour Enhanced mod for ZH
  • Halo series

Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

These assets are used under a non-exclusive license by Microsoft Corporation ©
Assets used under all applicable End User Agreements for non-commercial use.

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20 comments by mechgt5 on Apr 29th, 2013

Yep, you read right! I've gotten most of the programs I used back up and running. So work will resume IN MY FREE TIME on the mod.


Im in college now, so expect really slow progress...

Suggestions would be nice also...


AMD Phenom II x4 965 @4.0ghz

2x SLI Nvidia GTX Titan

8gb Mushkin Advanced DDR3 1666

(Thats the important stuffs anyway XD)

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HCW Teaser 1

HCW Teaser 1

Aug 30, 2012 Demo 6 comments

ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file

HCW Map Pack for The First Decade users

HCW Map Pack for The First Decade users

Jul 8, 2011 Patch 10 comments

This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder

Zero Hour : Human-Covenant War Beta V 0.60

Zero Hour : Human-Covenant War Beta V 0.60

Jul 7, 2011 Demo 80 comments

This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P

Post comment Comments  (20 - 30 of 231)
Apache117X Apr 9 2013, 7:45pm says:

I have said it before and I will say it again, there was a number of Halo mods going for C&CZH - if the modders had got down of their high horse and worked together we could have a full game to play at this stage. Like all things they claim that 'they had artistic differences' but who doesn't in the game designing arena, you can't tell me that EVERYONE who took part in AoE2 was 100 percent happy with the game when it was being made and released!!! – point being, working together will get the job done, staying divided just leaves the community with 3+ broken or unfinished mods... I would have contributed in a combined effort and I contacted a number of the modders telling them I was interested in grouping the individual mods, needless to say I was told to 'butt out' and 'shut up'.

+12 votes     reply to comment
Tiberium_Exposure Apr 29 2013, 11:43pm replied:

i fully agree with you on this comment. i sent messages to the Covenant at war and the Campaign commander modding teams for EaW and all i got were misleading messages or just plain insults in return, like they took offense to the mere suggestion of them combining mods. (campaign commander had a fully integrated command menu and ground combat system and covenant at war has a full-scale space work-up with planet-to-planet based galactic combat. if they combined their mods, they would have a TC worthy enough to rival any Halo game released by Microsoft and large enough to drown out Halo Wars completely, but still they bicker and fight. fighting over which mod is better is absolutely pointless if your working for the same goal. time to cut losses if your both missing pieces, join together and allow the open ends to mesh together. more can be done and released in the larger picture. but still they bicker and fight like a pack of wolves over the same deer carcass.

+6 votes     reply to comment
mechgt5 Creator
mechgt5 Apr 12 2013, 2:17am replied:

I used to work with Taxi on Evolutions, but left b/c I was never contacted for any work. Anyway, I'm working on getting my mod tools back up and running. 3dsmax 2012 isnt working anymore, half of my stuff wont run on W7 64bit.. its frustrating, plus im trying to go to college

+1 vote   reply to comment
Andi382 Apr 7 2013, 5:59am buried:


I know the halogen textures and units you idiot ok ? I saw the mod growing and saw it dying played the alpha of it and i know how the units worked ok ? And i know that THIS mod here is practicly halogen under another name because 95% of this assets are from halogen !

-5 votes     reply to comment
TOptimusBR Sep 28 2013, 3:46pm replied:

shut up the halogen is dead
this mod is a hope who played the dead one '-'

+1 vote     reply to comment
TOptimusBR Sep 28 2013, 3:56pm replied:

where is the comment what i replied? '-'

+1 vote     reply to comment
Andi382 Apr 10 2013, 1:22am replied:

wow u think microsoft or 343 cares they only closed Halogen because of halowars was going to be released there !

+2 votes     reply to comment
mechgt5 Creator
mechgt5 Apr 8 2013, 11:08pm replied:

^ And b/c of comments and messages like these, this mod will likely never be finished.

+2 votes   reply to comment
mechgt5 Creator
mechgt5 Mar 3 2013, 12:18pm says:

Hey guys! I got a new computer, but this time, I did lose EVERYTHING with no hope of recovering it... So sorry to say it... but this isn't going anywhere soon.

+1 vote   reply to comment
105kg Feb 16 2013, 1:21am says:

how's this mod doin?

+2 votes     reply to comment
Redlightning Jan 30 2013, 1:13am says:

It's almost as if this mod was never meant to be.

+1 vote     reply to comment
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Zero Hour : Human-Covenant War
Zero Hour : Human-Covenant War
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