The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included

Zero Hour: HCW, uses assets from:

  • halomaps.org
  • Vietnam Glory Obscured mod for ZH
  • Zero Hour Enhanced mod for ZH
  • Halo series

Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

These assets are used under a non-exclusive license by Microsoft Corporation ©

Xbox.com
Assets used under all applicable End User Agreements for non-commercial use.

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This is the end...

News 6 comments

Well guys, after a VERY long hiatus.. I'm back. Sorta...

Unfortunately, as most of you knew already, modding is no longer an interest of mine... I've grown up, in school, have a full time job, and may have a baby on the way..

With a heavy heart, I am forced to close this mod forever... Unless another mod team steps up. (MORE THAN ONE PERSON)

That being said, I'm uploading everything I have created with a single disclaimer..

All of it belongs to Microsoft.

Im back b*t*ches

Im back b*t*ches

News 20 comments

Hey everyone! Soooo heres the thing.... Immmmmmmm baaaaack!!!!!!!

This is it

This is it

News 8 comments

Well, I'm back, albeit with a 128mb video card, read on peoples (BAD, GOOD, and UGLY)

The news no one wanted to hear...

The news no one wanted to hear...

News 14 comments

Okay, not the worst news, but it does practically kill the mod

New, well pretty much everything

New, well pretty much everything

News 3 comments

Well, it's almost 4am here (been working on the mod since 10pm) so I decided to post that video and image

Zero Hour HCW

Zero Hour HCW

Full Version 10 comments

The end of the mod. Everything I have worked on is in this download...

HCW Teaser 1

HCW Teaser 1

Demo 6 comments

ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file

HCW Map Pack for The First Decade users

HCW Map Pack for The First Decade users

Patch 10 comments

This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder

Zero Hour : Human-Covenant War Beta V 0.60

Zero Hour : Human-Covenant War Beta V 0.60

Demo 82 comments

This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P

Post comment Comments  (190 - 200 of 231)
WerewolfGeneral
WerewolfGeneral

WoW, now there are 3 Halo mods, its is good to hear that

Reply Good karma Bad karma+2 votes
cronos35
cronos35

one question: has this mod been approved? i see your objective is to cover the hole Halogen left behind but... you do know what happened to halogen right?

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mechgt5 Creator
mechgt5

yes, i know very well what happened.... but my plan is to use the orginal Halogen and build onto it, eventually replacing some, if not most of the original Halogen units... and the original Halogen team got cut down b/c they were infringing on Microsoft's IP, and some of the units were a little too similar (some had the same names,function, and looks) and this was before Halo Wars was even announced, my point is.... if they want me or the other teams to stop, then we all will, not just one of us... Microsoft doesnt do legal stuff halfway.

Reply Good karma+2 votes
MrTimm
MrTimm

well good luck then with your 9k + polys mod

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mechgt5 Creator
mechgt5

thank you?

Reply Good karma+1 vote
OutcastOne
OutcastOne

You're bound to fail if you go with 9k models. Instead of ripping / using other peoples stuff, why not make your own stuff. That way you got full control, and if you cannot make your own stuff, then modding is not your cup of tea. Everybody that tries to mod general can code, but not everybody can make models.

Diffrence between making your own and ripping them from other games. i.ex. If you rip it from Halo 2. Then the risk of Bungie/Microsoft forcing you to shut down the mod is hell alot higher. Models from Halo 2 are often more detailed then needed, Halo is a FPS, Generals RTS, in Halo a wheel from a warthog can be above 200+ vertex. In a RTS game its enough with 18-40 vertex. Making four wheels take as much as one wheel do in a RTS game.

In Halo the vehicles are also alot better done, because you get to be closer to the vehicles then in an rts game.

I swear that i could do a pelican gunship @ about 1k polies, with working mesh based interior. Making your monster 9k ripped model look like a joke compared to the 1k polied one.

In this case, less is more. And well, firstly i tought you knew abit more then all the rest, you had a plan e.tc. But now i see, i can only assume you know little to none about modding, you know how to code, other then that you just rip your units from here and there, i bet you haven't even given credit where due (no, a link to the site is not enough, contacting the arthor of the the model is however).

What will you do when models of units cant be found on other sites, where you can rip them from? Or howabout buildings? you do not have the knowledge of setting up a tank, let alone setting up a building to work properly ingame.

I wish you good luck, but as for now, my hopes for this mod is none, and i see minimal chance of success.

Reply Good karma Bad karma+1 vote
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

@OutCastOne
God, do you understand the concept of what he's trying to do? Not rip models, and even if a couple were, they'll be replaced. He already said the workable limit for models is 3800 Polis. ;(

Reply Good karma Bad karma+1 vote
mechgt5 Creator
mechgt5

actually. i know how to do ALL of it, i just dont have the time...annnd i know about the game engine problem, it only supports models of up to 5k polies or so, how the hell that spaceship worked is beyond me.... it worked in WB, but now when i try to set a unit (ripped) in WB, it gives me the vertex buffer slot is not big enough... (too many damn polies!!) lol but oh and btw, all of the models I had to use, were public(and i checked the release forms the authors gave with them) So dont accuse me of knowing nothing about modding, when i realize i dont know as much as many people here, but i am learning, which is what this project is about... having a good time, trying new things with generals.... and LEARNING..... im not saying this mod is going to be the best, or the worst... im finished ranting.....now i can get to the good part... we have a modeler now! he is currently working on a..... im not telling....

Also, i have created a 1.2k poly(dont judge me, ive learned) UNSC aircraft. And it looks good, im going to upload render images when im finished with it

ALSO, i know how to texture, but i dont have photoshop, and im not buying it, so there.... The main reason i need help, is because I dont have that much time to work on this, its not b/c i dont know how to do it..

And on the building point, i have already modeled and textured (using flat color, public, or ripped textures from authorized sources) buildings and they are in-game, i could post screenies of everything i have mentioned in this comment, if you want me to, just ask what you want, and ill do it

Reply Good karma+2 votes
cronos35
cronos35

and making 9k poly models for generals is a horrible idea. the highest amount of polies that won't make the game crash the moment that certain unit is used in the game is around 3000-5000 or lower.

Reply Good karma Bad karma+1 vote
mechgt5 Creator
mechgt5

yes, i realize this now

Reply Good karma+1 vote
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C&C Generals: Zero Hour
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Highest Rated (2 agree) 10/10

It is the mod i have waited for for years its finally here i hope this mods lasts till you die or it is finished before, keep on working on this till its complete.

Jul 8 2011 by commander222

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