Put the .pk3 in the "Zeq2-lite/Zeq2" folder.
(If you have downloaded the /torsomodel command addon pk3, remove it if you're going to download this as it may interfere and is already included.)
This will be updated.
Entirely compatible with Zeq2-Lite 1536.
Includes the following,
1. Transformations in order.
2. Melee realism.
3. Model cooldown: /g_modelchangecooldown updated from Scifi Spirit's original release to be able to use /legsmodel etc.
4. Change upper model /torsomodel
5. Mod select, gamepacks can now be selected IN-game. (experimental)
6. All name crashes removed. (Unlike Scifi's version, with this version you can use special characters such as, [] - _ etc)
Bonus optional: Normal Zeq2-Lite: Fixed player skills, as well as some fixed tags and animations. (1536CharacterFix.pk3)
Bugs:
If you turn cooldown on, when entering a server you will be re-directed to "Goku" model until you simply change your model in-game.
Oww man.. Thank you, that's a great Xmas present. :'(
This code update will surelly be the base of my little project.
Merry Xmas everyone :)
Videos:
Moddb.com
Moddb.com
How to use:
Fixed Skills/animations/tags for normal Zeq2-Lite: Simply place the 1536Characterfix.pk3 in the "Zeq2-Lite/zeq2" folder.
Mod select: Get a gamepacks "Zeq2" folder and rename it e.g F3 gamepack, rename Zeq2 to Zeq2F3 then place it in the same folder as the code update Zeq2-Lite, then simply open your Zeq2.exe press mods then select "Zeq2F3"
Torsomodel: Simply use /torsomodel "Model name" if you want to turn it off simply type /torsomodel default
G_modelcooldown: Simply use /G_modelcooldown "number" 1 equals 10 seconds.
Reminder, you have to REMOVE the old torsomodel.pk3 you also have to add the code update to the gamepack. The torso model will also AUTOMATICALLY ACTIVATE and give you Goku's uppermodel because it has NEVER been used in your game, simply write "/torsomodel default" and it will deactivate. For newbies, you must use the console to type this to use the console you must press ~
Don't forget this either,
"If you turn cooldown on, when entering a server you will be re-directed to "Goku" model until you simply change your model in-game."
@GogetaFlameboy
You're a fake or an idiot, as it is not capable of such things. You didn't even provide a /picture/info/video of your problem.
Note: This won't work if the owner of the server you're on doesn't have this too.
Could translate the tutorial for Brazil?
I tried to translate this, I don't think it came out properly but it should explain it,
Coloque o Codeupdate.pk3 na pasta Zeq2-Lite / Zeq2 e adicionar mods, renomear uma pasta Zeq2 gamepacks e colocá-lo no Zeq2-Lite, então você pode selecioná-lo em mods.
1536 personagem correção, corrige bônus optinal estável normais Zeq2-Lite.
Se você tem o torsomodel.pk3 removê-lo. desativar torsomodel /default torsomodel
E lá está g_modelchangecooldown que acrescenta cooldown para modelar mudança, g_modelchangecooldown 1 = 10 segundos. Se você usar este mode você será redirecionado para Goku até você mudar o seu personagem novamente em jogo.
Woah i just found this, testing it
Some people are complaining "With the code update I can't disable spam!" If you actually read the description and the comments you'd know the 1536CharacterFix.pk3 is optional and "forces" the spam to stay on, simply don't add it.
Hey ZaichiZ, as i said today tx for the code update, i like pretty much everything...besides that melee realism, it makes damage too high.
Then again thats just my personal opinion, its cool that you added that too. Well thanks again for the work on this.
That Kyon facepalm ^^.
I get constant requests to "lower the mêlée damage" on the mêlée realism, so here...: ZEQ2.com
Gamefront link: Gamefront.com
There may be a few bugs or something I forgot with this, I quickly did this and I tend to forget things, if so... post the problem here.
hey zaichiz iam a newbie but i have heard many things of you and a great work again zaichiz