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11 comments by Albatros44 on Dec 29th, 2012



Dear friends,


first of all, we are terribly sorry for the lack of updates, and we feel that we owe you an explanation. Early in 2012, we had a very promising perspective on getting a "foot in the door" to achieve both funding and technical support for this game. Unfortunately, these plans did not work out, so we found ourselves back to square one and more or less had to start thinking and planning it all over again.

By now, the situation has improved a little, as there are alternative solutions taking shape. In the past months, we have been working on:

- code

- character models

- levels

- props

- animations

- music, and

- sound.

We're also very happy to announce that two new members have joined our team: Jamie Keen, a sound designer from the UK, and Patrick Hödl, a prop/texture artist from Austria.

You can see some of his work above, as he is the creator of the streamline locomotives shown in the newspaper.

For the next weeks, we hope to achieve another set of milestones in the development of Zeitgeist; we can't make any promises, but there is reason to believe that we can finish this project succesfully after all.

Thanks to all of you for your support and patience,

the Zeitgeist staff

Media RSS Feed Latest Video
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'Zeitgeist 1934', Prologue.

'Zeitgeist 1934', Prologue.

Mar 7, 2012 Other 3 comments

This is the prologue of the first volume of the Zeitgeist 1934 novels. Feedback welcome! There are no spoilers hidden in the prologue. The first chapters...

British Museum Noir Wallpaper Pack

British Museum Noir Wallpaper Pack

Feb 17, 2012 Wallpapers 1 comment

A new set of noir wallpapers, taken from the British Museum and showing some Art Deco buildings and Westminster Palace.

Zeitgeist Community Design Document Draft

Zeitgeist Community Design Document Draft

Dec 7, 2010 Guides 5 comments

First draft of our Zeitgeist community design document / FAQ. Includes a gameplay summary, synopsis, some images and miscellaneous information.

Zeitgeist mobile phone background pictures.

Zeitgeist mobile phone background pictures.

Dec 30, 2009 Wallpapers 5 comments

Zeitgeist related pictures you can put onto your mobile / cell phones and use as background images.

Wallpapers London, Stuttgart 16:10

Wallpapers London, Stuttgart 16:10

Nov 4, 2009 Wallpapers 0 comments

Those are the wallpapers that were also available for download on our homepage since the last update. Supported resolution: 1280x800; 1440x900; 1680x1050...

Wallpapers London, Stuttgart 16:9

Wallpapers London, Stuttgart 16:9

Nov 4, 2009 Wallpapers 0 comments

Those are the wallpapers that were also available for download on our homepage since the last update. Supported resolution: 1280x720; 1600x900; 1920x1080...

Post comment Comments  (10 - 20 of 380)
chsignal
chsignal Sep 25 2013, 5:53pm says:

I hope this is not dead.

+4 votes     reply to comment
DarkShift
DarkShift Sep 21 2013, 4:03pm buried:

(buried)

Meh :/

-6 votes     reply to comment
MrSaturdayKnight
MrSaturdayKnight Sep 13 2013, 2:31am says:

Well we get to understand the basic plot of the mod before it comes out?

+2 votes     reply to comment
max2765
max2765 May 24 2013, 11:04am says:

is this mod still alive?

+7 votes     reply to comment
counterlife
counterlife Mar 26 2013, 6:06pm says:

You should go indie , your work deserves it!
(if like u said u don't use any vanilla Half Life files)

+5 votes     reply to comment
Albatros44
Albatros44 Dec 3 2013, 12:07pm replied:

Hey,

somehow my reply ended up under the wrong comment.

Please check the next page to see it :).

Cheers,

Til

+1 vote     reply to comment
Albatros44
Albatros44 Dec 2 2013, 9:17am replied:

We will actually have to go and try something along those lines :(. Like I said more than a year ago, we tried keeping this a free mod for as long as possible, but by now we've discovered the brutal reality of the market, especially licensing fees.

By now, we have paid a four digits amount of money just to license programs needed for development - as soon as we'll release, we will have to license rights for commercial use and the engine, and by then we'll reach the five or even six digits......

So we need to either find a millionaire to join the ranks of the developers ;) or go indie like you said.

Looking into all options & open to suggestions here!

Cheers,

Til

+1 vote     reply to comment
Pumfkintz
Pumfkintz Jan 14 2013, 10:05am says:

I love this mod progressing! keep watching since 2008 :)

+4 votes     reply to comment
daviz1987
daviz1987 Jan 13 2013, 10:17am says:

Wow... i think this mod look fantastic... really beautiful work :-)

keep it up :-)

+4 votes     reply to comment
Rikersbeard
Rikersbeard Dec 30 2012, 6:22am says:

Glad to hear the good news. Looking foward to hearing more. Good news that is! :)

+2 votes     reply to comment
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