Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu

Report content RSS feed The Spirit of "Zeitgeist"

This update includes background information on Zeitgeist's story, cast, gameplay and technology, as well as a Design Document and many images from a 'brand new' location.

Posted by Albatros44 on Dec 7th, 2010

Hello and welcome, dear visitors.

As promised, this update is coming a week after the last one, and - also, as promised - includes a design document for the community.


Well, so far, the development of Zeitgeist and our news & update releases had a focus on music, visuals and illustrations of the artistic direction the game has taken. We did mention game play aspects and even released a synopsis before, but we do now understand that most people don't like reading through dozens of news postings only to find a rather important part of the game hidden somewhere in the archived updates.

This has led us to the idea of creating a small, compact and always available "design document\" (a .PDF, actually). In this document, you'll find answers to many questions, although it may also encourage you to think of new ones. In any case, we are looking forward to lots of motivating feedback, harsh criticism and persistent questioning! ;-)

We actually planned to publish the first in-game movement footage along with this update, but due to some unexpected and less than joyful events in our real lives, we will be forced to delay that into the next update. It'll be worth it, though, so we hope you're all going to be patient with us.

Until then, please allow us to show to you a number of images from the third "Zeitgeist setting" following London and Venice: continental Europe, namely Stuttgart, Germany, which you might already know from the very first images we posted in 2009.

This city has been a prototype for many of the thoughts behind our story, as it has been home to many crossovers between the modern age and the "good old time", especially in architecture and vehicle construction. Streamlined cars were produced and tested in one of the world's first and largest wind channels, and high-rise steel and concrete buildings with neon signs on them stood next to medieval houses, rennaissance castles and art nouveau residential buildings.

Today, most of those interesting contrasts are gone as a result of the developments during the last century. Quite a lot of photographic material has been preserved, though, a fact which awakened the idea in us to just give it a try and reconstruct as many of the most interesting scenes as possible.


In colour.

As part of a large-scale mystery story.

With Zeppelins in it.

In the next weeks, we'll work some extra shifts, take a couple of photographs and prepare a number of pre-post comparison pictures (assuming that the fictional Zeitgeist time-line counts as a 1930s-status quo!) for those who are interested in these kinds of things.

So long, enjoy your Christmas preparations or just have at the cookies and chocolate!

-The Zeitgeist Dev Team

P.S.: By the way - we do appreciate your votes in this year's MotY-competition. ;-)

Post comment Comments
Darthlex Dec 8 2010 says:

It's just so.. Beautiful.

I keep repeating it, but that's only because it keeps being that! Time to download the design document, though.

+2 votes     reply to comment
MatthewD Dec 8 2010 buried:


Gameplay video or it doesn't exist.

-8 votes     reply to comment
xXMaNiAcXx Dec 8 2010 replied:

Well, I won't totally agree with you, as they always post lots of screenshots of it's features, but I also think that we deserve a gameplay video, after what happenned to Omega Warfare I just don't want to get surprised by a game/mod being cancelled and we discovering that it was all a lie...

+5 votes     reply to comment
MatthewD Dec 8 2010 replied:

Well it's just year after year there's always a new upcoming mod that promises the world. Unless I see these features in-game with my own eyes, than they don't exist to me. I mean, old European buildings are cool and all, but when news post after news post essentially shows the same thing, it gets old.

0 votes     reply to comment
Centaur1um Dec 8 2010 replied:

I agree with you.

+1 vote     reply to comment
claytonian Dec 8 2010 buried:


Lemme see you make maps that look better than this.

-6 votes     reply to comment
Newbez Dec 8 2010 replied:

what's that got to do with anything you fool??

+3 votes     reply to comment
pnx. Dec 8 2010 replied:

I can understand your doubts on our development.
But as i can assure you, we have got many gameplay features already
implemented. Big parts of the movement, the inventory base and the basic dialouge system are already written in code and working. The reason we are not yet publishing ingame footage is, that it really needs to be polished. There is a lot work on animations and models, and we are a little short on char modelers, so the ingame footage has to wait until the next update.
As a coder, i got ingame videos on my hdd, but they are missing a character model and animations, and we wont publish alpha stuff. So maybe i could take away your doubts at least slightly but, we are doing our best to bring cool ingame footage to you guys in the next update!

+3 votes     reply to comment
Albatros44 Author
Albatros44 Dec 8 2010 replied:

Hey MatthewD,

thanks for your feedback.

First of all - we don't owe you anything, unless you approach us in an adequate tone, a thing that works for 99% of the community ;-) - we're all grown-ups, so you can expect a straight answer to any direct question, and we don't really want the "Pics or it didn't happen." or "Dead." or a similar attitude to establish itself around here.

I also doubt that you've read our additional information about the video footage and / or the design document as thoroughly as you could have; if you had, all it'd have taken would have been a little bit of trust in our word & work, a thing that we actually deserve after the several thousand hours of work we have put into the project by now.

Peter / pnx actually said it all; none of you will want us to release Hammer screenshots or untextured geometry, but there's not a shadow of a doubt that we deliver a result in the end. It's really the same thing with those features and ingame videos - technically, we're there, but we want to transfer the high visual quality into the smoothness of our animations, the quality of our HUD and interface graphics and the polishing of the characters & weapons before showing those things to you crowd.

Just have a little more patience - within a few weeks from now, you'll get what you're waiting for. ;-)


+6 votes   reply to comment
MatthewD Dec 8 2010 buried:


Showing pictures of buildings all year doesn't win over my trust, the only thing that proves is you guys have a great mapper. Maybe visually good looking areas = fun innovative gameplay for others, but not to me.

The "Pics or it doesn't exist" is a very valid point. Every year there are hundreds of promising mods but then the following year they fade into obscurity (Raindrop, Mortewood Plaza, City 17, BLACKSECTOR, SHIFT, etc).

-5 votes     reply to comment
Albatros44 Author
Albatros44 Dec 8 2010 replied:

Well, I know both sides of the medal, and I've also learned from many mods that didn't make it past the concept stage.

IN the end, all you can do is to trust us. As soon as there are gameplay videos showing movement and features like inventories or level status changes, combat videos are needed. As soon as combat videos are made, a demo is needed, and as soon as the demo is out,...

We don't want to put ourselves under that kind of pressure, since - judging from my broad first-hand experience - this is what kills mods, turning a motivated and relaxed job into a fox hunt. Red doesn't look good on us, so we're not going to enter that circus.

There will be videos, and they will be released soon, but - and that goes for the entire game - not before they are ready and we think the time is right.

You want this mod to be released and so do we. The best way to achieve that is the one we have taken; in fact, I doubt that among all those mods you've mentioned there is a single one that hasn't lost a single member of the development team in 19 months (and we're more than 10 by now...)

+5 votes   reply to comment
Guided_Meditation Dec 9 2010 replied:

What the hell are you talking about MatthewD?

Raindrop has some ingame videos.. and it's alive. It's just not a mod anymore.

Mortewood has ingame videos too, it even had a live streaming video. Dec was busy recently because of working for 1187, but I'm sure it's alive.

City 17 has only one ingame video, and all the features are pretty possible... and they just updated their mod 3 days ago.

To be honest, I don't know anything about SHIFT. I just don't like cars games. But Korge seems like a really mature dev. After a quick research, It was last updated a few weeks ago and have some wip videos, showing wip content, just like your mod.

BLACKSECTOR is another unknown mod for me. I never really liked their desing nor their style. After a quick research, I came up with this site... Theblacksector.com . It's in german, but it was updated yesterday. Their modDB site wasn't updated in the last 6 months and they only show models and wallpapers. Since they started their development back in 2008, I'll bet they are slow devs or busy devs, nothing to be worry about, unless you hate to wait.

And Albastros is right. A perfect example is BM:S. They released a video with a date, that was their biggest mistake. If you go check their ModDB site now, it's more like a warzone.

+7 votes     reply to comment
Cremat0r Dec 8 2010 says:

Until now I loved this mod.
After reading what you planned, I decided to worship this mod, but, well, you have planned so much that I need to take a glimpse of what you did.

+1 vote     reply to comment
thelastlambda Dec 8 2010 says:

Love everything about this mod. And after reading the guide I really want to try it! Keep up the good work!

+1 vote     reply to comment
awesomepossum Dec 8 2010 says:

Still looks good. The design doc sounds super ambitious, good luck.

+2 votes     reply to comment
Mr.Walrus Dec 8 2010 says:

"With Zeppelins in it."


+1 vote     reply to comment
JayBirdSupreme Dec 8 2010 says:

This sounds awesome, keep it coming!

+1 vote     reply to comment
Dave27 Dec 8 2010 says:

Still think this mod looks ace without moving pictures. If it is anywhere near how good these screenshots are then fantastic but if this disappears into obscurity no offense I wont lose any sleep over it.

+1 vote     reply to comment
PytoX Online
PytoX Dec 9 2010 says:

Looks so freeking nice :D

+1 vote     reply to comment
bambosze_babuni Mar 15 2011 says:


+1 vote     reply to comment
peegee1 May 20 2011 says:

Kommt Zeit, kommt Zeitgeist?

[DE] Wann geht es denn weiter mit Eurer schönen Mod?

[EN] Do you carry on with this nice and beautiful mod?

+1 vote     reply to comment
Jonko Creator
Jonko May 27 2011 replied:

As you said: Kommt Zeit, kommt Zeitgeist :)
Zeitgeist is alive and kicking, don't you worry.

+1 vote   reply to comment
peegee1 May 30 2011 replied:

Very good!
Sehr schön

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Half-Life 2
Northcape Studios
Send Message
Release date
Mod watch
Start tracking
Related Mods
Related Games
Half-Life 2
Half-Life 2 First Person Shooter
Related Groups
Northcape Studios
Northcape Studios Developer & Publisher with 8 members