Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu
New Goodies in the download section, HP-update, WIP weapon & vehicle concepts, plus some updated media. Our grateful goodbye to 2009.
Posted by Albatros44 on Dec 30th, 2009
Hello and a happy, success- and joyful last day of the year 2009.
Let's start this news post in alphabetical order:
1. Concepts: Dr. Faustus and a streamlined car.
2. Downloads: six .jpg files to use as background images on cell phones.
3. HP-update: www.zeitgeist-thegame.com / .de has been updated by Nauz with new content.
4. Media updates: Paddington Station has received some polishing.
1. Meet Dr. Faustus.
Furthermore, we've got another concept of a vehicle here that will soon help us to populate the streets of London: a 1926 Streamline Taxi. The economical crysis that followed The Great War lead to many, many developments in vehicle construction.
Fuel and gasoline shortenings increased after two key events in 1922; the German Empire entirely used up the oil reserves of Romania, which left the Entente in 1919, and was consequently occupied; the Entente, on the other hand, lost it's overseas supplies due to the German U-boat offensive later in the same year.
The Streamline Taxi, originally developed by a Viennese constructor, reaches a top speed of 70 mph with a mere 35 HP due to it's aerodynamic shape.
Credit for all of the sketching goes to Adrian, as usual.
2. Download section updated with mobile phone background images. Tried and tested by Nauz, Jonko and myself, we've kept all of the six images (featuring four Zeitgeist scenarios plus the logo) in 1024x1280 .jpg formats, so they should easily fit on most modern cell phone displays.
Here's what they look like:
Just check out the Download section for those new logos - enjoy. : ).
Nauz finally found the time to give our homepage a small revision, adding the new data we've been presenting to you in our x-mas update. Feel free to take a look at www.zeitgeist-thegame.com / .de - we're also friendly hosts of the Zeitgeist forums, although there's not much action yet (and maybe not going to be for a while), we're always glad about new friends joining the community.
Paddington Station has seen some work, most notably on the model shading, displacement work around the gravel, shadow fixing on many models and adding more details like warning signs, bushes and ivy, clocks and lamps.
Alright, that'd be it for this time - we hope to see each and every one of you again, healthy and happy, in 2010.
Watch out for them rockets & fireworks and take care of yourselves - there's no need to copy Santa and his reckless sleigh riding, is there?
Best wishes for 2010,
the Zeitgeist Dev Team.