Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu
Venice will be a focus point later in Zeitgeist’s story. Here’s a set of pictures to illustrate what we have planned for you.
Posted by Nauz on Aug 15th, 2010
All that glitters is not gold;
Often have you heard that told:
Many a man his life hath sold
But my outside to behold:
Gilded tombs do worms enfold.
Had you been as wise as bold,
Young in limbs, in judgment old,
Your answer had not been inscroll'd:
Fare you well; your suit is cold.“
William Shakespeare, “The Merchant of Venice”, 1596.
As we have been working very hard on content, story, media and the production of sounds & music for Zeitgeist in the past weeks, we haven’t had time for an update. So sorry, but that’s how it’s going to stay for a while, as we are currently extending the team and there’s that need of making new people familiar with everything before they can start working efficiently.
However, we’re happy to provide you with some new media. Those of you who have been following most of our updates and have an eye open for small hints might have anticipated this for a while: We’re not going to limit Zeitgeist to only one city, when there’s hundreds of them in this wide world! Sooner or later, Mr. Czerny will need to change his wingtip-shoes for a shiny pair of watertight venetian slippers, or, even better, a pair of wellingtons.
Venice will be a focus point later in Zeitgeist’s story – the timeless feeling of the city, which has been harmed neither by the terrors of the Great War from 1914-1929, nor by the ensuing fashionable disease of spreading neon signs, stays familiar in Zeitgeist’s timeline. Here’s a set of pictures to illustrate what we have planned for you.
- Zeitgeist Dev team