Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu

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(voythas) Feb 19 2010, 4:44pm says:

This is pure awesomeness! :O

+6 votes     reply to comment
Croco15 Feb 19 2010, 4:47pm says:


+1 vote     reply to comment
Dragonlord Feb 19 2010, 4:54pm says:

Yep, nice lighting effects. Let's hope the rest is as well done.

+6 votes     reply to comment
DarkPivot Feb 19 2010, 4:55pm says:

Amazing as always.

+2 votes     reply to comment
LPFreak Feb 22 2010, 9:04am replied:


+1 vote     reply to comment
neahc Feb 19 2010, 5:08pm says:

looks very good,great rails and roundings.the lighteffect model is very well done!i hope its a map!?

+2 votes     reply to comment
Nauz Author
Nauz Feb 20 2010, 8:49am replied:

thanks everyone :] wait for our news to be authorized, moddb admins seem to be a little slower than usually

+1 vote   reply to comment
Mr.Walrus Feb 19 2010, 5:13pm says:

Once again, Im blown away :)

+1 vote     reply to comment
Armageddon104 Feb 19 2010, 5:26pm says:

Amazing brushwork. Keep it up!

0 votes     reply to comment
Metalspy Feb 19 2010, 5:51pm says:

Wow, this actually is.. a map :O
At first I thought this was some really great concept art (which is a good thing).. I just thought it had a wrong title or something.

+1 vote     reply to comment
Sergesosio Feb 19 2010, 6:13pm says:


+2 votes     reply to comment
Centaur1um Feb 19 2010, 6:36pm says:

Good looking map, but why is there 1 sprite in the middle of the florescent light? Doesn't look right to me.

-2 votes     reply to comment
Dave27 Feb 19 2010, 7:07pm says:

Looks good shame the trees arent native to the UK

+1 vote     reply to comment
j0z Feb 19 2010, 7:29pm says:


That is amazing, I can't wait for this mod!
It better be done in time for my birthday, at the end of may. That would be a great birthday present.

0 votes     reply to comment
awesomepossum Feb 19 2010, 7:34pm says:

Top Notch quality as always!

+2 votes     reply to comment
HounderKnight Feb 19 2010, 8:50pm says:

A damn fine shot. Love the contrasting of nature and concrete & metal :)

+1 vote     reply to comment
KEEP_IT_UP! Feb 19 2010, 10:22pm says:

wirklich sehr geil! ihr seid echt heftigst engagiert & talentiert, respekt! eine frage: wie macht ihr das "einfallende licht"? ist das ein "model"? wie kriegt ihr es so transparent? ich weiss, noobfragen -.-° würde mich über eine kurze pn oder antwort hier sehr freuen. auf neue sachen freue ich mich eh! :)

ps: ich hoffe auf deutsch zu posten war jetzt kein fehler?! xD

+2 votes     reply to comment
king_arthur Creator
king_arthur Feb 20 2010, 2:35pm replied:

also danke erstmal ^^
ich finde net das es ein fehler war auf deutsch zu schreiben :)

und das licht, das ist eine model ja.... transparent macht man eig. nur die textur... dafür brauchste deine strahlen, und ne alphamap von deinen strahlen. Die alphamap zeigt der engine, welche flächen sichtbar und welche felchen nicht sichtbar sind.. bzw transparent.

hier ein tutorial


hoffe ich habe dir damit geholfen^^

lg maddin

+2 votes   reply to comment
iamtwin Feb 20 2010, 12:18am says:

Oh my god that is amazing i really want to play good work keep it up!!!!

+1 vote     reply to comment
AlekZanDer Feb 20 2010, 2:16am says:

Some really really really great work and atmosphere.

+2 votes     reply to comment
KarimIO Feb 20 2010, 4:11am says:

Brilliant. No problems, but as an addition, maybe you could add some rats or something, and add a few doors to maintenance or something in the walls.

+2 votes     reply to comment
fredbot Feb 20 2010, 4:22am says:

I want to see this trailer! Sound awesome!

+1 vote     reply to comment
DuckSauce Feb 20 2010, 4:54am says:

Ohhh very nice!

+2 votes     reply to comment
cW#Ravenblood Feb 20 2010, 7:25am says:

awesome work!

+2 votes     reply to comment
SolidFake Feb 20 2010, 7:48am says:

wow, incredible

+2 votes     reply to comment
JohnnyMaverik Feb 20 2010, 10:49am says:

Oh man... that looks gorgious.

+2 votes     reply to comment
Zemog Feb 20 2010, 10:52am says:

Pretty pretty.

+1 vote     reply to comment
bobsbarricades Feb 20 2010, 1:40pm says:

dang. i thought it was a concept art too. that's impressive

+2 votes     reply to comment
LoserMan255 Feb 20 2010, 3:33pm says:

Remove the volumetric light effects, they look extremely out of place in a hallway that has a lightsource different than the windows

The rest is awesome

+1 vote     reply to comment
XenuXemu Feb 20 2010, 3:42pm says:

Woooow this is incredible.

+2 votes     reply to comment
ZiroBurno Feb 20 2010, 10:17pm says:

All I can say is...you all rock way past my abilities.

+2 votes     reply to comment
Darthlex Mar 7 2010, 3:42am says:

Quite frankly, I still can't believe this isn't insanely well done concept art .. It looks exactly like a painting O_o

+2 votes     reply to comment
jjawinte Mar 9 2010, 1:00am says:

I'm going to need a little time to come up with a comment worthy of this work.

+2 votes     reply to comment
Cremat0r Jun 12 2010, 1:42am says:

I don't know how you want to make maps look better.
This is a 10/10 in mapping, improving this will be very difficult, so perfect!

+1 vote     reply to comment
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Made by maddin, used in the Zeitgeist teaser trailer.

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Feb 19th, 2010
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