Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu

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St Paul's Bank
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HounderKnight
HounderKnight Mar 6 2010, 6:39pm says:

Simply gorgeous. Bravo and great work :)

+12 votes     reply to comment
awesomepossum
awesomepossum Mar 6 2010, 6:49pm says:

Fantastic architecture!

+11 votes     reply to comment
Maggot4ever
Maggot4ever Mar 6 2010, 7:11pm says:

HOLY ****.

Best mapping ever O_O

+1 vote     reply to comment
Qwerty1980
Qwerty1980 Oct 29 2010, 8:47pm replied:

LOL, Is it really Source Engine ?!!!

+2 votes     reply to comment
Croco15
Croco15 Mar 6 2010, 7:23pm says:

WOWAWEWA

-Borat

+4 votes     reply to comment
pixelburp
pixelburp Mar 6 2010, 7:37pm says:

Very impressive work, well done :) Can I ask though; will the maps have NPCs / a lot of people walking around? And will the streets have a lot of props, like bins, rubbish that sort of thing? Perhaps at the moment the map is a bit too "clean" :)

+5 votes     reply to comment
Albatros44
Albatros44 Mar 6 2010, 7:51pm replied:

Hi pixelburp,

very justified question there :).

Of course, all of the work we show is WIP - as NPCs, dirt and rubbish props, textures, decals and so on are being created, we use them on all the existing scenarios. Right now, we're showcasing pretty "clean" levels, as a matter of fact. In the end, we're aiming for a good trade-off between populated areas and reasonable performance.

Cheers,

Til

+3 votes     reply to comment
Mr.Walrus
Mr.Walrus Mar 7 2010, 3:42am replied:

Just how many people do you expect to put on the streets? It would be awesome having just hundreds of people on the streets, but Im not quite sure if source can handle that... Maybe a system where the crowds only appear where the player is looking? Having only 10 people walking about in a city full of well lit buildings and tons of cars is kinda weird...

+3 votes     reply to comment
Teh-Critic
Teh-Critic Apr 29 2010, 1:30pm replied:

I think its safe to say that it will have alot of people. City 17 for Half Life 2 had strict rules. This city looks like every few of those strict rules would apply. And the Source Engine would be able to handle alot of npcs walking about. Its designed for heavy use such as this. Exellent work on the buildings though. Make the maps compatibile for Gmod use, you would get alot of Downloads for these maps, trust me :D

+1 vote     reply to comment
Derringer
Derringer Mar 6 2010, 7:47pm says:

oh ****, I came

+5 votes     reply to comment
Classic319
Classic319 Mar 6 2010, 9:20pm says:

If this great mod provide an open-world multiplayer, This would be a masterpiece! I hope you add that kind of contents in the future.

+2 votes     reply to comment
Bloodvayne
Bloodvayne Mar 6 2010, 9:23pm says:

Very awesome work!

+2 votes     reply to comment
zimon2210
zimon2210 Mar 7 2010, 2:21am says:

Holy ****! THIS IS SPAR... EPIC! T_T

+3 votes     reply to comment
Mr.Walrus
Mr.Walrus Mar 7 2010, 3:36am says:

Looking amazing as always :D

+3 votes     reply to comment
Darthlex
Darthlex Mar 7 2010, 3:41am says:

This is quite possibly the most incredible mapping I've seen altogether! - If it wasn't for the grey silhouette, then I'd completely forget that this isn't a painting or simply a photograph..

You guys are incredible, nothing less can be said .. I wish I could give some constructive criticism, but everytime you guys update, I'm at a loss of words o.o

+3 votes     reply to comment
fredbot
fredbot Mar 7 2010, 3:51am says:

Brillo work

+3 votes     reply to comment
AlekZanDer
AlekZanDer Mar 7 2010, 4:03am says:

I can't believe my eyes!

+3 votes     reply to comment
MerlinGalgotta
MerlinGalgotta Mar 7 2010, 4:09am says:

Very very impressive!!

+3 votes     reply to comment
just_call_me_G
just_call_me_G Mar 7 2010, 7:12am says:

Epic as all the time, great work

+3 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Mar 7 2010, 8:02am says:

awesome!
Ihr habts mit dem mapping (und dem modeln, ja nauz :D ) einfach richtig drauf!

+4 votes     reply to comment
D3ads
D3ads Mar 7 2010, 9:06am says:

Wow... :o

+3 votes     reply to comment
CzechDeath
CzechDeath Mar 7 2010, 11:40am says:

so thats steampunk?

+1 vote     reply to comment
Nauz
Nauz Mar 8 2010, 8:32pm replied:

"No, not really. Perhaps you could count it as Dieselpunk, but in my opinion, Zeitgeist doesn't really fit in any of those genres because it avoids most of the clichés."
-Jonko

+2 votes     reply to comment
MrTambourineMan
MrTambourineMan Mar 7 2010, 3:14pm says:

Truly awesome!

+2 votes     reply to comment
MitchellS
MitchellS Mar 7 2010, 5:38pm says:

Waii..... This is source? Wow nice job, in my opinion this is better mapping than valve can do!

+1 vote     reply to comment
Bäver33
Bäver33 Mar 7 2010, 7:02pm says:

I had no idea that this was possible in Source, didn't think it was, you proved me wrong ;) Good work.

+1 vote     reply to comment
JohnnyMaverik
JohnnyMaverik Mar 8 2010, 3:57am says:

Yup, that looks quite alot like St. Paul's.

Looking awesome ^_^

+1 vote     reply to comment
Myloman
Myloman Mar 9 2010, 12:57am says:

What a stunner! This is so well refined it could be on a postcard or something. Not in the kitschy sense, in the 'holy ****, that is really awesome' sense :D. Well done man.

+2 votes     reply to comment
jjawinte
jjawinte Mar 9 2010, 12:57am says:

Magnificent !

+2 votes     reply to comment
Bocca
Bocca Mar 9 2010, 2:35pm says:

Sir, that is amazing.

+2 votes     reply to comment
Mr.Walrus
Mr.Walrus Mar 9 2010, 10:46pm says:

I look at this and wonder how this is possible. Source has never been used like this... So much detail, such goood lighting... This is the type of mod that really pushes the limits. It is, in my opinion, even better than Valve's mapping. The people that make these maps are downright fascinating, and once again, I have no idea how something like Zeitgiest can be done on source, or even any other engine.

+3 votes     reply to comment
DaveTheFreak
DaveTheFreak Mar 14 2010, 7:36am says:

Awesome work, really feels like London.

+2 votes     reply to comment
hakamutsi
hakamutsi Apr 3 2010, 7:29am says:

wonderful..
beatuiful..
aaawesome..
xD

+1 vote     reply to comment
Cremat0r
Cremat0r Jun 12 2010, 1:45am says:

This map can't deserve a 10/10.
There must be something better, I'll give this screen a 11/10, although it's impossible, just as impossible as being so über in mapping!
And that's the Source engine, guys.
They used it to achieve such a high amount of detail, which is nearly impossible!! Bravo!

+1 vote     reply to comment
un☠ind
un☠ind Oct 23 2010, 9:32am says:

OH GODS! YOU MAKES ME ***!

+1 vote     reply to comment
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Description

Showing our latest area: St. Pauls Cathedral and underground station

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Type
Demonstration
Date
Mar 6th, 2010
By
Nauz
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1467×1050
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