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Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu
Showing our latest area: St. Pauls Cathedral and underground station
Simply gorgeous. Bravo and great work :)
Fantastic architecture!
HOLY ****.
Best mapping ever O_O
LOL, Is it really Source Engine ?!!!
WOWAWEWA
-Borat
Very impressive work, well done :) Can I ask though; will the maps have NPCs / a lot of people walking around? And will the streets have a lot of props, like bins, rubbish that sort of thing? Perhaps at the moment the map is a bit too "clean" :)
Hi pixelburp,
very justified question there :).
Of course, all of the work we show is WIP - as NPCs, dirt and rubbish props, textures, decals and so on are being created, we use them on all the existing scenarios. Right now, we're showcasing pretty "clean" levels, as a matter of fact. In the end, we're aiming for a good trade-off between populated areas and reasonable performance.
Cheers,
Til
Just how many people do you expect to put on the streets? It would be awesome having just hundreds of people on the streets, but Im not quite sure if source can handle that... Maybe a system where the crowds only appear where the player is looking? Having only 10 people walking about in a city full of well lit buildings and tons of cars is kinda weird...
I think its safe to say that it will have alot of people. City 17 for Half Life 2 had strict rules. This city looks like every few of those strict rules would apply. And the Source Engine would be able to handle alot of npcs walking about. Its designed for heavy use such as this. Exellent work on the buildings though. Make the maps compatibile for Gmod use, you would get alot of Downloads for these maps, trust me :D
oh ****, I came
If this great mod provide an open-world multiplayer, This would be a masterpiece! I hope you add that kind of contents in the future.
Very awesome work!
Holy ****! THIS IS SPAR... EPIC! T_T
Looking amazing as always :D
This is quite possibly the most incredible mapping I've seen altogether! - If it wasn't for the grey silhouette, then I'd completely forget that this isn't a painting or simply a photograph..
You guys are incredible, nothing less can be said .. I wish I could give some constructive criticism, but everytime you guys update, I'm at a loss of words o.o
I wonder what are models and what are bsp brushes in this pic. Anyways, the obvious models are looking amazing, great detailing and texturing.
Brillo work
I can't believe my eyes!
Very very impressive!!
Epic as all the time, great work
awesome!
Ihr habts mit dem mapping (und dem modeln, ja nauz :D ) einfach richtig drauf!
Wow... :o
so thats steampunk?
"No, not really. Perhaps you could count it as Dieselpunk, but in my opinion, Zeitgeist doesn't really fit in any of those genres because it avoids most of the clichés."
-Jonko
Truly awesome!
Waii..... This is source? Wow nice job, in my opinion this is better mapping than valve can do!
I had no idea that this was possible in Source, didn't think it was, you proved me wrong ;) Good work.
Yup, that looks quite alot like St. Paul's.
Looking awesome ^_^
What a stunner! This is so well refined it could be on a postcard or something. Not in the kitschy sense, in the 'holy ****, that is really awesome' sense :D. Well done man.
Magnificent !
Sir, that is amazing.
I look at this and wonder how this is possible. Source has never been used like this... So much detail, such goood lighting... This is the type of mod that really pushes the limits. It is, in my opinion, even better than Valve's mapping. The people that make these maps are downright fascinating, and once again, I have no idea how something like Zeitgiest can be done on source, or even any other engine.
Awesome work, really feels like London.
wonderful..
beatuiful..
aaawesome..
xD
This map can't deserve a 10/10.
There must be something better, I'll give this screen a 11/10, although it's impossible, just as impossible as being so über in mapping!
And that's the Source engine, guys.
They used it to achieve such a high amount of detail, which is nearly impossible!! Bravo!
OH GODS! YOU MAKES ME ***!