Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu

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Media RSS Feed Report media Old market square, ZG-Stuttgart (view original)
Old market square, ZG-Stuttgart
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Xylemon Dec 7 2010, 10:08pm says:

Looks fantastic. No complaints at all.

+9 votes     reply to comment
Mr.Walrus Dec 7 2010, 10:15pm says:

Absoloutely gorgeous. Beautiful work on the fachwerkhauser; looks very realistic. The one thing I dont like is that the cobblestones look a bit flat when transitioning to the area on the left; probably still a WIP though.

+4 votes     reply to comment
Albatros44 Author
Albatros44 Dec 7 2010, 11:19pm replied:

Yep, we'll fill that square up with yet another surprise. No more information given until it's done, probably two weeks from now... ;).

+1 vote   reply to comment
cW#Ravenblood Dec 8 2010, 9:11am replied:

Why you dont work for Valve?

0 votes     reply to comment
SolidFake Dec 8 2010, 9:35am replied:

cause independent = pawnage

+3 votes     reply to comment
Albatros44 Author
Albatros44 Dec 8 2010, 6:35pm replied:

I suppose they don't want me ;/

(... yet... ;P)

Nah, actually, right now I'm all satisfied working on Zeitgeist. :)

+4 votes   reply to comment
KEVLAR60442 Dec 7 2010, 10:22pm says:

The leftmost building face looks strikingly 2 dimensional. Fantastic work otherwise,

+2 votes     reply to comment
Freak2121 Dec 7 2010, 10:50pm says:

Very nice, fantastic quality. One thing that bug me though is that every single window is open on the building to the right.

+2 votes     reply to comment
Urby Dec 8 2010, 3:48am replied:

That got me as well. Other than that this looks incredible.

+2 votes     reply to comment
Albatros44 Author
Albatros44 Dec 8 2010, 6:36pm replied:


thanks :). Yeah I wasn't thinking of that actually, I guess that's what happens when you're staring at the same scenery for too long!

+1 vote   reply to comment
HounderKnight Dec 7 2010, 10:51pm says:

Damn fine work. Your attention to architectural detail and overall atmosphere is still excellent. Keep it up. :)

+2 votes     reply to comment
neahc Dec 8 2010, 12:41am says:

nice work!

+1 vote     reply to comment
chris_sloany Dec 8 2010, 12:58am says:

looks very nice, although it could use with a few more props maybe.

+1 vote     reply to comment
Darthlex Dec 8 2010, 2:05am says:

This is the kind of mod that makes me consider *not* to comment, because I feel that it is impossible to really do the picture justice.

+2 votes     reply to comment
KEEP_IT_UP! Dec 8 2010, 6:02am says:

great job! love the overall colourtheme and atmosphere you are getting. :)

+1 vote     reply to comment
Cremat0r Dec 8 2010, 7:49am says:

I have only one complaint:
It is not possible to work better than this!!
Other mappers will see this and pray for better skills, but Albatros is always going to be better!

+1 vote     reply to comment
.#BlackouT Dec 8 2010, 8:13am says:

good work

+1 vote     reply to comment
Dave27 Dec 8 2010, 8:17am says:

Looks awesome but would be nice to see some in game images to get a better feel of what its going to be like

+1 vote     reply to comment
MyDopefish Dec 8 2010, 9:04am says:

Really love your art direction, and looking forward to see more! :D

+1 vote     reply to comment
Held Dec 8 2010, 9:11am says:

keine ahnung wo das in stuttgart sein soll, un dabei komm ich aus der gegend

soll das überhaupt parallelen zum heutigen stuttgart haben?

+1 vote     reply to comment
SolidFake Dec 8 2010, 9:36am replied:

wohl eher nicht:
"The market square of Stuttgart, Germany, as it looks in Zeitgeist's fictional 1934. "
"Der Markplatz von Stuttgart, Deutschland, wie es im fiktionalen 1924 von Zeitgeist aussieht."

+1 vote     reply to comment
Albatros44 Author
Albatros44 Dec 8 2010, 10:05am replied:

Hey :)

No pun intended, but - could you please keep everything in English here?

Your question is pretty interesting, so it would be great if everybody else could follow what's written here.

Actually, the building to the left is the old "Rathaus", which burned down along with the four buildings on the right side in 1944.

Our update, which was posted along with the screenshot above, hasn't been authorized yet - there's a quick explanation in it.

The "old" market square and Rathaus / council hall:


... and the "modernized" building, although I'm a bit hesitant to call it a building, since it's a shapeless concrete mess really ;).


So you see, we've actually come pretty close to the original :).

+1 vote   reply to comment
Held Dec 8 2010, 1:44pm replied:

yeahh i'm sorry. it's very cool that there isn't everything fictional at all

+1 vote     reply to comment
MARiN3 Dec 8 2010, 10:53am says:

der mod ist echt klasse, witzig wär wenn man dort den Zaun von Stuttgart 21 finden würde lol.

+1 vote     reply to comment
cW#Ravenblood Dec 8 2010, 10:58am replied:

Die Mod bitte :)

+1 vote     reply to comment
MARiN3 Dec 9 2010, 11:23am replied:

stimmt, die mod, die.

Oder Englisch Stirb mod Stirb, so wie Die Bart, die

+1 vote     reply to comment
AnarchyDom Dec 8 2010, 11:50am says:

Simply amazing.

+1 vote     reply to comment
Dr.Goupyl Dec 8 2010, 12:53pm says:

Heavy: you did well !

+1 vote     reply to comment
xXMaNiAcXx Dec 8 2010, 2:00pm says:

That's simply fantastic!

+1 vote     reply to comment
ElCativo Dec 9 2010, 4:34am says:

looks fantastic, as allways!
what bothers me a little bit, is the integration of the rails with the street-surface. or perhaps i should say: the missing integration, to make my point clear. i think, they shoud be either recessed or hold by some kind of steelclamps. right now they look as beeing just dropped onto the cobblestones.

+1 vote     reply to comment
ElCativo Dec 9 2010, 4:46am says:

another one: inside the "modehaus" the cobblestone continues as floormaterial.

+1 vote     reply to comment
Reeze17 Dec 13 2010, 9:07pm says:

It just keeps getting better, the lighting needs some work though in my opinion.

+2 votes     reply to comment
Bananafoam Dec 11 2011, 2:49pm says:

The amount of detail here is unprecedented!

I like how the buildings details are actually models instead of painted on textures.

You also followed the style really well. Good job.

+1 vote     reply to comment
Scorpionov Dec 14 2011, 5:34pm says:


+1 vote     reply to comment
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The market square of Stuttgart, Germany, as it looks in Zeitgeist's fictional 1934.

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Dec 7th, 2010
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