'Zeitgeist 1934', Prologue.
Mar 7, 2012 Other 3 commentsThis is the prologue of the first volume of the Zeitgeist 1934 novels. Feedback welcome! There are no spoilers hidden in the prologue. The first chapters...
15 comments by Albatros44 on Mar 31st, 2012
Dear watchers & guests,
once again it's time for an update of Zeitgeist. Over the past few weeks, many exciting and promising features found their way into the game; we certainly don't want you to miss out on them.
We'd like to start with one of Felix' / MorDread's outstanding character models.
As you can see, it's a world war one era british soldier model. For some reason, we seem to have some minor functionality issues, but the cumulative force of our competence will undoubtedly help us to fix these in no time.

Maddin's contribution is a screenshot of one of his latest Zeitgeist levels.
As astonishing as this WIP-image undoubtedly is, we're convinced that all of you share our feeling of anxiety towards the final result.
Last but not least: Chris, our coder, managed to implement a brand new feature: the external status window.

It took a lot of thinking and many complex algorithms, but eventually, Chris was able to spawn this external window straight from the game. This window could basically serve as anything: the protagonist's map, a window for the inventory or even as a fail-safe interruption of the incredible immersion that will chain the Zeitgeist players to their chairs.
Don't forget: every like helps us deliver the news posts.
With the best regards,
the Zeitgeist Devs.
This is the prologue of the first volume of the Zeitgeist 1934 novels. Feedback welcome! There are no spoilers hidden in the prologue. The first chapters...
A new set of noir wallpapers, taken from the British Museum and showing some Art Deco buildings and Westminster Palace.
First draft of our Zeitgeist community design document / FAQ. Includes a gameplay summary, synopsis, some images and miscellaneous information.
Zeitgeist related pictures you can put onto your mobile / cell phones and use as background images.
Those are the wallpapers that were also available for download on our homepage since the last update. Supported resolution: 1280x800; 1440x900; 1680x1050...
Those are the wallpapers that were also available for download on our homepage since the last update. Supported resolution: 1280x720; 1600x900; 1920x1080...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Is Zeitgeist novel commercial?
This is just awesome. I can't even imagine how much work in all this.
All of the gold-tinted lighting in the city pictures brings back memories of Deus Ex 3. Hopefully this time, the game will be more free-roam than linear, and have much more replay value.
In fact, most mods that I see around have much more replay value than either their base game counterparts or just games made by the big companies in general (Basically any Activision, EA, Ubisoft, or Square Enix game). Bravo, Northscape studios, for being already having more imagination that these four empty shells of creativity.
Hey,
for all those wondering what the hell happened to our images, media and backgrounds: our Plesk installation is currently broken. Chris and MoreDread are working on the problem, though, so hopefully soon the backup will run.
Cheers and thanks for your patience,
Til
All the data has been restored again, we're just swell now.
Let's hope it'll stay that way. : )
And yet another update: apparently, our forums and thus the story, architecture, screenshots and game art sub-forums are still offline as well as our other mysql installations. We'll hopefully be able to restore these tomorrow.
Cheers,
Til
Seems like you have a lot of people interested in the game. From the looks of it, serious work has been done. To be honest, I think this is the most polished looking game to date using the Source engine. I think we all wish the best of the creators. Keep it up!
This is eye poppingly beautiful.
I have no idea what this is about though :D
When this mod will be released?
We're working on a first completely playable demo. This demo will be released in 2012, and an educated guess says that it could be out within half a year. We will, however, most likely spend more time on polishing that demo than releasing it "as-is" at any cost.
Cheers,
Til
P.S.: New set of wallpapers available for download exclusively here on ModDB.