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ZG-Update July 2016

News 8 comments

Hello everyone.

Once again, we invite you to check on our progress with the porting of Zeitgeist from SOURCE engine to Unreal Engine 4.

As a rule of thumb, we're planning to give you an update at least every month, and we'll also show you more about the technical side of Zeitgeist; less bling-bling, more substantial stuff, in an attempt to let you in on the issues and challenges we're facing.

So, first of all, some stats.

In the past month, we have created or converted:

  • 92 props ("3D models", mostly architecture and vehicles)
  • 720 texture maps (including diffuse, AO, roughness, normal maps)
  • One scenario area ("Rialto & Fondaco Dei Tedeschi").
  • several complex materials (like the water material using physical waves, also known as "Gerstner-Waves").

You can look at the results in this video:



Objects inside the canals will be affected by waves, and both the amplitude and wave length can be easily set (thanks to the "Physical Ocean / Buoyancy Project" guys over @ UE4 Wiki).

Furthermore, we've overcome a number of challenges related to UE4, one of them being the requirement of using lightmap UVs, something that wasn't necessary in the days of BSP-based SOURCE engine.

Luckily, our strategist and nifty-program-finder Nauz found a program called "iPackThat", which we can't praise enough and which enabled us to save drastic amounts of time, automatically packing our lightmap UVs more efficiantly.

3dsmaxsolution


ipackthatsolution


With those problems out of the way, we moved on to redo most of our old textures and create the (heavily WIP) environment you can see in our screenshots.

As a matter of fact, we were able to obtain dozens of useful SketchUp files we can now use as references to speed up our work on the Venice scenario, so we're making decent progress - and we're starting to really, -really- fall in love with UE4.

So, what are the next steps?

While we're still fleshing out the Venice scenario which will be featured in our prologue, we're continuing to try to find investors and create a budget. The next steps towards this goal include:

- Moving over to IndieDB as we are technically no longer "modding" any game.
- Recruiting more personnel for our team (especially for character modeling and animation).

Let me spare you further reading and finish this update with a number of screenshots (keep in mind the extremely early nature of these images).

So long, and thank you for your ongoing trust and patience!

venice screenshot04 1

venice screenshot05 1

venice screenshot06 1

venice screenshot07 1

venice screenshot08 1

P.S.: we'll upload larger versions of the screenshots seperately.

Welcome Home

Welcome Home

News 25 comments

Yes, it's been ages - literally, ages - but I've finally found the courage to do this. Please read if you care for Zeitgeist and have spent the past three...

The Continent is coming closer

The Continent is coming closer

News 13 comments

Update illustrating new vehicles, Paddington Station, new team members.

 Zeitgeist - Re-Inventing Ourselves, Part I

Zeitgeist - Re-Inventing Ourselves, Part I

News 9 comments

Announcement of complete content facelift, ingame images of NPCs

You can't stop progress...

You can't stop progress...

News 15 comments

Zeitgeist is becoming more and more complete. This update features character models, new level media and some coding.

RSS feed Files
'Zeitgeist 1934', Prologue.

'Zeitgeist 1934', Prologue.

Other 3 comments

This is the prologue of the first volume of the Zeitgeist 1934 novels. Feedback welcome! There are no spoilers hidden in the prologue. The first chapters...

British Museum Noir Wallpaper Pack

British Museum Noir Wallpaper Pack

Wallpapers 1 comment

A new set of noir wallpapers, taken from the British Museum and showing some Art Deco buildings and Westminster Palace.

Zeitgeist Community Design Document Draft

Zeitgeist Community Design Document Draft

Guides 5 comments

First draft of our Zeitgeist community design document / FAQ. Includes a gameplay summary, synopsis, some images and miscellaneous information.

Zeitgeist mobile phone background pictures.

Zeitgeist mobile phone background pictures.

Wallpapers 5 comments

Zeitgeist related pictures you can put onto your mobile / cell phones and use as background images.

Wallpapers London, Stuttgart 16:10

Wallpapers London, Stuttgart 16:10

Wallpapers 0 comments

Those are the wallpapers that were also available for download on our homepage since the last update. Supported resolution: 1280x800; 1440x900; 1680x1050...

Wallpapers London, Stuttgart 16:9

Wallpapers London, Stuttgart 16:9

Wallpapers 0 comments

Those are the wallpapers that were also available for download on our homepage since the last update. Supported resolution: 1280x720; 1600x900; 1920x1080...

Comments  (0 - 10 of 390)
LordIheanacho
LordIheanacho

Why is it listed as an Unreal mod? What happened to Source?

EDIT: Nvm, I seen the article, but you should list it as an indie game instead of an Unreal Gold mod. That means, you might have to create a new page if you have not already.

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Albatros44 Creator
Albatros44

Heya,

working on that. Basically, it's an Indie-title, but we're running it on UE4 in the future... at a bit of a loss as to why there's no UE4 entry in the ModDB dropdown menu. :/

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LordIheanacho
LordIheanacho

You may have to recreate a new page for it on IndieDB actually. That's what I did with my project, when I was transitioning it from a mod to an indie.

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Mr.Walrus
Mr.Walrus

I really love all of the music associated with Zeitgeist that's been released, both the Overture and Czerny's Theme as well as the music used for the 2012 trailer. Is there any chance that you could give us an mp3 file of the song from the trailer? Also, is there any music that might not be used in the final game but still exists? (Because if so, I as well as many other people I imagine would love to see it released!)

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Jonko Creator
Jonko

I've combed through my HDD for the mp3 but can't find it, sorry. If I stumble upon it I'll get back to you.
There's about an hour of experimental and as of yet unused material. A lot of that will probably be incorporated into the final soundtrack.

Best regards,
Jonas

Reply Good karma+2 votes
Mr.Walrus
Mr.Walrus

Thanks for looking nonetheless! Your work is spectacular, can't wait for the final soundtrack!

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Albatros44 Creator
Albatros44

Let me look into this ;).

Cheers,

Til

Reply Good karma+2 votes
Mr.Walrus
Mr.Walrus

Thanks!

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Albatros44 Creator
Albatros44

Dear friends and watchers,

don't untrack "Zeitgeist" just yet.

You all are absolutely right in being disappointed about the way we dealt with the lack of updates, especially on the hibernation that Zeitgeist has been in for more than two years.

Most of all, it was a guilty feeling and indiscribable amounts of frustration that kept us from stating the facts and being more straightforward about the steps we tried to take in order to get this project back on track.

But - don't give up on us just yet. None of you will die a sudden death or suffer other horrible consequences if you stick with us for a little longer, so please - do.

Best,

Til

Reply Good karma+12 votes
Ripley
Ripley

Would be great, if You don't cancel this promising project. Looking very good so far - a shame, if this bites the dust....

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unbeknowenst503
unbeknowenst503

well i sure hope the wait is worth it

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Albatros44 Creator
Albatros44

Ladies,

Gentlemen,

we're getting closer.

Expect an update on Zeitgeist in February.

Cheers,

Til

Reply Good karma+2 votes
Albatros44 Creator
Albatros44

Valve time, admittedly...

Reply Good karma+1 vote
chsignal
chsignal

Nice to hear that. Would be sad to see same thing as for Ivan's Secrets.

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DarkShift
DarkShift

One day left for update...

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chsignal
chsignal

Well, maybe Feburary next year.

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DarkShift
DarkShift

Lol

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