Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!
Hello everyone.
Some of you may have noticed how our dev team here at YVaW has been under attack recently. Those who oppose our production and are fearful of us releasing this mod for all to enjoy have stated such claims as "we don't know how to texture", "we don't know how to code", "our particles are too intense", "our ships are too high poly", and that "we generally have no clue of what we are doing".
To those special people, the ones who make these claims, the ones who constantly try to turn our own fans against us, the ones who spend more time attacking our work instead of improving their own, for these very special individuals:
We proudly present Stress Test #3
Geroenimo has been kind enough to compose this stress test for us. The average cruiser in YVaW has about 20K triangles to 60K, with only the very few large ships reaching high poly counts.
In this video, the ship being used has 181,679 triangles. 50 of these ships were placed on the screen at the same time. All 50 are firing their weapons.
There is virtually NO LAG DETECTED.
We will continue to strive for developing the best possible product we can, for our fans have asked for it, and we intend to deliver.
We thank everyone for your support.
Strobe
Leader of the Vong Project
Stress Test performed and video captured by: Geroenimo
Damn Dude.
Geroenimo + Sabbaton = Amazing Video!
sabaton just released the new album ;D
Indeed, go and get it, it's awesome.
i bought it already :)
like "coat of arms" and "the art of war"
by the way: you showed me sabaton and the great music with a video at ORaW because you used "lion from the north" for it :D
Please post the Specs of the PC using to run with that many ships cause if he has a really good pc he wont lag that much compared to someone who has a low to med range gaming pc and plus with the ships being black on top because of the lighting setting for the map will also cause a bit higher FPS, a bit but not by much and i only seen 1 ship come out of that blackness in the video.
I was never one of those people that complained about anything you guys did but we all know this engine can handle a massive amount of high poly stuff on the screen at once but if your pc can't handle it then it's not worth playing so please post the specs of his computer to show people that he only was about to do this with a pc like that.
We have always stated that we are creating a "high end mod", but we are taking every precaution to make it enjoyable for as many as possible. I know Geroenimo does not have a computer as strong as mine, but it is a good computer nonetheless.
I am sure he will post his specs when he is online next.
I've got a 6 year old rig, I7 920 with a ATI hd 5770 graphics card.
Kind of a late comment, but is that a dual core?
Mispost.
Is there any possibility of placing more ships at the same timeout of hyperspace with one click? (like in a formation)
It is possible to have entire fleets hyperspace in as 1 unit, but we are uncertain if we wish to do this yet. It might be done for the 5th fleet, but we are not decided yet
I don't like that idea. If you do this please make a patch for the normal way of placing ships.
Placing ships one by one gives you absolute control over your strategy. That's why I always spawn a single corvette or a fighter squadron first and then rest of the fleet.
Unless you plan to make some AI which adapts to player's way of thinking and knows where would one place each ship, I suggest you don't go with that idea.
edit: Only good idea I could think of that involves joined spawning is having larger formations of fighters or bombers.
Like squads, platoon and companies in land combats, there could be something similar in space.
"I don't like this, please do all this extra work just for me so I can play it the way I want."
Right.
No.
No, it's actually:
"I don't like this idea" (joined spwning) ", please keep the current one " (vanilla, one by one spawing) "and don't do all this extra work."
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Dude no need to be rude it's just a suggestion.
Amazing...A job well done...a point well made
OMG
Bellator-class, I reckon.
Oh, and more ships please.
Our numbers will darken the sky of every world...
I am beyond your comprehension...
... I am Sovereign.
HAHHAAA let them fear the power of the YVaW team !
nice, just could you post it with FPS (think you can turn it on by pressing P - it shows your credits, team and FPS data) next time?
I didn't know that, thanks for that.
you´re welcome ;) It would be useful, because now it seems to me that the framerate isn´t actually good at all and I´m therefore wondering, if I´m the only one who sees the lag in it (beside the time it needed to even load the high-poly beast onto the map from the reinforcements)... :D
I don't complain as long as it's bearable unlike the people in youtube who complain if gameplay isn't 60 fps.
I don't complain as long as it's bearable unlike the people in youtube who complain if gameplay isn't 60 fps.
Once the ships started firing there was indeed lag. About the 60 fps thing. This isn't competitive strategy or first person shooter play. In proffesional starcraft II for example, you need those 60 frames per second or you can't stutter step your marines properly with your 300 APM. That, and 60 looks way better than 30. Sadly, youtube is locked to 30 fps.
I do have a comment do you think you could possibly increase map size for combat? or somehow make the units smaller to make it seem bigger? for more area to be used for massive unit battles?
This isn't the vong mod, this is my mod: Moddb.com
It was actually just a slight test after karcov asked me to run it with my Bellator, I wasn't expecting it to be uploaded to the moddb page, otherwise I'd have chosen different music, this is what I was listening to at the moment of recording, it wasn't even intentional actually.
already done ;)
Cant wait to see the vong in battle :D
overkill much? but that is simply amazing!
So many bellators O.O
That description lol. Didn't knew that voldemort/he who must not be named is spanish.
I was somewhat uncertain about what this mod was going to be like, this might actually make me reinstall empire at war, and yes i do realise this is a stress test.
Bring on the Vong
There are no words in entish, elvish, or the tongues of men for such glorious conquest. I approve!
If anyone wonders,
Nomada_Firefox is one of the dudes talking **** about EaW Mods, in special about this one here and the devs.
ахаххахах смешно)) Читеры вы разработчики)
I don't know what I like more. The music or the vid itself.
Wonderful guys :D I love it. Show em who has the ability.
Will Geroenimo's new Bellator and Secutor be in the mod or are you using his original models posted on this site?
Secutor will be in this mod: Moddb.com
its especially made for YVaW by Geroenimo
but i think you will see the Bellator only in "Empire at War: Re"
We have all of them:
Secutor (revised)
Bellator
Assertor
Executor
Inquisitor
He made a Bellator too Moddb.com but the ones he made for his Re mod just can't be topped so I was checking that the latest versions were in this mod.
We have the newest version also ;)
hmm i let the modders answer next time :D
thought i knew something... but than i realized i didnt xD
Why can't i see the video??
It looks like something out of Warhammer 40k
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