Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!
After months of talking about this, and several attempts, we congratulate you Megabalta, for not only making the best looking beam laser we have ever seen, but also helping us figure out how to have it fire from rotating/elevating turrets on moving ships while hitting moving targets.
Truly, an accomplishment worth all this hype.
Thank you everyone for your help and support while we have worked on this.
High quality (1080p60) version of the gameplay footage can be found here:
Though I recommend you watch this video first for a maximum of epicness.
crying cus perf
We can also take notice, that Kad (who recorded the in-game footage) is trying to pan the camera around at a distant zoom on purpose, to showcase maximum game rendering of all ships and lasers/effects. It runs very well.
Reminds me of what the creator of that warhammer 40k mod did. Except yours is more polished.
Seeing as this was inspired by battlefront 2 i have to suggest something that i liked about battlfront 2. In space battles you had someone saying things like "scramble all fighters" or "all second stage pilots to the hangers area". Is it possible to add this sound to carrier ships and things like that ?
Anyway it looks beautiful and seemed to run well. Where there also fighters and if there were not what will their impact be on FPS ?
The game footage was captured in a full scale test environment with several ships of each class present. All ships are carrying their designated amount of fighters as well.
Spotting those tiny fighters when zoomed out that far might be a wee bit more tricky. Have a look at the high quality footage, you might be able to spot them there.
Awsome truly magnificent work that the vong team has put in this.
Can I just say, that I'm impressed by how smooth the frame rate of the game is. with that many ships and particles getting tossed around.
Heck on my normal pc (if it wasn't down atm) struggles in larger battles with some mods I play. And that's with a I7 and a 780.
Originally framerate was my biggest fear with the mod with the scope and scale you guys had shown and now I have no worries and look forward to continued teasers even more now :).
Thanks guys for being awesome!.
Really? How much RAM does it have? Because my i3 and a 750ti totally kicks EAW:FoC mod's butts, with 8 gigs of RAM.
RAM doesn't matter that much.
EaW is a 32bit application. It only can address up to 3.9 GB anyways (no matter the LAA-Flag).
The CPU's per-core clock (as the game only uses two cores) and (to a certaiin extend) the GPU matter by far more.
I can get the best performance from the game, when I 'limit' it to use only two cores with disabled hyperthreading and patch the exe to recognize addresses larger than 3.9 GB.
Are you guys going to have a tutorial on how to do that or is it far too complicated?
Patching the .exe (as long as it's not a Steam version) isn't that much of a problem. A similar effect can be achieved by setting the large address aware flag via cff editor. Just google for that. Lots of tutorials already out there, not EaW specific, but still working.
The rest (exclusive limiting, etc.) isn't recommended until you really know what you're doing to your PC and OS with those commands. And with "really knowing" I'm talking about power-user level of knowledge all the way to temporarily changing OS functions around (via tools, but still...) Not even sure if doing those things is supported on a non-developer version of Windows.
I personally wouldn't feel comfortable posting such a tutorial, because you can break stuff all the way to crippling your computer and having to do a full reinstall if you don't know what settings to mess with. Not worth the hassle. And if you have the required knowledge, you probably can do all the described things on your own anyways.
Great vid, but that music...! I think my ears are bleeding haha!
Green Velvet : TECHNO GOD
:)
This is awesome but actually laser beams were even shown in episode 2 and 3. Rogue Leader and Rebel Strike also had them. Battlefront 2 probably took the idea from the movies.
Really? On capitol ships? The only time I remember beam lasers being used in those movies is being fired from LAAT/i's turrets.
Jump to 1:11
This laser beam was NOT shot from a gun on the venator!
Youtube.com <<< It came from a self propelled heavy artillery walker. the same walker that was used to bring down the core ship in episode II
Interesting, I didn't know that.
I do find it interesting to point out that the gents over at the Republic At War mod thought that having SPHA-T's installed in Venators was a fitting enough concept that they made it a standardized ability for all Venators. In reality, I see it as a combination of desperation and genius on the part of that particular ship's crew.
It was actually a standard modification for all Venators in the open circle fleet.
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That looks so ******* epic...
What turrets will fire those things?
Moddb.com
Moddb.com
So, Burnstrobe, just the Dual Heavy Laser Turrets? Or all Heavy Laser Turrets? (I imagine there might be single, triple, and even quadruple versions... hey, why not octuple!!)
Also, I am assuming that the imperial is green and the standard is red... but I wonder why, aside for distinction purposes of course. :P
There are only 3 beam weapon types (aside from specialty ships such as Hutt Mining Vessel with beam laser).
Imperial Heavy Dual Beam - striongest damage, longest recharge between shots fired
Rebel Dual Beam - weaker than green, faster fire rate
Rebel Single Beam - same strength as ^, fastest fire rate
We were going to have different weapons fire at different ranges, but this concept did not work well with the AI, so all weapon ranges except AA are the same range.
Other weapons yet to be seen:
Masers
Mass drivers
Artillery
Thank you for the clarification Burnstrobe. Excellent work with the beam lasers - not something that has really been brought to the forefront with such clarity before, making this mod a pioneer in yet another field!
;)
With Masers, one comment I do have is that ICW/Thrawn's Revenge had them, but other than a color change they were duplicates of the turbos. I am looking forward to seeing how you guys implement them. :)
[This is me^]
Now you need to add the enterprise as easter egg^^
Never gonna happen.
Holly ****!! Is that the same game>? o.O Amazing work guys
I know you've been so generous with me already... but... Pls Gib. Lol
Check PM buddy, :)
Startrek came into our house, run!
(not fan of beam weapons, sorry)
Says "Star Wars canon", is about the true canon. I like this ;)
By Yun-Yuuzhan, this is perfection *.*
One thing I noticed is the green lasers are perhaps too many. I saw too few red lasers, I don't know if this is because there are more green than red or if it is because green lasers are more noticable.
It's because we only have 2 types of ships in the test map that use beam weapons: kdy republic and mc mobile repair. The MC has only a few beam turrets, the KDY is a beast with 8
Edit: Ninja'd by Burntstrobe.
I am crying with delight, lol
Impressive most impressive...
Next to Empire at War: Re, this is without a doubt the most beautiful mod I have ever seen. However, I must admit that my only reservation is the explosions, which seem to take a very long time to disappear. I might find it more satisfying if they only appeared briefly. But aside from that, this is truly incredible. Especially the beam weapons.
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These particle effects are so massive !!
I have to say that i love you guys :D
Would you be able to provide any kind of tutorial on how to do these beam effects? I'm looking to create a Warhammer 40k mod, and I'm unsure of how exactly to do the lasgun/lascannon effects.