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41 comments by Burntstrobe on Apr 15th, 2015

So our team has been hard at work.

Our project has many secrets... some we hint at, some we mention, a good many we hold back. The size of our project is very large. It far exceeds just adding new models to the game, for we are essentially rebuilding the game from the ground up. We don't just tell everything, for we try our best to make sure all our ideas work first before we post pics and tell everything. It takes a long time to make some of these ideas, and our team gets tired, but they always, continuously push on, for we all believe in this project and the motivation of our fans drives us to continue. For that, we thank all who support us, and continuously leave comments of encouragement, start interesting debates and even leave funny comments about "innuendo" or "Jay Leno's chin"... for after a long day of work or school, and coming home and dealing with family issues, real life problems, and everything else, at the end of the night, when most of us sit down to really find the time to continue modding, it is our fans comments that drive us forward, and give us the inspiration to continue. For that we thank you.

We have grown. We see our team as a family. We all work and talk daily to each other, and we support each other whenever needed. The people we have on staff are great. Without them, I would be left alone to work on this mod, and I can't thank them enough for all the time that they contribute and for putting up with how hard I push them. Our core staff remains myself, cheesecake, Kharcov, Wariscool, Sam032, Revan5678, Unassuming Whiteguy, Niko, TheTriangulum and Warb_Null. We continue to work with our affiliate partners such as Lord Enpremi, Geroenimo, and the entire Steiner Modding Group team along with many others as well. Our newest additions to our team as members are _Vulcanus_, 166248, CaptainFordo, Sacer, Guardian, Nicktc, Brotapfelinhalierer, and Kemasuk. If I have forgotten anyone, please let me know. These guys have been diligently researching, fact checking and writing all of the unit descriptions for every unit in the game. Wariscool is now beginning to teach them how to xml code, and soon we will be having them work on coding all units into the game. These guys are great, if you see them comment on the forums, know that they are part of our crew, and thank them for all their help.

Now, on to the grand show...

PLANET DEATH

When we first started this mod, I knew that we had to incorporate the famous event which marked the true terror of the Yuuzhan Vong, Yo'Gands Core (http://starwars.wikia.com/wiki/Yo'gand's_Core) which is the tactic of crashing a moon into a planet. While I planned out the coding for this event, other methods of destroying a planet soon became remembered which would also need to be added, these included the Poison bombing of Ithor, the Spore bombing of Nal Hutta, the Reflective Condensing of shieldships to Helska IV, the power of Centerpoint station with its hyperspace laser capability, the Chiss Alpha Red virus and of course the well known fact that a Star Destroyer is capable of bombarding a planets surface to nothing but rubble.

I am very happy to announce, that after months of work, discussions and trial and error from our coding department, and the extremely invaluable assistance and continued support from Smallpox, whom which none of this would ever be possible, that we have finally solved the coding issues to destroy planets several ways, during space maps, on the Galactic Conquest map and having their appearances change both in space and on ground maps.

To explain this idea, let's first start at the beginning, and then we will expand out. When a space battle starts, planets will now be appearing differently. Each planet will be created in a manor where the planet will have hardpoints on its surface, similar to being a giant space station with hardpoints. These hardpoints will represent cities, so some planets will have many, others such as Tatooine will only have a few. We have learned how to code hardpoints to only be targetable by specific weapons, such as long range heavy turbolasers or the octuple turrets of a Star Destroyer. When a ship with the proper weapon types becomes within range of firing distance, these ships will be able to target the 'city hardpoints' by means of using a special ability. Once all the hardpoint on a planet are destroyed, the planet will be considered completely bombarded, and the texture of the space planet model will reflect this during the space battle. When the player returns to the Galactic Conquest map, the texture of the planet on the GC map will also change to represent the fact the planet has been bombarded. This ability will not be available for the Vong, only they NR and Hutt forces. It is planned that the ground map will then also change to show a bombarded cratered ground, with fires and fewer build spots for buildings. A bombarded planet will also destroy all units on the ground, and buildings.

Reflective Condensing is the ability of Shieldships to freeze a planet. This will be a special ability given to shieldships that allow them to target planet and freeze them into balls of ice. A shieldship will need to get very close to a planet, and once the special attack is initiated, the effect will occur very fast, which means to prevent freezing, the shieldship will need to be destroyed before it reaches the planet. Once the Reflexive Condensing ability is triggered, the texture of the space planet will change to a frozen ice covered planet. When the player returns to the GC map, the planet will resemble a planet shrouded in a frozen mist. Ground maps will also change to a ice covered landscape.

Poison Bombing by the Vong will be launched from a specific Vong ship. Once the projectile is launched, there will be no means of stopping it. The effect will cause a poisonous cloud to spread across the planet as all fauna dies and anything metallic is turned to a black sludge. The poison Bomb will kill all ground units and prevent the building of any structures on the planet surface, rendering the planet as dead rock in space. Cheezecake and I have made an exceptionally nice effect for this for the GC map.

Vong Spore bombing will be unleashed when vong spore ships can get in close range of a planet. Spore bombs are released into the atmosphere, killing all ground units and vongforming the planet surface. A vongformed planet surface will give building bonuses to Vong units.

Alpha Red will be an attack launched from the Galactic Conquest map, not from within a space battle. The player will be able to crate an interplanetary missile that will travel to a specified planet on the GC map. When reaching the desired planet, the Alpha Red Virus will be detonated in the atmosphere. This will cause all Vong enemies and buildings to die, but will leave a lasting effect that damages all infantry for all sides for future ground battles, similar to how volcanic ash causes damage.

Centerpoint Station will work in 2 ways. The first method is the super hyperspace laser. This will work very similar to how Alpha Red works, where the laser will be fired from the GC map, and the laser will be given a 1 time move to any planet in the entire galaxy. Upon arrival of the laser, the planet will be destroyed and reduced to an asteroid field. The second method of using Centerpoint station is that whichever faction is in control of Centerpoint, they will be able to build a minor hero unit known as a Centerpoint Laser Targeting Analyst. This minor hero will be be given a special ability during space battles, and will be able to call upon a long range laser fire from Centerpoint Station to attack enemy fleets. So, during a space battle, the CLTA hero can order a Centerpoint Laser strike, which will trigger a wormhole to appear, and a massive laser will emerge from the wormhole and target the center of an enemy fleet, creating a large explosion that causes severe area damage to nearby ships, friend and foe...

Yo'Gands Core

Yo'Gands core will be activated by a Vong capital ship. The Capital ship will fire a dovin basal missile at a moon during a space battle. The attack cannot be stopped unless the capital ship is destroyed before launching the missile. Once the missile hits the planet, a large dovin basal will be implanted into the moon, causing it to move towards the planet surface. When the moon collides with the planet, a massive explosion will occur, killing all units in space, friend an foe. The vong will however return to the GC map, the planet model will be replaced with an asteroid field, but a Vong Shipwomb will be present in space. A sacrificial attack, but a prize well worth the tactic.


Once again, I must take time to thank Smallpox. Without his assistance and script writing, we would not have been able to develop the necessary code to enable all this to work. We have the LUA scripts written, and from this point forward we will continue to develop each of the above described Planet Deaths. The changing of the planet's appearance on the Galactic Conquest map has been a many month long endeavor. We are very proud to announce that now it will happen, and the entire galaxy will see the true fear and terror that was unleashed during the heights of the Vong War. Thank you again Pox, and thank you all to our team, especially Sam032 who has been leading our Planet Death Coding endeavors for the past year.

Soon we will start posting screenshots....

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Post comment Comments  (710 - 720 of 2,667)
Red_5
Red_5 May 14 2014 says:

who exactly is nomada and why does everyone hate him?

+1 vote     reply to comment
BarfingOgres
BarfingOgres May 14 2014 replied:

Based on the various comments spread around different mod pages, I have gathered that he is an internet buttwipe from France or some other European country with a somewhat popular mod from Spain. Somebody can probably correct me though.

+2 votes     reply to comment
AugustusFlavius
AugustusFlavius May 14 2014 replied:

This is an excellent question. I would like to add another question though. What is his problem with this mod?

+1 vote     reply to comment
Burntstrobe Creator
Burntstrobe May 14 2014 replied:

I was his old partner, back when his mod was version 2.1-2.4. He is another modder, but he has a long history of getting other mods banned and just being disruptive to everyone in the sw modding community. He only cares about his project, refuses to help teach or educate others, and views all other mods as a threat to his own. Just because he has been modding for 8 years and has created a few interesting lines of code with his mod, he feels self entitled and acts as a self appointed authority on all sw modding. He has tried to close RAW, Legacy, ORAW and YVAW and actually succeeded in getting several other mods banned. He spreads lies and doubt, trying to turn fans against other mods or hamper the production of other people's mod work by starting arguments, stating ludicrous lies and just causing all sorts of underhanded devious trouble all based around the idea of distracting others from working and delaying their work.

I worked closely with Nomada for 3 years. I worked with him every day, while I learned how to texture. I have given Nomada many ideas to enhance his project, all which he ended up using. He was, at one point my friend. When I announced my ideas to start my own Vong project (after he declared he had no interest in ever creating the vong - 2 years ago he said that), he turned on me. And he has sought to hamper, shut down and destroy our project here since we first started.

I probably am one of the few who knows him the most. I have tried countless times to make amends. He is a lost cause, does not support the collaborative ideas of modding and educating others, and despite being one of the most talented coders with a great mod, he is a detriment to this entire community and to all fans who are subjected to his actions and behavior.

+8 votes   reply to comment
thanatos676
thanatos676 May 16 2014 replied:

I fear he will bring the same sort of behavior to the sins of a solar empire modding scene now that he has project for that game as well..

+2 votes     reply to comment
BarfingOgres
BarfingOgres May 15 2014 replied:

That is literally the saddest story I've ever heard the time I've spent browsing these pages. That answers any questions I had. I wish you even more luck in succeeding with this mod.

+2 votes     reply to comment
oOXyroxOo
oOXyroxOo May 15 2014 replied:

why is nomada not banned?! oO
i read the first time that he tried to destroy so many mods... its ridicolous that he is allowed to be here....

+2 votes     reply to comment
Jedi_Clone_X2
Jedi_Clone_X2 May 15 2014 replied:

He also tried getting my mod taken off but i didn't back down and contacted TKAzA over him bullying me and ever since he's left me alone, but i don't think to many other mods care about who i am or my mod since my mod wasn't posted in the list of mod you guys and many others support. i may port things but still doesn't mean my mod isn't creative.

But anyways Nomada is the type of person that i wish would leave modding all together he's doing more harm then good, a lot of people i've spoken to say we'd be better off without him and that he should just leave, this community has been better without Z3r0x and his god like complex and would probably be one hell of an awesome community if nomada wasn't in it.

But that's just my opinion, i have been around in this community since EAW came out and i haven't seen a more trouble maker then Nomada and 1 other person (who will remain nameless) but nonetheless.

People that hoard or put restrictions on content like models,coding and other things that this community could greatly benefit from is just gonna bring it to it's knees, but like i said this is just my opinion and not what everyone thinks.

+3 votes     reply to comment
TheTriangulum
TheTriangulum May 15 2014 replied:

What happened to z3rox?

+2 votes     reply to comment
Jedi_Clone_X2
Jedi_Clone_X2 May 15 2014 replied:

Z3r0x thought he was god in this community and that everything he did was way better then everyone else's work and from what some people have told me threatened to ruin someones life and threatened their life as well for just taking content from his mod before it was released but i'm not really sure who the person was he threatened.

But Z3r0x over a year and some odd months just up and disappeared and left his RAW mod to Killer ad anakin and since then this community has been better until Nomada started his rage on mods again.

But Z3r0x was also one of those guys that bitched about how porting was wrong but i have went through his mod a couple of times and found that some of his models are ported from games like clone wars repubic heroes and Swbf2 (droid gunship) from what i know ozzy told me he gave him a Munificent cruiser that he said he made but later i found was ripped from republic heroes as well.

+1 vote     reply to comment
Jeroenimo
Jeroenimo May 15 2014 replied:

Now you got me really curious, who have I been missing that's worth mentioning in one breath next to nomada firefox?

+2 votes     reply to comment
Burntstrobe Creator
Burntstrobe May 15 2014 replied:

Could it be that Warb_Null fella... I hear he is quite the nuisance...

LOL, can't believe anyone would even dare saying anything ill against that man. Warb is like the father of this community, without him, there would be no Star Wars modding.

We love Warb :)

+4 votes   reply to comment
Jeroenimo
Jeroenimo May 15 2014 replied:

That is I think true, I legit doubt that the modding community would still be here if that man had not existed. Cheese and I wouldn't have started, and I'm sure a ton of other mods wouldn't be here. Nothing but praise to that man.

+4 votes     reply to comment
Ozzy667
Ozzy667 May 16 2014 replied:

Amen to that. Warb has made a dozen or so custom models for me including my Clone trooper helmets plus something like 30 other modesl my mod is using. I can not say enough nice things about him.

+1 vote     reply to comment
EmperorNiko
EmperorNiko May 15 2014 replied:

Actually the old SW modding rules before they were revised, allowed porting models, sounds,or whatever between LucasArts licensed games. There were models & sounds ripped from KorOR 1&2, battlefront and more and i remember the arguments showing that it was fine based on the rules provided by LucasArts at the time.

They just didn't like porting from something C&C or homeworld cause the rules even then stated that any modifications or star wars related content created is owned by LucasArts and they can't claim ownership if you ported from other franchises.

+2 votes     reply to comment
Jedi_Clone_X2
Jedi_Clone_X2 May 15 2014 replied:

Well a lot of people back then didn't like porting from any star wars game to EAW/FOC period and if you did it you was scum and treated as such and even now people still treat people like that even though moddb staff and Lucasfilm themselves have said porting from other star wars games to another star wars game is 100% fine.

People are stuck in their old ways and the times have changed and they wont change but should.I know creating models over porting them is a much more thrill because you can say hey i made that and it isn't ported but porting isn't wrong it's just a quick route to a model and textures and if people choose creating there own content over porting or vice versa it's up to them and they shouldn't get treated like scum for doing so.

+4 votes     reply to comment
TheTriangulum
TheTriangulum May 15 2014 replied:

Why karma him down? He is damn right. I remember all the abuse u used to get man.

+4 votes     reply to comment
Burntstrobe Creator
Burntstrobe May 15 2014 replied:

what is your mod?

+1 vote   reply to comment
Jedi_Clone_X2
Jedi_Clone_X2 May 15 2014 replied:

Star Wars Battlefront Commander Moddb.com odd how you don't know what my mod is seeing as how we are both friends with ozzy and i've done a lot of work for him.

+1 vote     reply to comment
Burntstrobe Creator
Burntstrobe May 15 2014 replied:

I know your name, just forgot the mod name, we know lots of people here, we forget sometimes :)

+2 votes   reply to comment
AugustusFlavius
AugustusFlavius May 14 2014 replied:

Well thank you for your work and thanks for explaining.

+3 votes     reply to comment
Red_5
Red_5 May 15 2014 replied:

thanks for taking the time to explain that, i appreciate it

+1 vote     reply to comment
BarfingOgres
BarfingOgres May 14 2014 says:

That is probably a record. I asked Nomada to actually post a description for his latest pictures since I'm not interested in his rants about 5 minutes ago and it has already been deleted. Not sure whether that's funny or sad...

+3 votes     reply to comment
BarfingOgres
BarfingOgres May 14 2014 says:

Just discovered this big bundle of joy. I have been waiting for something like this a long time and now I can finally stop using sacrifices! Overall very impressed with your models and textures. And good luck!

+3 votes     reply to comment
Burntstrobe Creator
Burntstrobe May 14 2014 replied:

Thank you and glad you like our work :)

+1 vote   reply to comment
Guest
Guest May 14 2014 says:

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Burntstrobe Creator
Burntstrobe May 14 2014 replied:

Yes, but we are working to finish space first.

+1 vote   reply to comment
Guest
Guest May 13 2014 says:

Since nomada deletes all comments which don't fit his view, i will post it here.
About that lag problem...i do play other famous and unfamous mods and i want to share my observations about that "lag" problem with a few examples.
Pegasus chronicles is probally the mod which i run the smoothest. The models are detailed and there is awesome and shiny fx everywhere but no lag. You know why? The amount of fighters/bombers are low. Even the mighty baseships spawn 5-7 squadrons at once.
Thrawns Revenge and Empire re are the second best lagless games. I experience lag but only when i or the ai build several carrier ships like the endurance of TR or that sith ship(forgot name) of RE.
Then there is RaW....i guess everyone of you meet the providence or lucrehulk already? If i build stuff like the munificent or dreadnought everything is fine but if i see one of those big boys, the game turns into a lagfest. Moving turrets of a venator are no problem too if the v wings and arc 170s are dead.
Turrets...check the video section of the vong mod. There is a freaking mandator with 140 turrets and the game still runs rather good. The other videos of the RE mod looks pretty unlaggy to for me.

TL:dr : Fighters are the main problem

I got an intel core 2 quad cpu 8200 2.33 ghz , 4 gb ram.

+3 votes     reply to comment
Jeroenimo
Jeroenimo May 13 2014 replied:

Empire RE isn't even out yet...

You mean ORAW?

+1 vote     reply to comment
Guest
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spaceship_2012
spaceship_2012 May 14 2014 replied:

ORAW is somewhat laggy.

+1 vote     reply to comment
oOXyroxOo
oOXyroxOo May 14 2014 replied:

no this is not true... it totally depends on your PC
it worked totally fine at my PC... not more laggs than the vanilla foc

+1 vote     reply to comment
Burntstrobe Creator
Burntstrobe May 13 2014 replied:

It is a little bit more than just large amounts of fighters, rest assured, we have support from many knowledgeable people who support us while also have a very gifted staff of coders.

We are trying our best everyday to improve this game

+3 votes   reply to comment
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