Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!

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Report RSS The Force has been with us today... (view original)
The Force has been with us today...
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Bucman55
Bucman55 - - 795 comments

Ah, the Tartan-Class Star Dreadnought. Truly the Pinnacle of Imperial engineering.

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

so, will we see Worldships dominate the north?

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Kad_Venku Author
Kad_Venku - - 525 comments

We've just discovered this feature.
No clue how we'll utilise it.

Reply Good karma+8 votes
Kad_Venku Author
Kad_Venku - - 525 comments

Added a disclaimer to the description:

We can now think outside the box, add or display stuff you couldn't previously see:
+ More orbital structures than the vanilla two.
+ New visual effects reflecting the state of objects.
+ New visual indicators which reflect new gameplay elements.

DISCLAIMER: Items in this list are examples, not a fixed list of things to appear in the mod. This feature is a complete and utter surprise to us. No planning has gone into how to utilise this feature or whether it will be utilised at all.

Reply Good karma+5 votes
Enpremi
Enpremi - - 315 comments

Well ******* done guys!

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Mister_Vogel
Mister_Vogel - - 892 comments

This is what YV worldships would look like if they were a robotic race.

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

(smack self)

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Thrax999
Thrax999 - - 300 comments

We shall continue to watch your career with GREAT interest.

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Sergeant Barlex
Sergeant Barlex - - 1,753 comments

My lord, is this... legal?

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Astralith2004
Astralith2004 - - 665 comments

I will make it legal

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Darth_Weasel
Darth_Weasel - - 426 comments

Best. Reply. EVER!

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Admiral-Ash
Admiral-Ash - - 1,809 comments

This must be something I remember hearing was in the vanilla game long ago and was removed before Petroglyph released the game.

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Kad_Venku Author
Kad_Venku - - 525 comments

No, it's more like we're doing something we're really not supposed to, but it worked anyways.

Reply Good karma+6 votes
Alackofcaring
Alackofcaring - - 119 comments

if the tyranids super hive was an underpowered imperial escort...

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Description

Sometimes all you need is a little luck, or maybe it was the Force carefully pushing us in the right direction.
As we've hinted at, we're modernising the mod's framework, and a lucky shot in the dark opened up a path we previously thought blocked.
After dismissing the possibility to dynamically display objects in the galactic map ages ago, we have found a way to pull this off.

Don't be fooled by the screenshot, it originates from the development environment for the new version of the framework, thus none of our custom assets are present. But nonetheless, the giant Tartan Cruiser is a bigger breakthrough than you might think. This Tartan Cruiser is a proof of concept, that we can display and manipulate objects on the galactic map during gameplay without the object being part of any vanilla system like the fleets, planets or buildings.

We can now think outside the box, add or display stuff you couldn't previously see:
+ More orbital structures than the vanilla two.
+ New visual effects reflecting the state of objects.
+ New visual indicators which reflect new gameplay elements.

DISCLAIMER: Items in this list are examples, not a fixed list of things to appear in the mod. This feature is a complete and utter surprise to us. No planning has gone into how to utilise this feature or whether it will be utilised at all.