Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!

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Last_one
Last_one Sep 18 2013, 7:55pm says:

So I've been wondering, but why is it supposed to look like a Mon Cal ship?

+8 votes     reply to comment
Seregruth
Seregruth Sep 18 2013, 8:47pm replied:

short version: it´s one of the few "something-saying" (not "oval", "spear-shaped" or "alien looking") descriptions used by the wookipedia to describe a Vong ship... so it should be relevant imho. although I´m not sure from which source does this information come from:(

+3 votes     reply to comment
166248
166248 Sep 18 2013, 8:53pm replied:

Mon Cal ships are designed to appear to be graceful, organic vessels, similar i guess to large aquatic animals. Vong ships ARE organic. using Mon Cal ships as a basis makes sense from a modding standpoint, as you have plenty of models to play around with as opposed to having to make a brand new model

+5 votes     reply to comment
Burntstrobe
Burntstrobe Sep 19 2013, 12:32pm replied:

the novels stated that from a distance, the silhouettes of these ships from a distance looked similar to the MC80B Liberty class cruiser. This allowed an attack wave to approach without the GA preparing the necessary defenses needed.

The ship is a battleship, so it is large and armored, containing more guns than the standard Miid Roik, but less fighters. Although slow moving, the ship was described in the novels of having a capture ability. Tentacles could be unleashed from the sides of the ship that would grasp on to enemy vessels. The mouths of the tentacles would bite holes into the ships allowing Vong troops to travel through inside of the tentacles and into the enemy ships (think of how an earthworm has an opening at both ends ;) )Once inside the enemy ships, Vong warriors would kill the crew and scuttle the enemy vessels.

Ideally, we hope to have a mechanism in place where the Vong are able to launch a tractor beam effect where the tentacles would grasp onto an enemy ship. The Enemy ship would be destroyed, and the Vong would earn "credits". Vong "credits" will be a form of blood sacrifice to their gods. More to be explained later on this subject.

+5 votes     reply to comment
Last_one
Last_one Sep 19 2013, 3:40pm replied:

Thank you for the responses everyone :)

+2 votes     reply to comment
EclipseStardestroyer
EclipseStardestroyer Sep 18 2013, 8:53pm says:

Cool design. Nice work!

As for ability...maybe Assault mode? Nothing really comes to mind.

+2 votes     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Sep 19 2013, 3:37am replied:

I kind of disagree with "standard" special abilities... it's not a bad idea, but enough ships have those already...? Something crazy would be amazing, the only problem being that we have to think of something crazy...

+1 vote     reply to comment
Geroenimo
Geroenimo Sep 19 2013, 8:17am replied:

Thinking of something cool isn't the problem, making it work ingame now THAT is the problem with this game :D

+4 votes     reply to comment
EclipseStardestroyer
EclipseStardestroyer Sep 21 2013, 8:47pm replied:

Agreed. But over the years of playing mods, I've seen people add abilities that I never knew were even possible at all. It's amazing how far this game has come. Really shows creativity and how much people love this game! :D

+2 votes     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Sep 22 2013, 11:27am replied:

I'm not trying to knock your comment, I'm just interested - could you give an example? :)

+1 vote     reply to comment
EclipseStardestroyer
EclipseStardestroyer Sep 23 2013, 9:07am replied:

Well I don't want to start advertising other mods, but there was this old mod called "Sci-Fi at War", created by Spinobreaker, and is exactly as it sounds: all these different sci-fi series put together and fight each other. One ability added was this "Jump" ability for Battlestar Galactica units, which essentially let you instantly move a unit from one location on the map to another. Maybe someone's done it before, I don't know, but that's the only mod I know that had that.

Youtube.com I know this video is pretty old, but has the ability being shown off. The mod was originally removed from the site because it had BSG in it, but it's back up without it.

+2 votes     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Sep 23 2013, 11:51am replied:

That's Very awesome...

+1 vote     reply to comment
Revanchist_1
Revanchist_1 Sep 18 2013, 11:50pm says:

Assault could work. Maybe an "increase dovin basal power" or something. Will these be as weak to torpedoes as they were in the books?

+1 vote     reply to comment
Seregruth
Seregruth Sep 19 2013, 6:53pm replied:

since most units have plenty hardpoints it´s not possible to destroy them with a single proton torpedo as described in the books. and honestly I´m quite glad it´s this way. don´t want to see my creation being destroyed with a single shot of a fighter...

+3 votes     reply to comment
Revanchist_1
Revanchist_1 Sep 20 2013, 10:24am replied:

Well yeah, I know that, but maybe make it have an extra weakness to proton torpedoes or something.

+2 votes     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Sep 20 2013, 10:50am replied:

I reckon this is more feasible...? :)

+1 vote     reply to comment
I.M.D.
I.M.D. Sep 19 2013, 1:02am says:

The Mc80v XD
The Mc80 has got "power to shields". Maybe you could give this one a slight auto-repair for a few seconds.

Btw. Looks nothng like your first moddel. Great job;)

+2 votes     reply to comment
Dark_Ansem
Dark_Ansem Sep 19 2013, 2:25am says:

this project is just brilliant :D

+2 votes     reply to comment
Revanchist_1
Revanchist_1 Sep 19 2013, 9:59am says:

Just a thought. Dovin Basals were used for shields and propulsion, weren't they? So an "Increase Dovin Basal Power" would make the ship more shielded and faster, right??

+1 vote     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Sep 19 2013, 11:42am replied:

Yes, I like that, maybe "energy to dovin basals" (power seems a bit mechanical - these are biological remember). Such an ability would indeed increase the ships "shielding" and speed, hopefully at the cost of Yaret-Kor firing rate?

+2 votes     reply to comment
Revanchist_1
Revanchist_1 Sep 20 2013, 10:26am replied:

I thought that would be pretty cool (maybe not exactly for this ship, but definitely for a Vong ship somewhere). Thanks for coming up with a more organic name for the ability too.

+1 vote     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Sep 20 2013, 10:52am replied:

Well I originally wondered what (if any) chemical gives organisms their strength, and (I'm no biologist) I settled upon oxygen, but then, seeing as Dovin Basals survive quite happily in the vacuum of space, it probably isn't that... so energy had to do! ;)

+1 vote     reply to comment
Revanchist_1
Revanchist_1 Sep 20 2013, 5:53pm replied:

Maybe call it "Human Sacrifices to Dovin Basals." It sounds sufficiently Vong-disgusting that their shields and propulsion would be powered by their sacrifices lol ;D

+1 vote     reply to comment
Guardian14
Guardian14 Oct 14 2013, 11:51am replied:

well carbohydrates, sugars, protiens, you know... the stuff that makes up food. depending on the organism the balance needed and such will change but it's usually stuff like this. plants use just sugars created from photosynthesis, animals use a lot of protien, and minerals as well.

+1 vote     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Oct 14 2013, 12:05pm replied:

I imagine it depends whether dovin basals are plants or animals... coral are a mixture of both: they are capable of catching food but also require sunlight to grow... they may not work in the same way... who knows :/

+1 vote     reply to comment
Haize
Haize Sep 19 2013, 11:44am says:

I thing this reforms were necesary for some models it's a great work as always :)

+1 vote     reply to comment
Seregruth
Seregruth Sep 19 2013, 12:21pm replied:

if you have anything particular on mind, let us know. it´s easily possible that we overlook something, since every rework means 2 things: 1)you did your work badly 2)you have to spend time on something what is not really necessary...

+3 votes     reply to comment
Erick_Auron
Erick_Auron Sep 19 2013, 6:16pm says:

i wish i could sugest something for a special ability, but i get the feeling that you need to know the story to do that :(

but anyhow i did manage to come up with something based on what you guys said about it, what if it is invisible if it is on the edge of the area of sight of one of you vessels or whatever, like if they are 30% into the enemies vision they will not be seen, anymore then that and they will be seen, fits how they where mistaken for allied vessels.
also maybe you could use this same mechanics for other stuf that was made to look like something else and confuse the enemy (if there are any).

+1 vote     reply to comment
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Description

I don´t even dare to call this a rework of the old model. Let´s say I was very excited about starting a mod and all that so had a strong compulsion to show my creations even thought they were...well, not worthy to be presented. But that´s not the case of this new Matalok!
I hope I managed to keep the "Mon Calamari" appearance and still giving it a clearly Vong look. About its role: the Matalok is a heavy cruiser usually about 1km long armed with sufficient Yaret Kors, Dovin Basals and docking arms carrying some Coralskipper squadrons. Since these ships were mentioned to be able to enter a planet´s atmosphere we gave them a Vong equivalent of rudders which can be seen on some other vessels (for instance on the Advanced Scout ships). Concerning its abilities we´re not that sure yet, only some sort of grabbing tentacles representing tractor beams are planned so far. So if you have any ideas, we will be glad to hear them ;)
Seregruth

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Sep 18th, 2013
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