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Report RSS A/SF-01 B-Wing Starfighter (view original)
A/SF-01 B-Wing Starfighter
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Burntstrobe Author
Burntstrobe

We are not including a wing animation for the B-wing, for there is no mention that the bomber could fly faster with wings folded, the folding wings seem to be only for storage purposes aboard capital ships.

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Corpus_Callosum
Corpus_Callosum

Flying faster with wings closed makes absolutely no sense in space anyway

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Burntstrobe Author
Burntstrobe

inspiration taken from here:
Southcoastcrossfit.com

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M1GHTY.M4VS
M1GHTY.M4VS

It looks like japanese Kamikaze Fighters, quite the same intent to go vs. a SD instead of PH

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Bucman55
Bucman55

Any particular reason why it won't be flying upright?

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Joey_17
Joey_17

Because it wasn't designed to?

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Kad_Venku
Kad_Venku

The question is actually not that bad.
If I think of the old X-Wing games the B-Wing with deployed S-Foils always flew upright.
Wasn't EaW the first game showing them flying sideways?

Explanation would be the fighter locomotor, the entity that is responsible to make fighters fly like fighters. Judging from how bad fighters clip with objects, I wouldn't want to imagine a B-Wing with that massive amount of wing below it's centre clip through about everything it tries to fly above.

But that's just an assumption from my end.
Burntstrobe is more suited for answering it.

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Burntstrobe Author
Burntstrobe

everywhere I have researched states that the only reason the B=wing was ever in an 'upright' position was due to how it was stored on capital ships. To save space, on captial ships, the B-wing was stored vertical on racks and dropped out into space for easy deployment. I has only ever been seen flying vertical on 2 occasions that: When it is first deployed from ships and preparing to fly towards the Death Star Img.lum.dolimg.com , and in a comic when it was taking off from a rest position:
Vignette2.wikia.nocookie.net

All other portrayals of the B-Wing in action feature the ship in the horizontal position for attack:

Google.com

Vignette4.wikia.nocookie.net

Vignette2.wikia.nocookie.net

Ecx.images-amazon.com

Vignette2.wikia.nocookie.net

Vignette3.wikia.nocookie.net

and the greatest pic of all time:
Vignette1.wikia.nocookie.net

Those being all canon pics as distributed by Lucas Arts products. This leads me to believe that the primary attack position was horizontal and vertical was only for docking, although the ship was designed for the entire body of the fighter to rotate around the cockpit, so that the cockpit would always remain in a stable position to help ensure targeting locks. I imagine that Petroglyph designed their version to fly vertical only because it was the most significantly visual change to make it noticeable in the game.

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the_Farseer
the_Farseer

The original concept art shows the B-wing in a sideways position. However, let's not forget about these lovely little relics of Star Wars gaimng:

Nintendoworldreport.com

Vizzed.com

(Rogue Squadron/Rebel Strike and Rebel Assault, respectively) Both of which portray the B-wing in a vertical position when attacking, horizontal for landing and s-foil lock only.

However, as stated, the gyros allowed for full rotation and it is likely that there is no "standard" position. The ship rotates to best suit it's current situation, perhaps even being used in maneuvers to avoid enemy fire. There is no definitive answer.

Last note though... Petro's original B-wing model flew in the horizontal position both in and out of s-foil lock ;)

EDIT: The second link keeps breaking because that site's webmaster is a dummy and put spaces in his URL (underscores, people...use them). Just Google search for "rebel assault b-wing" and you'll find pics.

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Burntstrobe Author
Burntstrobe

Hmm, touché Far.... Touché....

Let's see what we can do with this knowledge.... We have an idea.....

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Hyuza
Hyuza

Well, most of all, as for the theory, there is no "upright" in space.
It could fly at any angle and it doesn't make a difference for the pilot, other than for approaching the target in a suitable way.

It's all a matter of the beholder's perspective - and defining what is supposed to be "up" for and from the view of the pilot (though that's rather irrelevant for the game).

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Kad_Venku
Kad_Venku

That's true, but in Star wars there is clearly an "up" even in space. The whole battle feel is meant to represent naval combat mixed with WW2 style dogfights.
So you need an up to make that happen. But what this mostly was about is, whether the orientation of the fighter's body in relation to it's wings is "upright" the kind of T-position where the cockpit is on top of the fighter with the pilot's head on the top, or if it is sideways like shown in the picture. The relative orientation of the object in space does not really matter in that respect.
It's more about representing the B-Wing having the ability to rotate it's body around it's cockpit in any given situation.

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Hyuza
Hyuza

I disagree. While battle formations are usually set up in a common angle for display purposes (in the films, and even more so vanilla EAW/FOC with its even fixed vertical one-plane), manoeuvers such as the Falcon's disregard notions of a set up and down.

Ships of fleet and attack formations are usually coming in preset common alignments indeed, but then again what sense would it make to put them deliberately in different angles around a depth axis beforehand - let alone to film them in a different perspective than the (relative) plane and view of the protagonists, or in a universally fixed one instead of switching ones between differently positioned ships, as perspective is entirely relative in space anyway.
I also remember a tactic in the Clone Wars series which turned around a Venator "sideways" (in relation to its former position and camera perspective) to have its bottom hull face attacking frigates to maximally protect the ship's bridge and hangars located on the opposite side.

The relevance of the B-Wing's orientation is in viewer perspective, not in-universe necessity and reason, but if the fighter can be made to even rotate around its own axis, that question would be obsolete anyway.

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Jeroenimo
Jeroenimo

mmmm what's the tri count on all these new fighters? x, y and b wing? Seems to be a tad high no?

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Burntstrobe Author
Burntstrobe

about the same as your other TIE fighters, not as high poly as the TIE Annihilator with the 4 turbolasers.

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oOXyroxOo
oOXyroxOo

that thing looks ******* fantastic!

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Guest
Guest

Intersting, normaly most mods just make k wing > b wing > y wing but this sounds really interesting.

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Durog25
Durog25

Are you using any of the X-Wing Miniatures game specs for the ships? I always thought it would provide a solid starting point for comparing fighters.

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BrokenHopes
BrokenHopes

i always thought that the b-wing wasn't used as much because the cockpit was set up on a gyro kinda thing. (allowing it to turn upright or upside down with no downsides) this lead to the b-wing being difficult for human pilots to fly (though the verpine's make great use of them as a swarm fighter)

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Burntstrobe Author
Burntstrobe

You are correct, it was used in limited use by the New Republic, but was used heavily by the Mon Calamari

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166248
166248

there are a few reasons why the B-wing was slow to catch on.
1. price
2. the numbers of Y-wings in service.
3. maintenance regime. even without the Gyro-collar, the additional guns make the maintenance routine more time consuming and expensive
4. the need for the B-wing decreased as the GCW wound down. there were a smaller number of enemy capital ships, and a greater number of allied ones. you didn't necessarily need a smaller fighter with as much weaponry
5. pilot training. Y-wings were pretty much everywhere. aside from the RA/NR, independent groups all over the galaxy were using Y-wings.
6. its a Medium Bomber. Medium Bombers have traditionally been a touchy affair. they tend to not be as maneuverable as fighter bombers, yet don't carry the awe-inspiring loadout of heavy bombers. historically, Medium Bombers get retired or reallocated to other roles as soon as Heavy Bombers come online. Fighter Bombers are a bit easier to maintain than massive heavy bombers, allowing them to operate closer to the front lines, and can operate in other roles. Heavy Bombers carry massive Payloads, allowing for strategic bombing of major targets, but require a lot to maintain them, meaning that you can't have bases close to the front lines.
Medium Bombers tend to require more maintenance than fighter bombers, but since they lack the payload and range of heavies, their usefulness was rather limited, especially after Heavy Bomber Squadrons are up and running.
a good comparison would be the Hawker Hurricane, de Haveland Mosquito, and Lancaster Bombers. The various models of Hurricanes can be configured as either fighters, anti-tank craft, or light bombers. the Lancaster is good at taking out big targets, deep behind the lines. as a bomber, the Mosquito is okay, but it is better serving other capacities like path-finding, recon, or heavy ground attack.

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howitzerjunkie928
howitzerjunkie928

MY GOODNESS THAT LOOKS AMAZING STUPENDOUS JOB :D

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Description

Heavy Assault Bomber, the B-wing.

The B-wing was made to replace the Y-wing, and had the most firepower out of any other starfighter. Designed to be a 'capital ship killer', it served the role as chief Heavy Assault Bomber for the New Republic. Faster than a Y-wing, yet still not as fast as an X-wing, the B-wing was able to keep pace with the new breed of faster star fighters and escorts. It was armed with 2 proton torpedo launcher systems (1 between the cockpit and cooling intake, and the other at the tail gunpod), 4 blaster cannons underneath the cockpit for close range anti-fighter combat, 3 medium ion cannons (one at each wing tip gunpod) and a heavy laser cannon mounted at the tail gunpod. The B-wing also featured a very powerful shield generator which proved well when fighting the Imperials, but became a drawback to the craft when fighting the Vong, for the Vong were able to strip away shields with their dovin basals, thus exposing the New Republic's lack of experience with flying the complicated B-wings. This led to less and less B-wings being used against the Vong, and more use of the K-wing despite the K-wings lack of heavier weapons.

For the Galactic Alliance faction, there 3 dedicated bombers:

Y-wing is slow, yet reliable and sturdy bomber, but very susceptible to enemy fighters.

B-Wing is armed with heaviest weapons and the most proton torpedoes, it's only weakness is its lack of maneuverability which allowed it to become an easy target after its shields were depleated.

K-wings were heavy ground assault bombers that proved to perform quite well in space combat. K-wings were heavy armored and heavy shielded, with turrets for defense, but lacked the longer range heavy weapons of the B-wings.

B-wing model by Star Wars Battlefront 3 (unreleased)
port by Jedi_Clone_x2
Model Edits and Details: Buntstrobe
Texture by Burntstrobe