Storyline Summary:
After the fall of the Soviet Union, several communist radicals gathered arms and established military installations. As a Soviet Commander, you must extinguish these rebels before attacking Yuri.
As Yuri saw he was losing the war with the Allies, he sent a small team of clones to enter the U.S. and capture NORAD. There they found plans for future Allied aircraft, including the F-117, K-2B, and the F-2002. His minions copied these plans and returned them to a hidden Yuri base below the one that was sabotaged on Alcatraz. Immediately Yuri began production of his own aircraft and increased his arsenal of firepower.
Allied and Soviet leaders soon learned that they were both after the menacing Yuri, and proposed a treaty to collaborate and cooperatively destroy Yuri's army. As a commander of Yuri's forces, you must sever all diplomatic relations between the Allies and the Soviets, and recapture the European continent before the final push to Russia and the hidden Soviet command center, after which the Allies will shortly fall.
Features:
Improved AI
40+ new Skirmish modes
Over 60 new units
New Soviet and Yuri campaigns
New superweapons
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0 comments by Yurisarmy on Mar 29th, 2005
Skirmish/multiplayer map scenarios, which are kinda like mini-missions.In your skirmish map list, they'll have (SC:) in the name. One of them is a modified Alamo map, in which the Alamo must be intact in order to win. Destroy it, and you lose.
Other changes include fixes in ingame text and cameos. This may be the final beta for a while, as my computer is going crazy, so enjoy while it's available!
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The public beta version will be released before the end of the week. :D
please give me at least a taste of this mod, please ok, thanx k, c ya later k.