Known bugs here is the AI, I messed it up, use Easy AI or Normal AI as the Brutal AI won't defend and attack properlyThe Yuri sides/Generals is incomplete...
Command and Conquer Generals: Zero Hour is a 3D game based engine that EA has created in 2003 that features new units, new style of gameplay, new generals system, a continuation of C&C Generals Storyline campaign, and a new generals challenge mode. These features that was I am facinated that I planned to make mod for Yuri's Revenge.
So instead of making a total conversion mod (or TC for short) for C&C Yuri's Revenge. I recreated the C&C Generals and also the Zero Hour's style of gameplay. That includes the General Powers, the Upgrades, the refit classes of General Character based units and others. Giving a new look to Yuri's Revenge side splitted and country based game. Different Taunts of new Generals, New Units, Buildings, the all new upgrades and also the challenge mode.
Yuri's Revenge: Zero Hour reintroduces the factions of Allies, Soviets and Yuri. Featuring its Vanila side (Vanilla Plain only) and all new Generals side specific. The technologies will also be same and converted at Red Alert 2: Yuri's Revenge style.
Laser Weaponry, Air Force Supremacy, Weapons of Mass Destruction and Special Weaponry will be the General Style of Allies. Tank Commands, Infantry Force, Nuclear Technology and Demolition for Soviets. Psi-Force, Biological Weaponry, Espionage, and Low Tech Salvage ingenuity for Yuri.
In Yuri's Revenge: Zero Hour, the countries will be moved in to a mode called world alliance in which the generals will be disabled and the vanila factions specific units will be spread out in to the same old countries. The mod will have default setting for generals style, in skirmishes or multiplayer. Choosing as Allied or its Generals Personalities like Laser General, Air Force and Super Weapon.
Yuri's Revenge: Zero Hour can be also said as an unofficial expansion or an add-on mod as it enhances the units performances, balancing gameplay, bug fixes and graphical tweaks and much more.
Also Westwood Developers didn't finish on what they started. Instead, they released a game that has entirely full of bugs. I also apply a bug fix of those what they have left.
15 Ruthless Generals
Command an army of super powers, build your army with precise laser pinpoint systems, weapons of mass destuction, mass infantry, armored tanks, biological weapons and many more.
A focused army instead of country based units. Alliance of all nations in one army.
New General Power System
All new generals powers will be the sub superweapon of all generals and also the vanila sides. These new powers will turn the tides of war.
Generals Challenge Mode
Play with the all new Generals Challenge mode where you battle 9 Ruthless Generals AI with unique personalities, strategies and taunts.
New Civilian Tech Buildings for your warfare assistance. From Howitzer Platforms to Reinforcement Pads.
Bug Fixed of Westwood
Westwood leftover game bugs and graphical glitches were cleaned and placed properly.
Expanded force branches such as naval and airforce in the game, giving more a balanced game. Yuri and Soviets will no longer left with Allies Air Supremacy and Yuri will no longer be the ultimate blitzkrieg in the early game.
Added new maps, balanced units and armies, more graphical and enhancements and more.
Well hello again to all, since the release is now coming up in few days/weeks/months. Who knows? It is still to be announce. And for some preparations, I have redesigned the site. You can check the website in this link.
Yuri's Revenge: Zero Hour
as you can see, there is still terrible graphic glitches and those will be fixed.
And also introducing the new logo of Yuri's Revenge: Zero Hour
As of now, there are few pages in the website are up, the Sides pages, the Generals pages and other mod info's stuff are not up yet.
Check out the development in these forums for more information. Most content of the website will be from here.
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