a homeworld2 mod from china and still in progress.DON'T EXTRACT my mods thanks.("please don't use my ships in your mod") powered by Xsystem.

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New Features in Trading Mode New Features in Trading Mode Advanced 1400mm cannon turret
Blog RSS Feed Report abuse Latest News: Sorry for the delay, and here is the progress

31 comments by ColossalAiur on Apr 18th, 2014

Chinese version of Yaodu105 (actually 1.10 by creator), and we are currently working on beta version of English version. (Since this is the first English version, we were actually too optimistic about the system setting and this took much more time than we actually thought.) Also the creator added lots of her quotes during the last several versions and we are trying VERY HARD to get them translated. Please forgive our tight schedule and poor English :(.

In the meantime, we invite you to download the mod and enjoy.

Fairy Empire(Yaodu) Mod V1.05 [Official English] 
Fairy Empire(Yaodu) Mod V1.05 [Official English]

V1.05 EN Patch

V1.05 EN Patch

New Ships Coming in V1.2New Ships Coming in V1.2 http://media.moddb.com/images/articles/1/155/154173/Capture.JPG

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V1.05 EN Patch

V1.05 EN Patch

Apr 15, 2014 Patch 8 comments

This fixed some missing strings in the trading mode. Make sure you've downloaded the full version of the YaoduMod1.05 and have all three .big files in...

Trading Mode Intro

Trading Mode Intro

Apr 8, 2014 Movies 0 comments

The video is same as the one I put here a year ago, so it's not necessary to download, well, the decition is yours. Put this into your data folder and...

Fairy Empire(Yaodu) Mod V1.05 [Official English]

Fairy Empire(Yaodu) Mod V1.05 [Official English]

Apr 8, 2014 Full Version 62 comments

Extract all three .big files into your HW2's data folder, then create a shortcut of the game with command line:" -mod yaodumod.big,yaodumodpatch.big,yaodumoden.big...



May 26, 2012 Full Version 51 comments

after a long time as i anounceed,0.91 released,but for some reason .the first version is chinese version.and have some new mode

yaodumod0.9fix version

yaodumod0.9fix version

Mar 22, 2012 Full Version 39 comments

remake the title and fix the language problem.but the intall pack is still in chinese.

yaodumod 0.805 plus2

yaodumod 0.805 plus2

Oct 15, 2011 Full Version 10 comments

a latest version of yaodumod.it still in progress.

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Guest May 5 2014, 4:35pm says:

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Runty May 7 2014, 6:23pm replied:

You'd need to modify the files. I did that for my VS CPU games, and it makes the Survival and Defense modes much more playable.

+1 vote     reply to comment
Guest May 9 2014, 4:44pm replied:

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Runty May 5 2014, 12:30am says:

More to say about Trading Mode.

1. Getting anything below a Battlecruiser-level ship for combat feels like a waste of money. Frigates die so damn easily against Bombers or other ships since you can't research upgrades (when fully upgraded, Frigates actually do acceptably well in modes like Survival or Defense). I'd like to recommend to the creator that he/she use alternate versions of said Frigates (and Destroyers) in Trade Mode that are fully upgraded (or at least have equal stats to them). Either that or nerf bombers so they don't instagib Frigates so easily.

2. When I've come across Black Market platforms, sometimes my ships end up shooting at it and destroying it. That has to be a glitch, so it needs fixing. (In the meantime, you can avoid destroying it by setting your units to Passive Tactics.)

3. The Cargo ships you get are WAY too weak, and get sniped instantly if you are caught by a Vaygr ambush. This causes you to lose cargo and even manufacturing facilities, which is REALLY frustrating. They should definitely be more durable to avoid dying so quickly.

That's all I can think of at the moment.

+1 vote     reply to comment
Runty May 5 2014, 12:47am replied:

Thought of something else that could actually be used to solve problems 1 and 3.

Research into upgrades and such should be enabled in Trade Mode, provided that isn't impossible to manage. This would allow you to make your ships tougher to destroy and such.

+1 vote     reply to comment
Runty May 5 2014, 12:52am replied:

Just to ask, does the translation team plan to make any of these suggested changes, or are they just translating?

If they're just translating, can you send some of these suggestions to the mod creator?

+1 vote     reply to comment
Runty May 4 2014, 11:06pm says:

I've been modding some of the files for personal use and experimentation, and I've discovered a few things.

First and foremost, there are hidden "Stargates" you can find in some areas that take you to secret locations, usually in Vagyr-held space. You should only try to tackle those areas with a large fleet, otherwise you're likely to get slaughtered.

One of these hidden jump points is in the Imperial Minery, but it won't show up on Sensors unless you get close to it. I'll leave it to you to try and locate it. Unfortunately, these jump points are kinda easy to miss with Fighters, which is why I really think you should be able to buy Scouts (sadly, you can't).

Second, I've figured out how to get a Fairy Queen Super Battleship, but it is the most expensive ship in the game (nearly a BILLION RU's). You need to go through that hidden jump in the Imperial Minery, and in the area you end up in, you'll come across a Black Market platform that can sell you "Hero" ships. The type of platform is randomly generated, but one of them will sell you the Fairy Queen. Hope you saved up.

+1 vote     reply to comment
Gulliver. May 4 2014, 9:20pm says:

Bug or Something else

Exterminator class battleship 10 docked ship is empty, but i can't dock civil resource collector.
Please fix any problem like that.

And Keep it up you work great :)

+1 vote     reply to comment
Runty May 4 2014, 11:02pm replied:

That actually exists with a number of ships. It seems only Carriers are allowed to dock resource collectors; any military ships like Battleships can only dock Fighters (and sometimes Corvettes).

Most of the Corvettes, however, are hyperspace-capable (although they take FOREVER to do jumps), and if you load those ones onto your ships before leaving, you'll get stuck and have to restart the stage. Very annoying.

+1 vote     reply to comment
Guest May 3 2014, 10:19pm says:

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Release Date
Released Jul 16, 2011
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98 votes submitted.

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Highest Rated (10 agree) 8/10

Beautifully designed ships. Improvements can be made to the balancing of some "uber" ships.

Oct 28 2011, 8:54pm by aNuclearPidgeon

Lowest Rated (2 agree) 1/10

This mod is totally unplayable because the AI is somehow able to overwhelm you within about two minutes before you can get a single combat ship out. This happens even on easy mode, and so there is no way to learn how to play.

May 19 2013, 5:01pm by blackbird402

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