A homeworld2 mod from china and still in progress.DON'T EXTRACT my mods thanks.("please don't use my ships in your mod")
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Developer contact for ideas / feedback.
329670134@qq.com

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New Features in Trading Mode New Features in Trading Mode Advanced 1400mm cannon turret
Blog RSS Feed Report abuse Latest News: Sorry for the delay, and here is the progress

32 comments by ColossalAiur on Apr 18th, 2014

Chinese version of Yaodu105 (actually 1.10 by creator), and we are currently working on beta version of English version. (Since this is the first English version, we were actually too optimistic about the system setting and this took much more time than we actually thought.) Also the creator added lots of her quotes during the last several versions and we are trying VERY HARD to get them translated. Please forgive our tight schedule and poor English :(.

In the meantime, we invite you to download the mod and enjoy.

Fairy Empire(Yaodu) Mod V1.05 [Official English]
Fairy Empire(Yaodu) Mod V1.05 [Official English]

V1.05 EN Patch

V1.05 EN Patch

New Ships Coming in V1.2New Ships Coming in V1.2 http://media.moddb.com/images/articles/1/155/154173/Capture.JPG

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
V1.05 EN Patch

V1.05 EN Patch

Apr 15, 2014 Patch 14 comments

This fixed some missing strings in the trading mode. Make sure you've downloaded the full version of the YaoduMod1.05 and have all three .big files in...

Trading Mode Intro

Trading Mode Intro

Apr 8, 2014 Movies 0 comments

The video is same as the one I put here a year ago, so it's not necessary to download, well, the decition is yours. Put this into your data folder and...

Fairy Empire(Yaodu) Mod V1.05 [Official English]

Fairy Empire(Yaodu) Mod V1.05 [Official English]

Apr 8, 2014 Full Version 69 comments

Extract all three .big files into your HW2's data folder, then create a shortcut of the game with command line:" -mod yaodumod.big,yaodumodpatch.big,yaodumoden.big...

yaodumodV0.9.1

yaodumodV0.9.1

May 26, 2012 Full Version 51 comments

after a long time as i anounceed,0.91 released,but for some reason .the first version is chinese version.and have some new mode

yaodumod0.9fix version

yaodumod0.9fix version

Mar 22, 2012 Full Version 39 comments

remake the title and fix the language problem.but the intall pack is still in chinese.

yaodumod 0.805 plus2

yaodumod 0.805 plus2

Oct 15, 2011 Full Version 10 comments

a latest version of yaodumod.it still in progress.

Post comment Comments  (20 - 30 of 477)
yuspuderwtyu
yuspuderwtyu Aug 15 2014, 9:06am says:

Of you want to know more about the Fiarymod,Please join the QQ Group:642784581

QQ International download address: Imqq.com

That's the Official QQ Group

Of you have some questions about Fiarymod , Please send message to QQ Number:

329670134

At last,The Official Website of Fiarymod: Yaodumod.com

Have a good fun!!!

+1 vote     reply to comment
Runty
Runty Aug 6 2014, 4:19pm says:

Coming back with some new stuff to recommend for changes. I just wonder if any of this is getting to the mod creators.

---

1. Turanic Raiders. Where are they? You can't expect us to believe that only the Vagyr are the ones raiding trade convoys, right?

2. Buying fighter and corvette squadrons does not feel good at all in Trade Mode. They don't do much, die quickly, and simply are a waste of RU's and supply. I'd like to recommend a big mechanics change for them in Trade Mode.

When you buy certain hero ships from the Alos in Trade Mode, they automatically launch Ace-class fighters for free whenever you enter a new map. This should be applied to ALL carriers you get. For example, a Hiigaran Carrier should launch/spawn some Interceptors and Pulsar Gunships every time you enter a new map. The exception would be super-fighters and super-bombers, of course, which you need to manually purchase and which would require supply.

Now you can concentrate your supply and RU's on capital ships rather than waste it on weak strike craft.

3. Shields. Simply put, certain ships in Trade Mode should come equipped with shields for protection rather than just having different armor types (which is resulting in difficult balance issues).

4. I've said it before, but I'll say it again: BALANCE. Super Capital ships like Battleships are too good, while Frigates and Destroyers are useless in Trade Mode once you get past early-game. Bombers are overpowered in damage output, anti-fighter Frigates don't do their job right (i.e. "White Sheep" Multi-Turret Frigates), etc. I do not enjoy having to constantly tweak balance by myself for my own playthroughs, as it forces me to restart a lot.

5. The 1000 Population cap in Trade Mode is too low. You should be limited to at least a 1500 cap or more. After all, those Dreadnoughts take up a lot of supply.

6. Please add more routes between certain locations. Reaching Niflheim is already a chore since there's only one route to it.

0 votes     reply to comment
yuspuderwtyu
yuspuderwtyu Aug 15 2014, 9:19am replied:

Of you want to know more about the Fiarymod,Please join the QQ Group:642784581

QQ International download address: Imqq.com

That's the Official QQ Group

Of you have some questions about Fiarymod , Please send message to QQ Number:

329670134

At last,The Official Website of Fiarymod: Yaodumod.com

Have a good fun!!!

+1 vote     reply to comment
CoordinatesTradeMode
CoordinatesTradeMode Aug 10 2014, 12:58pm replied:

In my opinon balance wise, everything feels perfectly fine, for me!!! Surprised ?

1. The old hw2 ships stayed the same which feels kinda natural, if you wanna do more dmg with small ships, please buy bombers and fighters from the new factions.

2. In my opinion this mod is centered around the muthhaf. huge ships, dreadnoughts and super capitals, and awesome battles where these brillant ships just shred through a mass of smaller ships. Someone also mentioned that the auto repair rates of the big ships tend to be too strong. Again this makes it feel about right for me, because of the repair rates, just with combined firepower, you can take down one of these big monsters.

To summ it all up. I think the mod feels exaclty like the creators wanted it to feel like, if u wanna add another vibe to it, modd it yourself and change the numbers for the ships, or maybe try out the fx commander mod, I have a feeling that might be just the right thing for you!

BTW my congratulations and standing ovations to the creators of this mod, an awesome piece of work based on an older engine!

+1 vote     reply to comment
我才不写用户名
我才不写用户名 Aug 8 2014, 8:11am replied:

妖都有平衡,开玩笑!(The MOD has no balance,This is a software translation)

+1 vote     reply to comment
Guest
Guest Sep 27 2014, 8:43am replied:

This comment is currently awaiting admin approval, join now to view.

kas110
kas110 Jul 28 2014, 10:15am says:

Ok, I just have to know, what is the music on the menu screen?

+1 vote     reply to comment
nhofb
nhofb Aug 15 2014, 7:43am replied:

EXEC_COSMOFLIPS/.

+1 vote     reply to comment
CoordinatesTradeMode
CoordinatesTradeMode Jul 28 2014, 2:19pm replied: +1 vote     reply to comment
kas110
kas110 Aug 26 2014, 6:25am replied:

Thx :)

+1 vote     reply to comment
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Icon
Homeworld 2 Icon
Platform
Windows
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Official Page
Yaodumod.com
Release Date
Released Jul 15, 2011
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Community Rating

Average

9.1

106 votes submitted.

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Highest Rated (11 agree) 8/10

Beautifully designed ships. Improvements can be made to the balancing of some "uber" ships.

Oct 28 2011, 8:54pm by aNuclearPidgeon

Lowest Rated (2 agree) 1/10

This mod is totally unplayable because the AI is somehow able to overwhelm you within about two minutes before you can get a single combat ship out. This happens even on easy mode, and so there is no way to learn how to play.

May 19 2013, 5:01pm by blackbird402

Style
Genre
Real Time Strategy
Theme
War
Players
Multiplayer
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1,068 of 22,649
Last Update
1 month ago
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400 members
Files
6
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39