XWVM is a mod to the original X-Wing game from Lucas Arts and Totally Games by Larry Holland and Edward Kilham. We are re-implementing the executable to extend the game beyond its original hardware support. The mod of course requires the player to own and have installation of the original X-Wing game, or have the GOG or Steam versions of X-Wing Special Edition (either the 1993 floppy, the 1994 CD, and/or 1998 Windows edition). The team of fans developing XWVM is not associated with Lucasfilm Ltd or Disney, and XWVM is not an official Star Wars product. XWVM isn't a standalone game, or total conversion, but a mod to the original. XWVM neither contains nor distributes any copyrighted material. All game resource files (missions, voice overs, SFX, iMUSE automaton, in-game graphics and 3D models, etc) are loaded from the player's copy of the original game, or are replacements originally created by our team, where the original resources are considered inadequate for today's standards.

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Add media Report RSS X-Wing Virtual Machine (XWVM) Update 06/18/2017 (English/German)
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Juris3D
Juris3D - - 304 comments

Thank You soo much for this new update, video! So exciting! ;-)

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Neverhoodian
Neverhoodian - - 79 comments

Excellent work! It's great to see the addition of elements like the briefing room, as it really adds to the immersion factor.

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Negtharayas16
Negtharayas16 - - 360 comments

Wow. The visual tracking ability is especially surprising. I have no idea how you implemented that into a DOS game....

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MajorParts Creator
MajorParts - - 16 comments

We didn't implement that into a DOS game. XWVM is made with Unity but relies on a lot of files from an original Game install (DOS or WIN)

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Guest
Guest - - 689,075 comments

Please make this work in linux please!!

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Guest
Guest - - 689,075 comments

Wow! Amazing job so far! love watching the progress this mod is making and cannot wait to play it when it is completed! Keep up the phenomenal work!!!!

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Description

I have been talking to Rebel High Command and they've granted me permission to show you the current state of the "X-Wing Virtual Machine"-mod for "Star Wars: X-Wing".

Some changes since the last video include:
-An updated intro sequence
-A new Y-Wing exterior and cockpit
-A new Container A mesh (and a placeholder for the Bulk Freighter)
-A mission selection screen
-A fully working briefing system with a WIP briefing room
-Wingmen orders
-Parsing strings from the original game
-Support for Headtracking (TrackIR/FreeTrack/OpenTrack)
-Support for the German 1994 CD-ROM Edition

Notes:
I have no idea how the hiccup during the video capturing process at 9:55 happened in the first place, as it was the first time it ever did at all.

Also, the main hull of the Bulk Freighter and the Tug are placeholder meshes from JC and Admiral Andy of the XWAUP-team. These are going to be replaced by new ones soon.

The settings I use for OpenTrack are from:
Forum.il2sturmovik.com

DISCLAIMER:
This project is not endorsed or authorized by Lucasfilm Ltd, or Disney.
The LucasArts, Totally Games and Star Wars logos are included only for reference to the original artwork as it appeared in Star Wars: X-Wing.
All IPs are copyright protected by Disney/LucasArts.