XenoForce1.5 (With Added New Beam FX)
May 29, 2006 Full Version 46 commentsThis is basically the same thing as the last xenoforce release, except now, there are newly added beam fx. Have fun!
For all you fans of Gundam and Macross out there....we've got a present for u. This mod adds not 1, not 2, but 3 new generals. These generals are: Gundam General, Macross General, and Zaku General. The Gundam General mainly has units from Mobile Suit Gundam 0079 Series for the EFSF (earth federation space force), the zaku generals mainly has the same thing, just with zeon units. Macross has basically everything from the series almost. the Zaku Generals Ability for 5 star general is that they drop a colony from space onto a base, u can imagine what kind of havoc that will cause, damn! Many people agree, that this is one mod that packs a big fat can of whup-ass!!
This is basically the same thing as the last xenoforce release, except now, there are newly added beam fx. Have fun!
Highest Rated (2 agree) 8/10
Pros: Looks awesome, particles and models are great. Very fun to play around with the mobile suits against hordes of GLA. Cool new weapons. Can do challenge mode with them. New units for the regular factions. Kind of a moot point here as they've been replaced/disabled. This could go either way, but team colors are off, I don't really like the original team colors so it works for me. The gundams can run pretty fast, most mech mods I tried in the past had any mechs set to be slow. Cons: New factions…
Sep 18 2011, 4:35pm by Avios
What happened to those infamous ZENTRODIS?????? They were a masterpiece villians from Macross/Robotech series. Thier battle crafts were alienish and outstanding!!! I always wanted to play those!!! Can somebody create these? Despite the bugs, This mod is totally AWSOME!!!
Hey it's me again.
When you switch units to Gerwalk mode and back they lose their veterancy.
Also, they lose the team assignment they had as well.
Also, it would be better to have the countermeasure upgrade at both the airfield and the VF Factory so it saves you having to build both.
Is there anyone else who can work on this mod, as the guy who did it isn't going to be doing anything on it anymore and it really needs some work.
Not that it's bad, it just needs revisions to make it better.
1. Lots of the descriptions are in weird english, I'm assuming that's because it has been translated literally from Japanese, so a few the's or's and and's need to be added so they make sense.
2. Some acronyms don't tell you what they stand for.
3. For a few options, the prerequsites needed aren't given.
4. By adding the 3 new Generals, you actually lose 4 sides: America, China, GLA, and one GLA General (I'm not sure which). It would be a lot better if the 3 sides could be added additionally instead of as replacements.
5. The same as above only in the Generals Challenge, instead of having a lot of copies of General Granger.
6. You can't win the General Challenge Medals with the 3 new sides.
7. Interface changes would be nice. Including the starting splash to, say, a pink colour, the menu being the same, maybe the battle playing in the background could be between the 3 sides, in-game command bars changed respectively, the Campaign Medal and Selection Icons to the 3 new sides campaigns are to be added, and the text for the menus changed from USA, CHINA, GLA to MACROSS, GUNDAM, ZAKU.
8. Lastly, I found the use of current voices was ok except when you hear a mech say 'Hum-vee here' or the like, so maybe they could be replaced or simply left out.
Right now this mod is good, but if it is changed appropriately, it will be KICK-***.
Youtube.com
some you tube clips of Xenoforce reborn!
is there anyone here still working on this mod?
I just have a few suggestions that would make it a lot better.
They aren't extensive, just alterations mostly.
My buddy and I have been working on the xenoforce mod. We call it Xenoforce reborn. We have been using it for cnc tw. If would like to know more about the blog I am going to post the link below...
Xenoforce.blogspot.com
If you would like to download the mod then you can. You do need to have cnc3 tw already on your pc. This will not work the the Kane addition. If you have any queations or anything you would like to talk about to us please feel free to contact us:)
Rapidshare.com
Xenoforce.blogspot.com
Alpha 0.7A released!
I am going to talk about it this week on robotech fan...
Talkshoe.com
there is a xenoforce being made for cnc3 that me and my friend are working one...
Xenoforce.blogspot.com
pretty much, but in my opinion, its more FINISHED than it is DEAD =)
i do plan on making a final "touch up" on it, i plan to change the names from like General Granger on those three to somehing more "professional" for Macross it would be "Captain Gloval" and i would so change some of the names of the ships like "SDF-1" thats robocrap it should be "Macross" i plan to, but i need this mans permission first, and after that i plan on making an actual installer for the mod.with the AI patch inserted and all the PATCHES. i am also going to change some of the photos for the generals, like the Zaku and Gundam and Macross loading screens, though not long need to represent generals and not symbols. some sounds might be changed, like when the Macross fires its cannon, it should make a Macross firing sound, and same goes for the Macross 7. oh and i am going to probably add some "limitits" to something you can build, the Drop off Supplies, i'll make a limit of 10, cause i've found a way to make like 20 and get cash nonstop. same for the computers and it causes lots of lag. AI is perfect, 1 vs 1 isn't that great but get multiple out there its feisty. i do plan on change some sounds to many of the units, like the sound of shooting to me a Macross Fighter doesn't like a MP40.