XenoForce1.5 (With Added New Beam FX)
May 29, 2006 Full Version 46 commentsThis is basically the same thing as the last xenoforce release, except now, there are newly added beam fx. Have fun!
For all you fans of Gundam and Macross out there....we've got a present for u. This mod adds not 1, not 2, but 3 new generals. These generals are: Gundam General, Macross General, and Zaku General. The Gundam General mainly has units from Mobile Suit Gundam 0079 Series for the EFSF (earth federation space force), the zaku generals mainly has the same thing, just with zeon units. Macross has basically everything from the series almost. the Zaku Generals Ability for 5 star general is that they drop a colony from space onto a base, u can imagine what kind of havoc that will cause, damn! Many people agree, that this is one mod that packs a big fat can of whup-ass!!
This is basically the same thing as the last xenoforce release, except now, there are newly added beam fx. Have fun!
Highest Rated (2 agree) 8/10
Pros: Looks awesome, particles and models are great. Very fun to play around with the mobile suits against hordes of GLA. Cool new weapons. Can do challenge mode with them. New units for the regular factions. Kind of a moot point here as they've been replaced/disabled. This could go either way, but team colors are off, I don't really like the original team colors so it works for me. The gundams can run pretty fast, most mech mods I tried in the past had any mechs set to be slow. Cons: New factions…
Sep 18 2011, 4:35pm by Avios
Easy to install. Should have a Read Me file. I have to go back & take look. Just DL the above 1.5 version with added new beam.
How do you install it? does it have AI?
great mod
You need a large storage HD (500 basic). I dont put any mods into my original C&C ZH folder. I created a new folder and called it C:\Program Files\Games\C&C Game Mods. I created & named over 16 game mod folders & titles like C&C Xenoforce, C&C Contra, C&C Mod X ect. ect. Then i copied the entire files & folders from my original C&C ZH & pasted it into each of those titled mod folders. Then i down loaded each different mod into thier respected folders. I created a folder on my Desktop and called it Games and use a Star icon to easily identify it - this is where i put my shortcuts from every mod for instant play. I do all this cause i dont have a Mod Manager. The Warhammer 40,000 K series has an auto mod mgr. and it works to perfection!. Too bad C&C has none that works easily. So i done this manually. I think Spartan 627 that you had left over files not deleted properly & that interfered with your original C&C ZH - especially if you dont delete the modded version of the Scripts found in the Data folder - you must use the original ZH Data\Scripts (from a backup copy if you were smart cause the culprit usually is the Scripts files) - you might try repair from your C&C CD or uninstall & reinstall entirely which is a hassel! lol
this is a great and fun mod but i have a persistent problem with it. Once i install it that is the only way i can play ZH if i want to remove it and play without it or add another mod ZH becomes broken and wount start even after I completely try to re-install it, it only works if i install it on an entirely different HD which im out of
Recently i discovered ModX 3.0 for C&C ZH & DL it. It has various mechs for the new High-Tech enemy General. I got it from Strategy Informer. I'll check under M to see if its here as well.
PRO:
i like this mod especially if ur a gundam/robotech/mech fan...
many exciting acquired units...
CONS:
its important to have the game balance as much as the programmer can... it overwhlems other factions... (its still fun though..)
@Deuce_Savage
nice info abt Macross... i hope they make it into the big screens soon
Tobey McGuire of Spiderman fame & his studios with help from another big production co. aquired the right to Macross/Robotech & will bring this project to the big screens! Huge budget on a epic scale! Cant wait! This should revive the RTS franchise! Hoo Rah!
OK, problem solved...Instead of using the Zaku anti-air batteries - just use a bunch of Kamplers and that should take care of any air attacks just fine with no slow downs what-so-ever.
Mod's dead. He isn't doing anything more to it ever. Good thing he mostly finished it....except for Broken AI.