For all you fans of Gundam and Macross out there....we've got a present for u. This mod adds not 1, not 2, but 3 new generals. These generals are: Gundam General, Macross General, and Zaku General. The Gundam General mainly has units from Mobile Suit Gundam 0079 Series for the EFSF (earth federation space force), the zaku generals mainly has the same thing, just with zeon units. Macross has basically everything from the series almost. the Zaku Generals Ability for 5 star general is that they drop a colony from space onto a base, u can imagine what kind of havoc that will cause, damn! Many people agree, that this is one mod that packs a big fat can of whup-ass!!

Image RSS Feed Latest Screens
Infinite Justice Gundam WIP Archangel WIP Zeon Units In Game
Downloads RSS Feed Latest Downloads
XenoForce1.5 (With Added New Beam FX)

XenoForce1.5 (With Added New Beam FX)

May 29, 2006 Full Version 46 comments

This is basically the same thing as the last xenoforce release, except now, there are newly added beam fx. Have fun!

Post comment Comments  (50 - 60 of 240)
Deuce_Savage
Deuce_Savage Nov 16 2010, 9:22pm says:

Easy to install. Should have a Read Me file. I have to go back & take look. Just DL the above 1.5 version with added new beam.

+1 vote     reply to comment
Sopek112
Sopek112 Nov 15 2010, 5:57pm says:

How do you install it? does it have AI?

+1 vote     reply to comment
jadedfox
jadedfox Nov 4 2010, 10:44pm says:

great mod

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Sep 14 2010, 8:15pm says:

You need a large storage HD (500 basic). I dont put any mods into my original C&C ZH folder. I created a new folder and called it C:\Program Files\Games\C&C Game Mods. I created & named over 16 game mod folders & titles like C&C Xenoforce, C&C Contra, C&C Mod X ect. ect. Then i copied the entire files & folders from my original C&C ZH & pasted it into each of those titled mod folders. Then i down loaded each different mod into thier respected folders. I created a folder on my Desktop and called it Games and use a Star icon to easily identify it - this is where i put my shortcuts from every mod for instant play. I do all this cause i dont have a Mod Manager. The Warhammer 40,000 K series has an auto mod mgr. and it works to perfection!. Too bad C&C has none that works easily. So i done this manually. I think Spartan 627 that you had left over files not deleted properly & that interfered with your original C&C ZH - especially if you dont delete the modded version of the Scripts found in the Data folder - you must use the original ZH Data\Scripts (from a backup copy if you were smart cause the culprit usually is the Scripts files) - you might try repair from your C&C CD or uninstall & reinstall entirely which is a hassel! lol

+1 vote     reply to comment
Spartan627
Spartan627 Sep 3 2010, 7:57pm says:

this is a great and fun mod but i have a persistent problem with it. Once i install it that is the only way i can play ZH if i want to remove it and play without it or add another mod ZH becomes broken and wount start even after I completely try to re-install it, it only works if i install it on an entirely different HD which im out of

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Aug 31 2010, 4:17am says:

Recently i discovered ModX 3.0 for C&C ZH & DL it. It has various mechs for the new High-Tech enemy General. I got it from Strategy Informer. I'll check under M to see if its here as well.

+1 vote     reply to comment
onecruz
onecruz Aug 29 2010, 1:56pm says:

PRO:
i like this mod especially if ur a gundam/robotech/mech fan...
many exciting acquired units...

CONS:
its important to have the game balance as much as the programmer can... it overwhlems other factions... (its still fun though..)

@Deuce_Savage
nice info abt Macross... i hope they make it into the big screens soon

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Aug 24 2010, 11:00pm says:

Tobey McGuire of Spiderman fame & his studios with help from another big production co. aquired the right to Macross/Robotech & will bring this project to the big screens! Huge budget on a epic scale! Cant wait! This should revive the RTS franchise! Hoo Rah!

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Aug 22 2010, 4:25am says:

OK, problem solved...Instead of using the Zaku anti-air batteries - just use a bunch of Kamplers and that should take care of any air attacks just fine with no slow downs what-so-ever.

+1 vote     reply to comment
wolfprophet
wolfprophet Dec 4 2010, 1:01am replied:

Mod's dead. He isn't doing anything more to it ever. Good thing he mostly finished it....except for Broken AI.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
jaf
Contact
Send Message
Official Page
Xenoforce.gamemod.net
Release Date
Released Aug 7, 2007
Mod Watch
Track this mod
Share
Community Rating

Average

8.8

102 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 8/10

Pros: Looks awesome, particles and models are great. Very fun to play around with the mobile suits against hordes of GLA. Cool new weapons. Can do challenge mode with them. New units for the regular factions. Kind of a moot point here as they've been replaced/disabled. This could go either way, but team colors are off, I don't really like the original team colors so it works for me. The gundams can run pretty fast, most mech mods I tried in the past had any mechs set to be slow. Cons: New factions…

Sep 18 2011, 4:35pm by Avios

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Statistics
Rank
687 of 19,316
Last Update
4 years ago
Watchers
156 members
Files
1
Reviews
6