The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Decided to make it a montage of all the possible outcomes of the upgrades instead of posting each picture separately.
There are 4 major infantry squads of Nod, Sector 9 Seraphems, Black Ops Special Forces, Homeland Templars, and Tiberium Guard Agents. (These names are a work in progress)
The Sector 9 Seraphems directly gain a weapon swap based on if you pick one of the opposing house doctrines. Black Ops swaps them to Sniper Pistols at short-medium range making them deadly against infantry, Tiberium Guard swaps them to medium-long range grenade launchers useful against squads who are in buildings and against structures, and Homeland Defense swaps them to medium range automatic pistols with explosive tipped bullets making them good against heavy infantry/light vehicles.
When you pick the Sector 9 Doctrine they keep their laser pistols (which are good against vehicles) and their Cyborg is upgraded to gain a hacking system (it's basically just a copy of the mastermind code) that allow them to take over enemy vehicles on the ground ONLY. No hacking structures/aircraft/buildings. Still even with that limit they are dangerous so be careful!