The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Level 1 vehicles will be different than level 2 infantry squads. Level 1 vehicles will only be slightly modifiable though doctrines. By this I mean that Level 1 vehicles can be upgraded into two different layouts each, in this case by either the Sector 9 or the Tiberium Guard doctrines. (So if you pick the Homeland Defense or Black Operations doctrines the buggy will stay the same)
The Sector 9 doctrine upgrades it's main weapon to a laser carbine.
The Tiberium Guard doctrine upgrades it's main weapon to thermite rounds (fire damage instead of gun damage)
Also each vehicle will have access to one of 3 different "special" powers at least. In this case the buggy still has it's EMP on death power.
Pretty good so far!! =D