The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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RSS feed Report content Purifier is now equipped with Inferno Cannons (view original)
Purifier is now equipped with Inferno Cannons
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OmeG
OmeG

You'd think buildings in the future would have learned their lesson about fire damage and incorporate fire-resistant materials in their structures...o well...

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shadesop13
shadesop13

So these unit death effects are sweet but are you going to add them for all factions? cause I think thatd be a little too much

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azuza001 Author
azuza001

Actually no I'm not. This is what makes NOD special. The added bonus of all these effects have been added in to their cost and we're play testing internally to see if they are balanced or not. Remember, GDI got quite a few new units and Scrin has even more power than they ever had. Nod needed something so that it could survive these other 2 armies and these additional abilities is what we came up with.

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legion9
legion9

what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?

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Description

The Inferno Cannon fires a super heated blast of fire out in a burst, catching the air on fire behind it as it flies towards it's target. While not an accurate weapon, it does cause a flash-fire at the target when it hits with a nice splash radius meaning it doesn't have to be. The weapon is obviously fire based so it is most effective vrs structures and infantry.

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