The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Media RSS Feed Report media FireStorm Control and Air Missile Control (view original)
FireStorm Control and Air Missile Control
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Firestorm51493 Jun 14 2011 says:

You named it after me :) why thank you

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What you see here are 2 different powers. One shows the Firestorm control that causes large fire/cannon based damage to go off in a large area for a prolonged period of time. Good for softening up enemy bases or for stalling a mobile attack force. The other are little "balls" that fall from the sky. These spheres fall to the ground and then launch a massive swarm of anti-air missiles giving NOD the ability to do massive air only damage in a small area. Very useful.

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Jun 6th, 2011
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