The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Core Fighter Airfield (view original)
Core Fighter Airfield
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azuza001 Author
azuza001

Here they are striking out against a GDI advancement and actually put a large dent in the GDI assault force before they ever managed to get to the base.

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Description

Some of you may have noticed that we've not been talking about the air units of the UC force. Thats because as a UC player you will not be building air units other than the few Mobile Suits that can fly. Thats right, no buying and building air units.

How is UC to compete against this? Simple, they build air fields. Why is that different than what every other faction does when they build air fields? Because these air fields auto-build their own air units. We will have 3 fields to choose from, the Core Fighter / Core Booster / G-Defenser. Here we have the Core Fighter field. It has 3 fighter jets that when an enemy unit comes within range of the field the jets scramble and fly out to meet the enemy. This gives UC a great early warning setup. Also each field will grant a player a "Strike" power that the player can use to use the air units in an offensive manner. So a UC player won't have a ton of air units flying around like a GDI player but they will still have them and in a since its a much more "hands off" approach but the player still have options for attacking from the air. And they can always build Super Gundams and Jegans if they really want air units :)