At long last a halo mod X3 terran conflict! With all ships and features from the famous halo series. Play as the heroic UNSC or join the holy ranks of the covenant, both parties will have full story lines including many sectors and planet visited in the series, all the famous ships you have always wanted to captain and the deadly weapons they hold. Disclaimer: X3 Covenant Conflict was created under Microsoft’s “Game Content Usage Rules” using assets from halo, © Microsoft Corporation.

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6 comments by gblro001 on May 5th, 2013

**Hiring a part time modeller and texturer for covenant ships and stations,If any one is interested or wants more info, just send me a message**

Hello everyone, im going to keep this short and sweet.

So straight to the point, im releasing the first set of ships of which you'll find to download at the bottom of the page, now dont get too exited, the ships are about as bare bones simple as i could get them to avoid bugs, so this means no custom turrets, no custom cockpits (except the longsword, which is buggy but does not effect game play) and the biggy, no custom weapons. the weapons turned out to be very buggy and had major compatability issues with other mods, so have been left out of this release. what i have done though, is make sure that all turrets have all weapon compatability so they can fire which ever weapons you want them to.

Essentially what we're looking at here are just xsp ship files, so very much just a taster of what this mod could be like.

There are six ships to download, three from each faction:
UNSC Halcyon cruiser:
UNSC Paris heavy frigate:
UNSC Longsword:
Covenant Assault carrier:
Covenant CCS cruiser:
Covenant Seraph:

There are a few bugs with these ships that i am aware of but these ships are the ones that seem to work consistently enough for me to allow a release.
You will need Cycrows plugin manager to install these which you can find here:

Hopefully this will give you all a good taste of what i envisage for some point in the future, and to tease you a bit more check out this video:

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Post comment Comments  (20 - 30 of 236)
Ranger878 Sep 10 2013, 1:53am says:

do u think you could be able to modify the physics of the game to make it more like a fighter then spaceship for things like the longsword and pelican? or if possible one that u can turn on and off so people can choose when to use it ingame? the reason is i have issues flying small ships like fighters i end up strafing and i think it makes me look dumb but in the big ships i know how to fly them great if anything do u know a mod that does this already? i ask this cause i think its a cool idea and oddly this game doesnt have the "auto pilot" like some other space sims i know it was there answer to people who aere like me and cant fly a fighter worth crap.

+1 vote     reply to comment
emna5000 Sep 7 2013, 4:39pm says:

Hi all.
I'm just wondering if some one could help/tell me how to get the ships that were provided in the latest news posting, to work in X3 Albion Prelude?
If you could help me by providing a step by step how to or make the ships that are downloadable compatible with X3 AP, I would much appreciate it please,

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Drakenor Sep 9 2013, 9:53am replied:

They should be AP compatible, been flying them in my AP. Do you have the X-universe plugin manager? if not you should get it and use it to add them in game. If you do, maybe you aren't clicking the manager and going play AP with it instead of the normal X3 launcher.

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emna5000 Sep 10 2013, 12:18am replied:

The CCS cruiser appears fine in game except when i exit and reload the game, just a black middle silhouette appears. The Paris heavy frigate appear to work just fine in game.
as for the Halcyon light cruiser and the CAS Super Carrier, they dont appear at all , the only thing that appears when i script them in is the green brackets and nothing else.

so can you help me with this please.
I would very much appreciate it.

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hakn Sep 4 2013, 7:17am says:

I finally got CAS legitimately and good appropriate covie style weapons with one CAS i cleared a Xenon sector well worth the price. any one have any advice for how to easily equip 100 seraph fighters within a hour or 2

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Drakenor Sep 5 2013, 3:23pm replied:

Only why i know how to quickly fit 100 identical ships is a chat mode i use that lets me close ships. other than that guess you have to do it manually for each ship.

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gblro001 Creator
gblro001 Sep 2 2013, 4:22pm says:

Hi all, to answer a few of the questions asked,
Yes there are various types of pelican in the works other than just the normal dropship, of which I will go into another time,
Cloaking, unfortunately is a difficult situation as I would very much like one for use, not only on various prowler types ships, but also covenant stealth vessels too. But as I have looked into this before, and found that the x3 engine is quite limited in this sort of modding, not saying that its impossible, just difficult and not quite have the desired effect that would suit the halo universe. To my knowledge no such mod has been created that renders the ship invisible, or stealth to the radar (which I was once told was impossible).

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hakn Sep 3 2013, 6:01am replied:

thanks for the update and good luck to you, also thanks for the mod it is awesome

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Ranger878 Aug 27 2013, 10:50pm says:

the next ship u have to realease is a transport class of some kind pelican and with that have it have a forward heavy turret and a small rear turret everyone loves the pelican

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Ranger878 Aug 27 2013, 10:51pm replied:

possibly lazor pods on the foreward wings but yeah that should be lore accurate game wise

+1 vote     reply to comment
hakn Aug 29 2013, 7:56am replied:

how bout the halo 4 pelican gunship and the halo 2/reach phantom gunship

+1 vote     reply to comment
hakn Aug 29 2013, 9:34am replied:

hey glbro are you gonna have a cloaking device because the UNSC had that capability, the UNSC Pelican "Tart Cart" had a crude cloaking device

Source: Halo books Grasslands/Thursday War

+1 vote     reply to comment
hakn Aug 29 2013, 9:41am replied:

also the ONI Prowlers and the UNSC Port Stanley

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Drakenor Aug 29 2013, 12:37pm replied:

be nice to see a clocking device usable by the UNSC tart cart and Port Stanley, but the ONI prowlers never had a clocking device, but still be cool so see them use one.

But my only concern is most mods utilize whats already in game, since there is no cloaking device like item (as far as i know at least), could it actually be implemented and used?

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hakn Aug 30 2013, 2:35pm replied:

actually oni prowlers had the same cloaking capabilities as the Stanley and some generated a "stealth field" that's what let prowlers lay mines right next to covenant fleets, this also occurred in Halo Ghosts of Onyx, but the cloak could also just make ai ignore the "cloaked" ship and that would be enough

edit: source everything i say about the prowlers is confirmed with this page

+1 vote     reply to comment
Drakenor Aug 30 2013, 3:09pm replied:

The prowlers did have a cloaking system, but basically the same stealth system the united states b-2 bombers have, its not actually a system, but rather a coating that asorbs radar and other detection methods and masks it thrust and power systems from detection from enemy ships.

The unsc tart-cart has an active system that adjusts the outer skin to "camouflage" it from targets. but it was still esencially had a passive stealth system.

The only unsc ship as far as i can find that had an "active" stealth system, is the ONI PRO-49776 , which was a specially built ONI ship of unknown classification. Was thinking of this as the stealth system you where talking about. Becasue any other stealth system would constantly be on and un able to activate.

But don't get me wrong, would love to see these ships in game and have them actually be able to hide. My only concern is how would it work and be balanced in game, since x3 really wasn't built with any stealth system or ai interactions for "stealth" targets and detection. Maybe making the Prowler class ships not read on radar and only able to LOS them, and making missiles unable to lock on to them, do in part to the stealth coating.

Know this is long, just my thoughts, i am a mixed fan, want the game to be lore correct, but still want to see some bad-*** stuff in game. But hell that's the halo universe, they kept changing it as the games progressed, so why shouldn't we?

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X3 Covenant Conflict
X3 Covenant Conflict
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