At long last a halo mod X3 terran conflict! With all ships and features from the famous halo series. Play as the heroic UNSC or join the holy ranks of the covenant, both parties will have full story lines including many sectors and planet visited in the series, all the famous ships you have always wanted to captain and the deadly weapons they hold. Disclaimer: X3 Covenant Conflict was created under Microsoft’s “Game Content Usage Rules” using assets from halo, © Microsoft Corporation.

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6 comments by gblro001 on May 5th, 2013

**Hiring a part time modeller and texturer for covenant ships and stations,If any one is interested or wants more info, just send me a message**

Hello everyone, im going to keep this short and sweet.

So straight to the point, im releasing the first set of ships of which you'll find to download at the bottom of the page, now dont get too exited, the ships are about as bare bones simple as i could get them to avoid bugs, so this means no custom turrets, no custom cockpits (except the longsword, which is buggy but does not effect game play) and the biggy, no custom weapons. the weapons turned out to be very buggy and had major compatability issues with other mods, so have been left out of this release. what i have done though, is make sure that all turrets have all weapon compatability so they can fire which ever weapons you want them to.

Essentially what we're looking at here are just xsp ship files, so very much just a taster of what this mod could be like.

There are six ships to download, three from each faction:
UNSC Halcyon cruiser:
UNSC Paris heavy frigate:
UNSC Longsword:
Covenant Assault carrier:
Covenant CCS cruiser:
Covenant Seraph:

There are a few bugs with these ships that i am aware of but these ships are the ones that seem to work consistently enough for me to allow a release.
You will need Cycrows plugin manager to install these which you can find here:

Hopefully this will give you all a good taste of what i envisage for some point in the future, and to tease you a bit more check out this video:

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Post comment Comments  (10 - 20 of 234)
Dragon492 Mar 6 2014, 7:07am says:

that awkward moment when you dock a CAS Super carrier, and instantly implode from undocking... its not suggested you ever dock at a normal stock station if you fly anything bigger than normal game cap ships.. Just... don't do it unless you have the "No colossions" turned on, and i forget if it works after you exit and restart the game.

+3 votes     reply to comment
Overkil Dec 14 2014, 5:19am replied:

On that note, fly it through jump gates very slowly at about 1ms, and just hope that nothing big is coming the other way (It doesn't jump until you get half of the ship through) or use the more costly method of jump drives.

+1 vote     reply to comment
Drakenor Mar 2 2014, 5:46am says:

Anyone heard anything, is there any progress or just no updates?

+1 vote     reply to comment
imrahil17 Dec 8 2013, 10:53pm says:

Were do I find the ships?

+1 vote     reply to comment
hakn Nov 8 2013, 7:48am says:

hey i'm back into modded x3 again which ships is recommended for a player ship paris or halcyon

+1 vote     reply to comment
Guest Nov 19 2014, 9:33pm replied:

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hakn Oct 19 2013, 7:16am says:

i haven't heard anything from this mod for a long time you still working on it glbro??

+1 vote     reply to comment
Drakenor Oct 21 2013, 12:10pm replied:

same here haven't heard any update or an status. Hope he does give a update soon, really looking forward to this mod, already love the few ships he released.

+1 vote     reply to comment
Ranger878 Sep 10 2013, 1:53am says:

do u think you could be able to modify the physics of the game to make it more like a fighter then spaceship for things like the longsword and pelican? or if possible one that u can turn on and off so people can choose when to use it ingame? the reason is i have issues flying small ships like fighters i end up strafing and i think it makes me look dumb but in the big ships i know how to fly them great if anything do u know a mod that does this already? i ask this cause i think its a cool idea and oddly this game doesnt have the "auto pilot" like some other space sims i know it was there answer to people who aere like me and cant fly a fighter worth crap.

+1 vote     reply to comment
emna5000 Sep 7 2013, 4:39pm says:

Hi all.
I'm just wondering if some one could help/tell me how to get the ships that were provided in the latest news posting, to work in X3 Albion Prelude?
If you could help me by providing a step by step how to or make the ships that are downloadable compatible with X3 AP, I would much appreciate it please,

+1 vote     reply to comment
Drakenor Sep 9 2013, 9:53am replied:

They should be AP compatible, been flying them in my AP. Do you have the X-universe plugin manager? if not you should get it and use it to add them in game. If you do, maybe you aren't clicking the manager and going play AP with it instead of the normal X3 launcher.

+1 vote     reply to comment
emna5000 Sep 10 2013, 12:18am replied:

The CCS cruiser appears fine in game except when i exit and reload the game, just a black middle silhouette appears. The Paris heavy frigate appear to work just fine in game.
as for the Halcyon light cruiser and the CAS Super Carrier, they dont appear at all , the only thing that appears when i script them in is the green brackets and nothing else.

so can you help me with this please.
I would very much appreciate it.

+1 vote     reply to comment
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X3 Covenant Conflict
X3 Covenant Conflict
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