Youtube.com to see updated videos of the mod.

Patreon.com - To support this project.

Is.gd - Paypal alternative.

Supports;
Zandronum
GZDooM
and Brutal DooM 19 or 20 - Doesn't work well without Brutal but I don't think the fix is all that difficult.

New user guide to running DooM mods:

Note: The detailed Pinky Demon has been removed for the time being I can put them in a separate download if some one wants them but it's really incomplete and to get anything worth while it'd basically be like making 30x of TJTownsend's Demon + 200 manipulations of that 30. I had begun work on the back view of the demon looking back at my files but decided to focus elsewhere on the project.


Project is still being worked on and is unfinished but pleasantly playable in its current state

Credits:

Nickelbawker - Me for this scale up and original artwork.
TJTownsend - Demon, lamp, barrel

Srg Mk. IV - many sprites and his brutal mod

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x16 Sprite Pack DooM

x16 Sprite Pack DooM

Full Version 22 comments

The file was updated today approximately 6pm. A lot of changes, not going to list them working on Imp / Weapons. Just wanted to get this version out since...

doubleDHTP

doubleDHTP

Full Version 2 comments

A compilation of 2 texture packs selecting my favorite textures it's not bug free yet. It combines zdoom's DHTP( github KuriKai DHTP) with Doomenator's...

Comments  (0 - 10 of 45)
yamilisa
yamilisa

Is there any plans to match this with Project Brutality 3.0? Would be extremely nice. Also do you plan in doing the remaining monsters?

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Nickelbawker Creator
Nickelbawker

The new GZDooM 3.0 released at the end of last month has a native x4BRZ which is really really good although upon testing it wasn't better than this addon so I think I will continue work on this wad since it still has some goodies in it. This kind of sucks though the mod will loose a lot of popularity due to the new feature although Zandronum does not yet have the feature afaik even in it's beta but I'm sure it will get it. Technically the most of mine are x16 BRZ roughly. Some such as the weapons are going to have to be x4 BRZ roughly though. It's a GPU and maybe CPU speed loss where as this add on uses more hard drive / SSD speed than the new feature but less GPU CPU.

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Nickelbawker Creator
Nickelbawker

The beta versions 2.4 and Zandronum 3 also work fine almost identical performance to the old and the newer GZDooM has more graphics options and the best built in gui. Zandronum 3 runs faster and has better looking fireballs and glows from QeffectsGL which I haven't gotten to work on GZDooM because I think part of it is built into GZDooM.

Reply Good karma+1 vote
Nickelbawker Creator
Nickelbawker

Revised the recommended settings after further testing, trying to find the fastest and best looking way in which Zandronum and GZDooM will basically animate 1080p sprites. So far Zandronum 2.1.2 is faster than GZDooM but that might be the interpolation I usually tick on or particles or who knows what going on Zandronum also looks better with the GLeffects they don't work on GZDooM. I'll test out Zandronum 3 as well soon I haven't bothered yet I do have a copy of it though.

Work progresses on the mod decently.

Reply Good karma+1 vote
mageburger069
mageburger069

Apparently your high-resolution mod actually made the game run much smoother on my 2011 laptop. Then I sat there playing and thinking "How the f*** does that work?".

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Nickelbawker Creator
Nickelbawker

I would blame sprite filtering or scaling if that's the case as the project goes on I am working on optimizing it though with pixel/vector and no semi transparent pixels.

Reply Good karma+1 vote
Nickelbawker Creator
Nickelbawker

the t.co -> update mention from twitter is now live.

Reply Good karma+1 vote
Orfenix
Orfenix

This is hot tbh

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Nickelbawker Creator
Nickelbawker

I'm pretty addicted too I just found QeffectsGL.ini and some recommended settings for Zandronum to break out of my rut it looks even more modern now. I'm also combining my favorite textures from DHTP and altDHTP into one but I'm not sure i'll be allowed to release that openly haven't asked or looked into it yet.

Reply Good karma+1 vote
Nickelbawker Creator
Nickelbawker

Another update today this one is much bigger we've reached over 2600 sprites, 194mb or so. Sure not all of them should be considered sprites but there's at least that many images in there. Were getting close to moving onto DooM II and the expansion content but Ultimate DooM isn't quite finished. A lot of ugly bugs from BD20 have been fixed such as the candle warping. This one is worth the download. I plan to resume work the next few days. Stop by my youtube: Nickelbawker or my Patreon if you want to support further development like TNT, Plutonia, Weapons and Project Brutality.

Youtube.com

Patreon.com

Is.gd - Paypal alternative, I'll setup a couple other crowd fund platforms soon.

Reply Good karma+2 votes
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Latest tweets from @nickelbawker

RT @SeanKingV: We are Live on GTAVRP with moreerino of the Mr Choppinerator Twitch.tv

Jul 22 2017

Going to stream tomorrow instead of today, RIP beta schedule.

Jun 5 2017

RT @nightybunny: My voice is hoarse and I have work I have to do off cast. Come hang with me as I try out the vodcast! T.co #twitch

Jun 2 2017

Streaming the 1.0 release day of Formula Fusion (similar to the classic Wipeout) right now Twitch.tv T.co

Jun 1 2017

How to install Gwisp emotes -For the appropriate browser- Download+Install Frankerfacez.com Download+Install Ffzap.lordmau5.com

May 30 2017

Is.gd Hopefully we can get Favela back on the Steam version of the game :D @ATVIAssist @Activision

Apr 28 2017

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