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1 comment by SSwamp_Trooper on Mar 11th, 2011

X1: Past and Future Mod

Version Beta 3.0

I have recently came back to modding X3: Terran Conflict, it must be this time of year. I was doing three projects when I left, and I have finally came back to update this one. My goal this time was to make the more stable, add more ships, improve the graphics and generally improve things.

Normally when I release a new version I would write a news post before releasing it, however at the time of releasing Beta 3.0 I knew it was not finished in any way. So I have been releasing patches nearly every day since, it is currently up to beta 3.5. I think in its current state its worth advertising it.

When I initially released beta 3.0 (March 05 11) I basically just sorted it out and tried to remember how it worked. To start of with I began bringing over features from my other mod X-Universe Modular Mod, the x-universe mod was actually designed to be an experiment of new ideas so I could incorporate them later into the X1PF mod. So I did.
The mods I brought over included the shield effects mod, directional jet texture enhancement, x2 weapons, the new version of the planet plugin, and the transparent HUD plugin.
However that was not all..

  • Created a new load screen
  • Reworked the MD Scripts
  • Reworked text files
  • Moved over to the plugin manager installation
  • Reworked some more textures.

Later on in 3.1 (March 06 11) I worked on killing bugs, first of I took out the X2 Capital ships and my custom ships as they needed more work. Next I fixed the wrong space suit cockpit problem then was to fix the IRE performance issues.

Now onto 3.2 (March 07 11), this was another bug killing patch. The patch fixed the following problems:

  • Nova A's cockpit position to far back
  • Nova A's Rear turret position incorrect
  • Re-implemented the lensflares into the mod
  • More work on the jobs file for the XBTF style map.

Patch 3.3 (March 08 11) was basically coming up with new names for ships, reworking the text files and improving the shield effect.

Patch 3.4 (March 10 11) I actually developed the mod a bit, I did some more work on the shield mod and planet textures as well as adding the x2 boron fighter ships.

Today's patch (Patch 3.5 March 11 11) I didn't get on with at all. I implemented the x2 boron TS, this ship is very animated, and I don't know if it is the newer x3 game engine that does not allow it to animate the way it should or egosoft didn't do a good job. Can not remember how it looked in x2. I also had a go at re-editing the cloud textures, my first attempt made them look like a low resolution and second attempt made them too sharp. I'm probably going to revert back to the textures I had in Beta 2.0. Other than that I edited the Centaur Corvette's lenflares so that looks abit better.




Download Multi Pack 5 Beta 3.1
Download Multi Pack 5 Beta 3.1 to Beta 3.2
Download Multi Pack 5 Beta 3.2 to Beta 3.3
Download Multi Pack 5 Beta 3.3 to Beta 3.4
Download Multi Pack 5 Beta 3.4 to Beta 3.5


X1PF Beta 3.5 Released March 10 2011
Added / Changed:
* Added x2 boron TS ship (In game, but I can't remember how good the animation was in x2. But in x3 it looks c***)
* Worked on XBTF map styling (Couple of sectors)
* Made argon m6 lensflare smaller (looks slightly better)
* Need to edit shield texture (better)
* Tried out new cloud texture (May change it back)
* Fixed xbtf message coming up even when playing a normal start (still comes up )

X1PF Beta 3.4 Released March 10 2011
Added / Changed:
* Added x2 boron fighters
* More planet texture work
* Created travelling xenon in xbtf map (needs to be tested)
* More Work to shield mod

X1PF Beta 3.3 Released March 08 2011
Added / Changed:
* More work on shield effect
* fixed x2 buster's name
* fixed space suit cockpit
* fixed x2 weapons and re-named them (gamma ones only)
* fixed turret cockpits
* fixed x2 TS's name
* fixed x2 M6's name

X1PF Beta 3.2 Released March 07 2011
Added / Changed:
* Move Nova A's Cockpit position further forward
* Fix Nova A's rear turret camera position
* Fix XBTF Style Map's start up message
* Re-add lensflares
* Fix jobs file for XBTF map

X1PF Beta 3.1 Released March 06 2011
Added / Changed:
* Removed X2 Cap ships for now
* Removed my custom ships for now
* More work to text files
* Fixed X2 IRE performance issues
* Fixed space suit cockpit problem
* Fixed load screen

X1PF Beta 3.0 Released March 05 2011
Added / Changed:
* Sorted out the mod.
* New effects.
* Re-worked HUD.
* Sorted out the text files..
* Some more texture work
* Changed to a fake patch way and using the plugin manager.
* New Load screen.
* 3.1 compatible TShips and components.
* XBTF style map should be working.
* Shield effect added.
* Fixed particle trails

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X1PF Beta 3.8 to Beta 3.9

X1PF Beta 3.8 to Beta 3.9

Apr 7, 2011 Patch 14 comments

Next patch before the next full beta version of 4.0. But this patch adds more x2 ships and weapons. I have included the argon M1 and split TL but there...

X1PF Beta 3.7 to Beta 3.8

X1PF Beta 3.7 to Beta 3.8

Apr 5, 2011 Patch 0 comments

A few fixes and new additions to the mod, for some reason the plugin manager is not liking installing my new MD files. So you need to copy and paste them...

X1PF Beta 3.6 to Beta 3.7

X1PF Beta 3.6 to Beta 3.7

Mar 25, 2011 Patch 0 comments

I spent a lot of time fixing things in this patch, most of them where to do with the MD files which are still not working correctly. You *may* not have...

X1PF 3.6 Full

X1PF 3.6 Full

Mar 22, 2011 Full Version 2 comments

As there are so many patches now I decided to release a full version for you. No need to have any other version installed for this one.

X1PF Beta 3.5 to Beta 3.6

X1PF Beta 3.5 to Beta 3.6

Mar 21, 2011 Patch 0 comments

I managed to get my custom ship in game, I was trying to do it the x2 way but it didn't like it so had to change my plans. The ship still needs work and...

X1PF Beta 3.4 to Beta 3.5

X1PF Beta 3.4 to Beta 3.5

Mar 11, 2011 Patch 0 comments

Frustrating patch this time, many thing I didn't like. However here it is, you might aswell install it as it is a patch and you need it for the next one...

Post comment Comments  (10 - 20 of 41)
Razihel Feb 14 2010, 9:16pm says:

Is this mod dead? Last update was on 07/22/09. Is this under development?

Im downloading the last beta to try it out!

+1 vote     reply to comment
SSwamp_Trooper Creator
SSwamp_Trooper Mar 1 2010, 4:00pm replied:

I haven't been working on it recently because I don't seem to have as much time as I used to. I've also lost interest in x3, so modding it seems hard.

+1 vote   reply to comment
yokozuna Sep 7 2009, 5:17am says:

What is the music used in the trailer?

+1 vote     reply to comment
SSwamp_Trooper Creator
SSwamp_Trooper Sep 7 2009, 7:42pm replied:

This one?:

+1 vote   reply to comment
SSwamp_Trooper Creator
SSwamp_Trooper Sep 22 2009, 10:57am replied:

anyway its a sound track from x3tc

+1 vote   reply to comment
SSwamp_Trooper Creator
SSwamp_Trooper Aug 27 2009, 12:57pm says:

Sorry I haven't released anything in a while been a bit busy with work. I should be continuing with it soon.

+1 vote   reply to comment
SSwamp_Trooper Creator
SSwamp_Trooper Sep 6 2009, 6:59pm replied:

Been doing a bit more to it tonight, its not being very stable atm :(. I've been writing new text for the ships descriptions and names, trying to get the new models in game and doing a bit mod to the graphics to get it more how I like it.

also i added the x2 engines to the argon ferrous:

slow going...

+1 vote   reply to comment
-[SOA]-Apollo Aug 4 2009, 9:41am says:

At least Good Work SSwamp :)

+1 vote     reply to comment
Zauron77 Jul 22 2009, 3:28pm says:

Hello! I have a question...

After I've installied this Mod, can I still enjoy the original Storyline with ur enhancements?

+1 vote     reply to comment
SSwamp_Trooper Creator
SSwamp_Trooper Jul 22 2009, 5:02pm replied:

yes, if you are starting a new game. I certainly haven't heard of any problems.

Also if you are using a save game just type X1pf_Activate as your name. Then give it a minute and it should come up with message, and new shipyards appear in the universe. X1pf_Activate is case sensitive, once the message has come up you can rename your self back to what it was.

+1 vote   reply to comment
Zauron77 Jul 22 2009, 5:21pm replied:

Thanks for the fast answer ;D

I've not even started yet, but I look forward to your little enhancements! That planet looks so fantastic! Im gonna try the original then your mod, hehe

+1 vote     reply to comment
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Released Apr 2009
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