XDM 3.0.3.3 to 3.0.3.4 patch
Nov 03, 2009 Patch 0 commentsPatch from XDM version 3.0.3.3 to 3.0.3.4 (rev. C) Half-Life 1.1.1.0+ with model transparency support and XDM3033 required! NOTE: If you plan to extract...
X-Half-Life: Deathmatch (X D M) is an Unreal Tournament-style Half-Life 1 modification. X D M features:
game types, 24 new weapons, new high-quality maps, new hi-def models, low-traffic network code*, lots of special effects that do not require hi-end hardware.
This mod has been developing since 2001! :) More info on official site and forum.
:) Official site Xwider.wtr.ru
:) Screenshots
:) Official forum (international)
:) Forum on Half-Life.ru (russian)
* Since 3030 XHL features new network game rules system approach. No more tons of per-frame and unneeded updates. Server decides what info is needed by every client and sends updates only when it changes. Some fx entities have also introduced "on-demand" client data update system. Now each connected player recieves current entity state if needed (env_rain active/turned on). Also many effects combined into single events (ev_).
◊ Also recommended for playing (friendly projects):
g-man invasion
Half-Life: Weapon Edition
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
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of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
2 comments by ~X~ on Nov 3rd, 2009 digg this super bookmark
: Deathmatch 3034Two years of silence...
...and finally, as promised! X-Half-Life: Deathmatch comes back!
For all those people who played, enjoyed and requested fixes and updates! And for others as well.
Expect many fixes, speedups and graphical improvements! Also, less cheating, more tweaking and gameplay control.
Also this time XDM was tested to run on a wide range of hardware. Ability to play on Intel Atom-based laptops confirmed. Positive. :)
Version 3.0.3.4 may probably be the last one. I'm having too much problems getting my Ph.D. qualification right now to spend time on XDM. And programming for HL1 engine has no perspectives either. But feel free to request bugfixes.
NEW! feature included - constantly-sucking-black-hole-generating-Kazaana!(tm)-style-gravity grenade. :)
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See other screenshots in this gallery
If some people concerned, YES, I made plasma ball weapon, but since I've got no model, It wasn't implemented. Yup. (
For those folks who didn't know: XDM is an Unreal/UT-style HL mod with tons of familiar stuff and THAT familiar atmosphere. )
XDM continued where VALVe stopped. XHL provides extended features, effects and principles with FULL BACKWARD COMPATIBILITY. No kidding. XHL pushes HL engine to its limits.
DOWNLOAD HERE:
ModDB download page or
X-Half-Life Deathmatch 3.0.3.4 patch (official site)
Read further for INSTALLATION and PROBLEM salvation INSTRUCTIONS! (links for previous versions included)
Oh, and by the way... It's been 8 years already! Let's drink together at this newyear for XDM and the game development industry! :D
Thanks everyone. See ya.
Here goes the yummy changelog...
3.0.3.4
Changes/Additions:
------------------
Added:
> mp_endgamedamage - can players be hurt after the match has ended? (allowing this MAY change score results after the end of game!)
> mp_teambalance, mp_teamchange, mp_teamchangekill vars for better game control.
> Players carrying flammable ammo will explode if gibbed! >:D (mp_playerexplode)
> Ability to create universal (any team) capture zones for CTF! (set 'team' to 0)
> Server event logging (DOM,CTF)
> Turrets and tanks new fire modes (bullet types: light, flame, plasma)
Improved:
> Tele.. er... gravity grenades.
> UI graphics.
> Player death animations.
> Anti-cheating: players are not allowed to change team colors on model in teamplay.
> Dropped flags now can take damage and be destroyed by world objects.
> Network code slightly modified (rain effect).
> Improved some beam/bullet effects.
> More realistic werapon_357 screen shake effects (also depends on fire mode).
> Significantly reduced CPU usage.
> Flashlight state gets saved and restored properly.
> Weapon code slightly rewritten.
> Satchel charges now use reliable control mechanism and display activated charges count.
> Telegrenades affect satchels and tripmines too.
> Total ass-kicking client-side code optimization!
> Added a mechanism that (hopefully) will decrease "no free edicts" crashes in multiplayer games.
Fixed:
> Hands colors - models (v_ textures) and some more network code.
> Players were unable to capture flags after picking up dropped flags in CTF.
> Monsters gib count did't save.
> CountPlayers() always returned maxplayers.
> Incorrect death notices.
Changed:
> Distribution license (recieved some complains)
> Some more code moved to client side.
> Removed a bunch of cheats.
> Poison grenades behaviour: larger radius in open air, but lasts longer under water
PS: If someone somehow someday will want a dedicated server, I'll be glad to set it up. But... first, explain to me how to compile server DLLs with GCC for Linux. (^_^)\
INSTALLATION INSTRUCTION:
As good old non-Steam Half-Life - download latest FULL major version package:
* XDM 3.0.3.0 FULL (FilePlanet mirror) (VGpro mirror) (PlanetMirror mirror)
And ALL corresponding patches:
* XDM 3.0.3.0 to 3.0.3.1
* XDM 3.0.3.1 to 3.0.3.2
* XDM 3.0.3.2 to 3.0.3.3
* XDM 3.0.3.3 to 3.0.3.4
(may also be available at ModDB)
If you're having PROBLEMS:
1) make sure you have downloaded the whole version chain (3.0.3.x) packages
2) make sure files were not damaged: you can open any package in WinRAR archiver and use "Test archived files" command (Alt+T). If errors occurred, you can try to Repair (Alt+R) this archive or, if nothing helps, download it again.
3) make sure you have installed all packages in proper order and in the same location (and let installers overwrite files)!
4) make sure you are using one of required versions of Half-Life
(^_^)/
Patch from XDM version 3.0.3.3 to 3.0.3.4 (rev. C) Half-Life 1.1.1.0+ with model transparency support and XDM3033 required! NOTE: If you plan to extract...
Patch from XDM version 3.0.3.2 to 3.0.3.3 Half-Life 1.1.1.0+ with model transparency support and XDM3032 required!
X-Half-Life: Deathmatch patch from version 3.0.3.1 to version 3.0.3.2. Requires Half-Life 1.1.1.0+ with model transparency support and XD XDM 3031 installed...
X-Half-Life: Deathmatch patch from version 3.0.3.0 to version 3.0.3.1. Requires Half-Life 1.1.1.0+ with model transparency support and XDM 3030 installed...
X-Half-Life: Deathmatch version 3.0.3.0 (full) SFX RAR installer
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Oh my...
Even after I said it will be the last release, still there's something to be fixed and added.
The patch is upcoming, yes. VERY cool Steam-UI will be included. Gameplay improvements will be there too.
*barney/aintscared.wav*
looks cool
tracking
I am a new member who is new to modding and love the mods that other people including you have created. I so congradulate you on your hard earned work you put.
Your game mod is so cool based on the pictures I have seen.
The real problem when I install the mod is the error message it shows.
When extracting the file from winrar 3.8 file extractor it shows that it needs XDM3030.r00 volume to complete the process. When starting the mod in multiplayer it requests for u1.wad file. Even though I have installed the patches it still askes for u1.wad.
Sorry for beeing late, piggy4.
The u1.wad you mentioned is included in XDM3033 FULL package. Please install if first, and make sure nothing fails. Only then you can install all later patches. (read installation instructions for more detailed info)
Half Life Weapon Edition is WAY better than this! It has more weapons more models for the player and cool gamestartup music and screen!
Why is this "GPL"?
You can't GPL this, as the Half-Life source code is under copyright by Valve. It would be up to THEM to GPL it, not you.
So technically this mod is a gpl violation and also a blizzard eula violation (they really don't take that lightly)
plus ew redundant uncreative traceline weapons, personal configs resetting (i.e. music is always enabled and at max volume), dumb bots i can't turn off, and no one really plays it (it has the same name of another XDM mod too)
and music from unreal tournament
dumb dumb dumb.
lol
This mod IS supposed to be an UT-style mod to begin with.
Bots are HPB bots just adapted to use XDM weapons, nothing more. They were added FOR TESTING PURPOSE ONLY but many people insisted botmatch should be enabled initially.
Well, I don't really mind about GPL/VALVe/id/FMOD/whatever_else_is_used_in_there license terms since they're all have many differences and it would be a real brainpain to write terms to satisfy them all at the same time. Since I don't use this mod to gain any material profit and don't demonstrate any originally closed sources, that's fine with me. End of story.
2 GasMaskGuy:
HLWE is a very different mod (made by a friend of mine with a little cooperation by the way), it DOES have lots of weapons (much of them are MP5's clones) but It's not dedicated to provide original game style and familiar UT atmosphere.
I cannot include much player models since
a) they are huge,
b) I must contact their authors,
c) most players already have hundreds of them
d) XDM (unlike CS, Sven CoOp) is fully compatible with standard Half-Life player models.
If you judge a game by its start-up screen and music, XDM is not for you.
I, personally, prefer silent and nice WON interface. Steam sucks, yeah.
----
*sigh*
I've finished working on the final release (optimization and bugfixes). But too busy to upload it and make all announcements (and its testing still continues).
Интересно, вот я не мог понять, почиму серваки XDM и этот XDM отличаются? На запрос: "XDM" тут был тока этот мод, оказывается их 2 штука с 1 названием.
Eng: XTreme Deathmatch and X-Half-Life Deathmatch = XDM and XDM LOL!
hey all,
I got this to work easily...but it isnt that fun to me...so yea...and yes I have the steam version of HL1...it is real easy to get it to work with steam version...
---Stixsmaster
not work!!!