GENERAL INFO-------------------

This is a Mod / Total conversion project based on the very popular megaman X and rockman series games. It is being developed to play using the Q3 engine, but has been heavily modified to include many new, exciting features. There has been alot of planning and design originality implemented into the gameplay already. Things like: Fully Customized character models and animations, 5 playable characters, Over 40+ weapons and attacks, A functioing Upgrade system with a list of player modifications, Custom Music and sounds, new levels, menu system and more. By the time the project is finished we want to see finished things like: Custom Designed Saber System for melee fighters, New item entities, Special FX's like dynamic lighting and an interactive environment, New music tracks, A working Ride Armour system with a basket full of other awsome game modes to play online.

Alot of work has been focused into creating a similar gameplay system based on the original games and incorporating it into the Quake 3 3D subspace. It will be a very diverse and creative universe once all is finished.

GAMEPLAY--------------------------------

X-Buster will be available free as an online multiplayer platform and will include some intresting gameplay modes to test, train and master your skills as your favorite Mega Man character. Its not just primarily about destorying your opponant, in X-Buster, you will have to learn to play with strategy and use the custom upgrade system to enchance your players abilities in Combat, Mouvement, and Player Essentials like Health, Energy, and Special Functions. Some upgrades are required if you want to reach certain areas of the level or to benifit you during combat, you decide which style suits you and devlop through the match.

There are 4 character classes in this game and the characters are grouped into them based on their fighting style and personal attributes. I really can't list all of their differences, but you will be happy to know that each class will include their own set of custom attacks/weapons. The Melee class will be setup with powerful melee attacks which can be combined for deadly combos. (sabers)

CLASSES:

1 - Charge: Characters like Mega Man X who can charge energy and fire larger projectiles.

2 - Rapid : Characters like Forte, who can fire successive projectile blasts.

3 - Buster: Characters like Reg Mega Man who rely on a smaller version of the X-Buster.

4 - Melee: Characters like Zero, who fight with a light saber.

This is a very basic outline of the classes atm, but I can tell you..there is a nice variety of features for each and work is still being done to extend the possibilities we wish to see working.

LEVELS----------------------------------

Anyone who has played through any of the Mega Man games can expect to see some very interesting design concepts and functionality. The challenge of recreating these levels into the quake 3 structure map is definately what were hoping for in X-Buster. You will see areas in the map with special items, but unable to reach them because you do not have a certain upgrade, you will see areas that of high resource and wish to remain there to protect it and resupply.

HISTORY--------------------------

X-Buster is actually an ongoing developemt project started somtime 6 years ago. Through those years we have had many things happen that almost canceled production and ended our game, but as fate would have it, we persisted and have all come along way. The X-B you see today from the ingame pics and current media was created by only a few very talented members, 5 to be exact, with the help from alot of people, for support, direction, advise and other relative things.

TEAM----------------------------------

Of who has worked and contributed to the development and eventual production release.

DonX - Artistic design and game development 2000 - 06
Par - A.k.a Subliminal Genisis, web page design, co founder and team lead 2000-05
Shinster - A.k.a Code ninja joined december of 2003 - 05. Designed flexible game structure.
killstheweak - Current game coder, joined august 06, has helped revise XB build, added new.
Angst - Helped develop and assist in game structure and design during 2003 - 05.
Dumbnut - Joined on as code programmer, helped produce alpha build 2003 - 04.
Haroon - A.k.a FF musicDJ, sfx and music contribution (2-3 songs) 2001 - 04.
DJ Regression - sfx and music contribution (1 song) 2001 - 05.
Eclipse - Model contribution back 2003 I believe.
Xan - Level design back in 2003-04, 1 finished level.

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0 comments by DonX on Nov 22nd, 2004 digg this super bookmark


Hey dudes...We havnt said anything for awhile around here at moddb. I just want to say that the site hasnt been accessable for atleast a month now, somthing is happening at gamespy so we havnt recieved notice for ftp access. Although are progress is going slow, we are stil l developing somwhat. The latest thing that has been implemented is zero with fully functioing head animations. We actually made the hair its own seperate entity which links to the head model using a tag . Its the only way we could have done it without leading into other more arduous problems. Ive been making ingame clips too of actualy gameplay, which I hope to upload and preview somtime soon. So, thanks for caring and hope everyone is living in peace and good givings.

DonX

" A man is not judged by his failures, but by his lack of efforts." - St Luke

Comments  (20 - 30 of 150)
maverickelite
maverickelite Mar 9 2007, 10:33pm says:

is the demo supposed to work with a Mac? i have downloaded it, and it doesn't work...

+1 vote     reply to comment
killstheweak
killstheweak Dec 17 2006, 3:13pm says:

Soon very soon, watch the forums for the first release.

Xbuster.planetquake.gamespy.com

+1 vote     reply to comment
Reuben
Reuben Dec 14 2006, 12:15pm says:

when will the game be playable? this game looks so awesome and i want to play it.

+1 vote     reply to comment
maverickelite
maverickelite Nov 30 2006, 4:35pm says:

wow, the maps look awesome. keep up the pace and this will be done in no time

+1 vote     reply to comment
-=Scope=-
-=Scope=- Oct 26 2006, 1:40pm says:

keep up the good work donx, right now i am grounded from the computer but before i was grounded i definetly got better at modelling :) but it looks good, i hope you can finish this soon

+1 vote     reply to comment
imkongkong
imkongkong Oct 23 2006, 9:58pm says:

just want to say very awesome job on this project ^^ i especially love the shaders and models and effects implented.. can't wait to try zero!

+1 vote     reply to comment
DonX
DonX Oct 23 2006, 9:55pm says:

It could be both, as long as it's all compatabile with eachother. Very annoying not being able to connect to a server running a different OS.

+1 vote     reply to comment
maverickelite
maverickelite Oct 23 2006, 6:07pm says:

maybe you guys could do both. standalone for windows, mod for macs.

+1 vote     reply to comment
maverickelite
maverickelite Apr 28 2007, 11:40am says:

not all mods work, but most do

+1 vote     reply to comment
MeGa_BaSTaRD
MeGa_BaSTaRD Oct 19 2006, 12:57pm says:

I think they will go stand alone. ;)
And if they don't, Quake 3 costs nothing these days hehe.

+1 vote     reply to comment
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Icon
Quake III Arena Icon
Platform
PC
Developed By
Par
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Official Page
Planetquake.com
Release Date
Released Aug 25, 2007
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9.8

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Style
Genre
First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
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Last Update
1 year ago
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