WWquake - World War Quake
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This is a half-realistic modification to Quake1. It brings you to year 1940, and it gives you a chance to discover Hitler's uber top secret plans to make a ultimate soldier (not really :) but it (maybe) will be the story of the single player episode)
Features
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-8 mind blowin' weapons with a realistic kickback system (thanks to my brother, macvek):
Knife, Colt m1911a, MP40, StG44, MG42, Garand, Stielhandgranate, Panzershreck...
- new/modified enemies:
Axis Soldier (replaces the grunt) - an regular soldier armed with an mp40
Allied Soldier (monster_npc) - like above, just armed with an stg44, and he helps YOU.
Axis Officer (replaces the enforcer) - a more powerful soldier armed with a rifle, lookout for him...
- and many OTHER enemies...
- strafing enemies/friendlies!!
- miscelaneous entites! (entity_tree, entity_lantern, entity_deadsoldier1, entity_deadsoldier2)
- realistic ! (3 shots from a mp40 can kill you)
- muzzleflashes, decals, bulletcases etc.
- Frikbots X (thanks to Cheapalert for implementation)
- reloading system!
- more gore!!!!
- some minor modifications to make game more realistic (lower accuracy when you run, bullet ricochet sounds, no shooting underwater etc.)
known bugs:
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- doesn't run on glquake
- fixed the muzzleflash misplacement
- fixed the non-shooting bots
credits to:
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Macvek - The Rozrzutmaker aka. kickback maker :P
MaNiAc (miket@inside3d.com) - blood splats on walls code
Road To Castle Wolfenstein - some awesome sounds
Medevile aka. Storm The Castle (http://www.moddb.com/mods/medevile) - gargoyle model, few sounds
WW2 Quake (http://www.moddb.com/mods/ww2-quake) - colt model, garand model, mp40 model
Duke Nukem Demonax Project (don't remember the site adress:P) - few parts of the HUD
Xwar - decals, blood sprite, bullethole sprite
ID Software - for creation of quake1!!!!!:D
and many other people...
1 comment by Baart on Jan 24th, 2004 digg this super bookmark
i need to correct few bugs and to complete the playermodel... and then i will release wwquake:D
i will use few of CloseQuake/WW2 quake models in this release (colt,mp40,garand,panzerfaust), and they are going to be used as soon as i will make them on myself:P(there are proper credits etc.:) )
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im modding it now actively again, just wait to see my new thingies:D
also krycha will help me with all the 2d crap, the hud etc. :D
i see.. hmmm, anything new ?! lol :P
also i got a
-uzi model
-mp5 model
-mp5k model
....
this is a world war mod :P:P
www.geocities.com/chrisp_lair
go there for some new models/sounds/mods/code_for_mods/..
theres already alot up there and im adding new stuff soon
just gimme credit for stuff if ya wanna use it!
the mp40 rox when looking at it in qme (i think thats what its in) but when in first person it looks very choppy.. the crosshair is broken and its positioned too much to right.. to show off the side of guns, slightly rotate it towards the player instead of too much straight..
also i got a
-uzi model
-mp5 model
-mp5k model
-pistol model
-usp tactical model
-newer knife model (positioned for rightys)
-ak74 model
-benelli shotgun model
-sniper model
-sniper model (diff hand on rightys)
-molotov coctail (bud light bottle with flame coming off of it ; ) )
sorry im a lefty so when i make v_weps i always put them in my left hand
if u need em or need pics of em ill give em to ya.
err what do you mean? :S
/in game mp40 me h8s...
/fixes thee shall.. right? riiiight??
what about i host a site with all da models i gots so youses can sees thems okies? ?
well actually i think the toughest part of getting the mod to work is to set everything up to be organised.. such as code in src folder.. progs in progs.. all names correlate to the true model.. blah blah blah? if u follow thses simple steps you can pop this mod out faster than--- well ok lets not get into thses things.. :flame:
im not giving up, i have just halted the progress a bit :P
my subject says it all...