WWquake - World War Quake -------------------------------------------------- This is a half-realistic modification to Quake1. It brings you to year 1940, and it gives you a chance to discover Hitler's uber top secret plans to make a ultimate soldier (not really :) but it (maybe) will be the story of the single player episode) Features ------------------ -8 mind blowin' weapons with a realistic kickback system (thanks to my brother, macvek): Knife, Colt m1911a, MP40, StG44, MG42, Garand, Stielhandgranate, Panzershreck... - new/modified enemies: Axis Soldier (replaces the grunt) - an regular soldier armed with an mp40 Allied Soldier (monster_npc) - like above, just armed with an stg44, and he helps YOU. Axis Officer (replaces the enforcer) - a more powerful soldier armed with a rifle, lookout for him... - and many OTHER enemies... - strafing enemies/friendlies!! - miscelaneous entites! (entity_tree, entity_lantern, entity_deadsoldier1, entity_deadsoldier2) - realistic ! (3 shots...

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Comments
leilei
leilei Apr 30 2004, 1:58pm says:

rtlight?

+1 vote     reply to comment
Baart
Baart Apr 30 2004, 2:01pm says:

what is this rtlight thing? im using the normal vis, qbsp and light:P

+1 vote     reply to comment
deathmedic3rd
deathmedic3rd Apr 30 2004, 4:16pm says:

rtlight is a collection of *.rtlight files that change all the dynamic lights in quake so darkplaces and other quake engines can have coloured dynamic lighting :D

oh nice hieght map btw.. i think :)

+1 vote     reply to comment
Sajt
Sajt May 1 2004, 11:01pm says:

.lit is for coloured lighting
.rtlight is for stencil shadowing

+1 vote     reply to comment
Sajt
Sajt May 28 2004, 9:30pm says:

Or was it .lights? Perhaps the world will ever know

+1 vote     reply to comment
Tei
Tei Dec 25 2004, 7:54am says:

Telejano support real heighfield maps with float scale (not practical size limits)

+1 vote     reply to comment
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Description

/me loves gensurf 1.9

/me hates the compiling tools
(the map is not vised or lighted because of
insane amount of time needed O_o)

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Date
Apr 30th, 2004
By
Baart
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