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THE MOD IS NOT UNDER FULL DEVELOPMENT ANYMORE due to lack of time, qc capabilities and no engine coding experience . Anyone interested in following this mod is free to try. i will answer any questions about the code and models on my email mgxflores(AT)hotmail.com thanks to all the people that downloaded this,and to all the quake and moddb community. This is my first mod attemp, its old and the source is based on the tomaz mod. buggy many things doesnt work, etc. the idea with this mod was to make a sort of Close Combat but also be in the battle as a soldier, but i dind got too far. at this stage it's mostly a weapon mod; the version uploaded has six modified guns; a m1911 colt automatic pistol, m1 carabine , thompson submachinegun, m1 garand , mark II grenade, and a bazooka. has "realistic" ballistics, sounds taken from Close Combat, locational damage. bullet should now make sounds when go near the player. has a accuracy sistem; based on movement and times and power of the...

Report RSS another patch II

Made a new patch, doesnt got too much: Now your rotation speed affects presicion. Took out tracer shots from garand (dont think they had tracers); bullets can be seen now, i may add more alpha and make them darker on the next patch. Bullets bounce if are shot on the right direction. Added some bullets

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Made a new patch, doesnt got too much:

Now your rotation speed affects presicion.
Took out tracer shots from garand (dont think they had tracers); bullets can be seen now, i may add more alpha and make them darker on the next patch.
Bullets bounce if are shot on the right direction.
Added some bullets sounds and two maps to test them (may be bugs or not working properly) . i wish some engine had a better collision detection (something like SOF) and a movetype no_clip that detects when it hit something (but its not stopped by it). I think a doppler effect for sounds could be very nice and useful too.
If anyone knows where i can find some better sounds for the bullets please, let me know. i need some sounds of supersonic and subsonic bullets passing near and ricochet sounds (ricochets flying not hitting walls). At the moment im using some sounds from jballou's FBI and Microsoft Close Combat for the flying bullets and so.

PS: I may not update this page in some time, i got my finals in a couple of days.

thanks everyone! :)

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