The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
THE MOD IS NOT UNDER FULL DEVELOPMENT ANYMORE
due to lack of time, qc capabilities and no engine coding experience . Anyone interested in following this mod is free to try. i will answer any questions about the code and models on my email mgxflores(AT)hotmail.com
thanks to all the people that downloaded this,and to all the quake and moddb community.
This is my first mod attemp, its old and the source is based on the tomaz mod. buggy many things doesnt work, etc.
the idea with this mod was to make a sort of Close Combat but also be in the battle as a soldier, but i dind got too far.
at this stage it's mostly a weapon mod; the version uploaded has six modified guns; a m1911 colt automatic pistol, m1 carabine , thompson submachinegun, m1 garand , mark II grenade, and a bazooka.
has "realistic" ballistics, sounds taken from Close Combat, locational damage.
bullet should now make sounds when go near the player.
has a accuracy sistem; based on movement and times and power of the weapons.
i may redo it basing its source on more suitables mods like navyseals when i have some time.
Not so buggy now! :)
not tested on multiplayer but i think it should (has frikbots, they play but have a tendency to stick with the colt and sometimes they dont reload)
I have been working again on my old "realistic" mod for Quake 1. Made important changes, so you should download it!
Please feedback and questions will be apreciated!
Made a new patch, doesnt got too much: Now your rotation speed affects presicion. Took out tracer shots from garand (dont think they had tracers); bullets...
I have uploaded a new version; the zip has the entire mod so no need to download anything else! :) i have changed the sounds to mono so they work ok on...
i already changed all the sounds to monmo so can be heard in soft quake and others. i will upload then in the next patch!
Fixed lots of things from the last patch; a grenade bug , lots of code etc watch for new bugs! enyoy!
you may find the alpha somewhere in this thread:
Forums.inside3d.com
almost dead...
im working on a slight deiffent idea but almost from scratch. its about anti tank infantry
ITs dead.. may it rest in peace..
Badass mod :D
Sure just mail me and tell me what you want, i can model but im not fond of of skinning/animating. i was working with some new models for this mod, carni was going to skin/ animate them, may be he could help with that
:O
machi youre an awesome quake1 modeler, you could help me up a bit with wwquake :O
need to make the armor helmets and make hand grenades kill everything :devious:
ahhh forgot:
does anyone knoww if the sound system (read bullet going near you) works ok?
if someones has ways of making things better etc yust tell me cause this mod aint being updated because i dont know waht more to put in it
ahh i need better explosion sprites (bigger) and smoke sprites
thanks to all !!!!
well right now we need to model:
colt *
m1 carbine
thommy
garand*
bazzoka
spingfield 1903?
colt and garand wireframes are done ill get to the skin frames in some time we need to model sprinfield from scratch
send me a list of what you need modelled :|