WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

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2.0 Era specific headgear Discushandgranate M1915 German and British trenchclubs
Blog RSS Feed Report abuse Latest News: The 11th of November - Remembrance Day

1 comment by ashton93 on Nov 11th, 2014

The 11th of November is a date which holds many names. Remembrance Day, Armistice Day and Veterans Day, all depending on what part of the world you live in. Common for all of these names though, is what the 11th of November actually represents; honouring the fallen soldiers that fell bravely during wartime.

Because of the close connection the 11th of November has with the First World War, we in the WW1: Source Dev Team simply won’t let this day go without posting an update like this one for everyone to read. We feel it’s very important, almost like a duty to mark this day in a special way. While we haven’t really got a whole lot to show for you people out there today regarding the project, we feel it’s a good opportunity to pop in and say that work is still going at a steady space. We are all people with real lives and often minimal time for the project, which results in a rather slow pace at times. However this does not mean the project is at a standstill – or even worse, dead in any way. We’re simply a rather slow bunch. We can promise you however, that the long wait will be worth it in the end. In the latest months our new coder Graeme has been doing steady work for us in the coding-department, the last real obstacle before we can begin to really push out our updates more frequently. Bullet ballistics is tied in, realistic motion of the players and many other things are already in the game. There is still a lot of basic functionality to be nailed down though, but we suspect this will go pretty smooth the following weeks from here.

We have decided to open a public Steam group for any fans out there wanting to catch up on the smaller parts of the development of 2.0; we call it the “2.0 Development insight group” where you can expect to find smaller media, announcements and information regarding the development of 2.0 than we show off on sites like MoDDb. It’s basically a development blog with all different sorts of
information. Check it out, it’s rather empty at the moment as it was created today but you could always start a discussion or simply start to follow the group. The more members, the better!

Click this image to access the Steam page

We would like to thank you for reading this little update and hope that you hang in there for more information and media later on.

Don’t forget the most important part of this day; remembering and honouring the fallen.

Lest We Forget

The WW1: Source Development team

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WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Sep 17, 2010 Full Version 67 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Feb 28, 2010 Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Feb 12, 2010 Full Version 21 comments

Download for Beta 1 of WWI Source..........................................

Post comment Comments  (1320 - 1330 of 1,511)
iGuy Dec 14 2009, 4:51pm says:

I think your animations need more work the bolt animations feels all wrong and you should put more than one hand on the pistol

0 votes     reply to comment
sol09 Creator
sol09 Dec 14 2009, 5:05pm replied:

If you cared to read any of the news posts you'll see we do NOT have a full time animator and are currently searching for one. Everything is a WIP and once we get a full time animator most of this stuff will be redone. Please get in contact if you can help.

+3 votes   reply to comment
FuzzyMcDoodle Dec 14 2009, 2:37pm says:

Some things I don't understand about the new video...

Why is it that people are running around. WW1 was about the trenches. You stayed in your trench, fired at the attackers, then when they retreated, you ran towards them. It just looks too open and everyone running around...

And the trenches... First I thought they were hills but those are the trenches. They're freakin' huge! Trenches were really, really small. Are you sure you have your research right?

All bad things aside, it is coming along nicely.

+2 votes     reply to comment
RustySpannerz Dec 14 2009, 5:45pm replied:

Yeah, I think the mapping could be worked on, but everything else looks really good!

+1 vote     reply to comment
sol09 Creator
sol09 Dec 14 2009, 3:37pm replied:

1.In real ww1 months upon months were spent sitting in trenches doing **** all. It does NOT make an interesting mod. The style of battle you talked about can be employed when you own your own ww1s server but there is nothing hard coded forcing that.
2. Not all trenches -- take a look at some images of the Paschendaele battlefield.

+1 vote   reply to comment
cm7900 Dec 14 2009, 2:08pm says:

Great progress.

+1 vote     reply to comment
HAILCOMMUNISM Dec 7 2009, 12:43pm says:

@sin of chaos

its going to be a lot harder to go rambo with a bolt action rifle,so im betting that teamwork will involve a lot of coordinating fire.

mad minute, anyone?

+2 votes     reply to comment
wickit Dec 12 2009, 7:05am replied:

rambo mode will not work at all on this !! :)

+1 vote     reply to comment
sol09 Creator
sol09 Nov 28 2009, 8:12pm replied:

Cheers for the history lesson but as with any mod -- it will not be 100% realistic to how the battles were really fought, but a representation within the limitations of a HL2 mod. Obviously server admins will have the ability to enforce their own restrictions on attacking and defending but nothing in the actual code will "Force" you to play by any rules.

+1 vote   reply to comment
sin0fchaos Dec 4 2009, 9:30pm replied:

Hey dont you play bg2
22nd Clan?

+1 vote     reply to comment
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Released Feb 9, 2010
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542 votes submitted.

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Highest Rated (9 agree) 7/10

no servers :/

Jun 27 2011, 11:48am by gamefreak42

Lowest Rated (3 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010, 8:48am by Petzi

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