WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

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Blog RSS Feed Report abuse Latest News: Christmas update - Going in-depth: Artillery in 2.0

17 comments by ashton93 on Dec 23rd, 2014

Artillery was the main cause of battlefield injuries and deaths during The First World War. In fact over half of the battlefield injuries on the frontlines happened because of shellfire, whether it was a stray round or a massive barrage before a large attack. Both the Germans and the British were known for using artillery to weaken up defenses in the enemy lines before a large-scale attack occurred; sometimes several million rounds of artillery-fire were fired in hope of softening up the enemy, with mixed results. Artillery was truly the weapon that the soldiers in the trenches feared the most, seeing as it could hit you at any given time without any warning.

As the war went on, scientists and arms-manufacturers looked at other ways in order to make artillery even more deadly. Experiences from the front in 1915 had shown that gas attacks were largely effective against massed enemy troops, but there were issues when it came to actually deploying the gas. Wind-direction would often cause the gas to drift in the wrong directions, and gas could very often be seen by the enemy before it hit them, making it easier for them to prepare for what was about to come. The solution to this “problem” was to pack gas inside artillery-shells. Gas could now hit the enemy right in their trenches without any warning, and the weapon got a whole lot deadlier.

Seeing as both artillery and artillery gas-attacks were very dangerous, feared and powerful weapons in the First World War, we want to portray them that way in WW1: Source too. This is how we have changed the actual artillery-mechanic from 1.13b.

Previously the officer had the opportunity to send 3 artillery strikes in a life, and whether he chose normal artillery or gas was his own choice. This mechanic made the artillery more of an annoyance than a fearful weapon seeing as it struck so often. To change this up in 2.0 we have reworked the system. The officer is still the one in charge of sending artillery-strikes with his trusty binoculars
or telescope, depending on what team you’re on.

Each team now has an “artillery-timer” (which can be changed via a console command) of a default of 5 minutes (meaning there is a cooldown of 5 minutes between each barrage). This means each team can send one barrage every 5 minutes, and you can still choose between normal artillery and gas. An artillery-strike is now marked with a small flare on the ground, giving both the sending team and “receiving” team an indication of where a strike will hit. The Germans have a red flare, while the British have a blue flare. As the flare dies down, you will hear the actual guns roar in the background, and then the barrage hits with large force. The barrage is mightier than it was in 1.13b. It is more concentrated, has a larger explosive force and with the addition of our ballistics, shrapnel now gets sent flying all over the map. Our particle effects makes the artillery an awesome but scary sight, they were produced by the kind contributor Valdis “Vman” Matas.

Gas attacks are now more dangerous, as it takes longer for you to get your mask on, and the hit detection for the actual gas has been improved from 1.13b. Fighting with your mask on is not something you want to do at all; it might actually be wiser to retreat. This makes artillery not only an offensive weapon, but also a defensive one. A team can block off an area for the map to prevent the enemy team from reaching it with full effect.

We mentioned ballistics, this changes our artillery drastically. The artillery is now a much more powerful weapon with much more reach, but seeing as it’s such a situational, powerful and random weapon (when it comes to the shrapnel) it should be used sparingly. Artillery and gas have their own unique shrapnel-trajectories too; normal artillery has a much more level trajectory, and the shrapnel reaches further. Gas however has a more vertical trajectory and a shorter one, making it harder to cut down infantry with it. You might find yourself unlucky, so it’s often better to take cover than to watch the strike happen. (The red lines show where the shrapnel is going in the following pictures)

Thank you for reading through this, and we hope you found it interesting! Until next time, take care, have a nice Christmas and a happy new year!

The WW1: Source Development team

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WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Sep 17, 2010 Full Version 68 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Feb 28, 2010 Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Feb 12, 2010 Full Version 21 comments

Download for Beta 1 of WWI Source..........................................

Post comment Comments  (1320 - 1330 of 1,533)
Crighton Dec 27 2009, 2:00am says:

are you faucking idiot Fuzz ? first off treches their were a large variety i mean goddamn stop being so critial. also i would love to state the fact that THE DIDNT LINE BATTLE, bit earlier my friend also the main thing you idiots need to realise it. THIS IS A GAME MENT TO BE PLAYED FOR TO BE FUN, IF YOU WANT REAL THEN GO OUT SIDE DIG AHOLE AND SHOOT AT PEOPLE!!!

+1 vote     reply to comment
sin0fchaos Jan 26 2010, 10:29pm replied:

You have to realize, that a lot of people like a certain amount of realism in their games.
I know that the team will do that. And thats why I take back everything I said

+1 vote     reply to comment
sin0fchaos Dec 25 2009, 4:01pm says:

I have been looking at some of your screens again.
Some of the trenches really look accurate, but some look like craters

+1 vote     reply to comment
FuzzyMcDoodle Dec 24 2009, 6:48pm says:


"2. Not all trenches -- take a look at some images of the Paschendaele battlefield."

I'm sorry but those large things you thought are trenches are craters from artillery that the soldiers seeked refuge in. The trenches at Passchendaele are still as small as the others.

For reference: 3.bp.blogspot.com

You can barley walk past another person...

As for not being able to do proper WW1 battles, I understand. I guess you will have to encourage servers to set-up proper line battles.

+1 vote     reply to comment
HounderKnight Dec 24 2009, 11:44pm replied:

People should stop complaining about the trenches. They've only provided footage taken from a single map, and already people are passing judgment. The team openly acknowledged that the map shown in the video isn't a trench map. And even so, how many well-dug and fortified trenches do all of you guys expect to see in section of the front where artillery is constantly pounding and an offensive is raging on over? (Talking about the map in the alpha video, specifically)

+1 vote     reply to comment
sol09 Creator
sol09 Dec 24 2009, 7:21pm replied:

Look out for some other maps with trenches in the style your talking about.
Wtf has line battles got to do with anything? WW1S =/= BG2

+2 votes   reply to comment
Stugs Dec 24 2009, 4:10pm says:

I imagined the trenches being cramped and crappy looking, along with wooden planked and logs holding the sides and bottom of the trenches.Along with barbed wire.

+1 vote     reply to comment
Killi101 Dec 26 2009, 6:25am replied:

well think about it after so much bombardment i doubt the trenches would keep their square shape so i think the team has done a great job of making them, keep up the good work guys!

+1 vote     reply to comment
marksman52 Dec 24 2009, 12:23pm says:

great explosions but it'd be better if the trenches and bunkers were actually trenches and bunkers and also it'd be really sweet if you made it when you ran on the mud you moved slower rather than running on the pallets this would add a great sense of realism also merry Christmas

+1 vote     reply to comment
nadeboy Dec 22 2009, 3:04pm says:

This looks really nice, I'm tracking/voting.

+1 vote     reply to comment
wickit Dec 24 2009, 11:38am replied:

Thanks for voting

+1 vote     reply to comment
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Released Feb 9, 2010
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Highest Rated (9 agree) 7/10

no servers :/

Jun 27 2011, 11:48am by gamefreak42

Lowest Rated (3 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010, 8:48am by Petzi

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