WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

Image RSS Feed Latest Screens
2.0 Era specific headgear Discushandgranate M1915 German and British trenchclubs
Blog RSS Feed Post news Report abuse Latest News: Christmas update - Going in-depth: Artillery in 2.0

17 comments by ashton93 on Dec 23rd, 2014

Artillery was the main cause of battlefield injuries and deaths during The First World War. In fact over half of the battlefield injuries on the frontlines happened because of shellfire, whether it was a stray round or a massive barrage before a large attack. Both the Germans and the British were known for using artillery to weaken up defenses in the enemy lines before a large-scale attack occurred; sometimes several million rounds of artillery-fire were fired in hope of softening up the enemy, with mixed results. Artillery was truly the weapon that the soldiers in the trenches feared the most, seeing as it could hit you at any given time without any warning.

As the war went on, scientists and arms-manufacturers looked at other ways in order to make artillery even more deadly. Experiences from the front in 1915 had shown that gas attacks were largely effective against massed enemy troops, but there were issues when it came to actually deploying the gas. Wind-direction would often cause the gas to drift in the wrong directions, and gas could very often be seen by the enemy before it hit them, making it easier for them to prepare for what was about to come. The solution to this “problem” was to pack gas inside artillery-shells. Gas could now hit the enemy right in their trenches without any warning, and the weapon got a whole lot deadlier.

Seeing as both artillery and artillery gas-attacks were very dangerous, feared and powerful weapons in the First World War, we want to portray them that way in WW1: Source too. This is how we have changed the actual artillery-mechanic from 1.13b.

Previously the officer had the opportunity to send 3 artillery strikes in a life, and whether he chose normal artillery or gas was his own choice. This mechanic made the artillery more of an annoyance than a fearful weapon seeing as it struck so often. To change this up in 2.0 we have reworked the system. The officer is still the one in charge of sending artillery-strikes with his trusty binoculars
or telescope, depending on what team you’re on.

Each team now has an “artillery-timer” (which can be changed via a console command) of a default of 5 minutes (meaning there is a cooldown of 5 minutes between each barrage). This means each team can send one barrage every 5 minutes, and you can still choose between normal artillery and gas. An artillery-strike is now marked with a small flare on the ground, giving both the sending team and “receiving” team an indication of where a strike will hit. The Germans have a red flare, while the British have a blue flare. As the flare dies down, you will hear the actual guns roar in the background, and then the barrage hits with large force. The barrage is mightier than it was in 1.13b. It is more concentrated, has a larger explosive force and with the addition of our ballistics, shrapnel now gets sent flying all over the map. Our particle effects makes the artillery an awesome but scary sight, they were produced by the kind contributor Valdis “Vman” Matas.

Gas attacks are now more dangerous, as it takes longer for you to get your mask on, and the hit detection for the actual gas has been improved from 1.13b. Fighting with your mask on is not something you want to do at all; it might actually be wiser to retreat. This makes artillery not only an offensive weapon, but also a defensive one. A team can block off an area for the map to prevent the enemy team from reaching it with full effect.

We mentioned ballistics, this changes our artillery drastically. The artillery is now a much more powerful weapon with much more reach, but seeing as it’s such a situational, powerful and random weapon (when it comes to the shrapnel) it should be used sparingly. Artillery and gas have their own unique shrapnel-trajectories too; normal artillery has a much more level trajectory, and the shrapnel reaches further. Gas however has a more vertical trajectory and a shorter one, making it harder to cut down infantry with it. You might find yourself unlucky, so it’s often better to take cover than to watch the strike happen. (The red lines show where the shrapnel is going in the following pictures)

Thank you for reading through this, and we hope you found it interesting! Until next time, take care, have a nice Christmas and a happy new year!

The WW1: Source Development team

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Sep 17, 2010 Full Version 69 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Feb 28, 2010 Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Feb 12, 2010 Full Version 22 comments

Download for Beta 1 of WWI Source..........................................

Post comment Comments  (1310 - 1320 of 1,526)
LopperUK
LopperUK Jan 24 2010, 4:26pm says:

im wet,muddy,covered in smoke and fighting to stay alive >:( i will survive!

+1 vote     reply to comment
jovian95
jovian95 Jan 24 2010, 5:28pm replied:

Then u got sniped. XD

+1 vote     reply to comment
Sibelius
Sibelius Jan 9 2010, 1:07pm says:

I have a fallow up question:

How will the bayonet system work? will it be just like in Red Orchestra by attaching it manually? or will it sort of just be there from the start?

+1 vote     reply to comment
wickit
wickit Jan 10 2010, 8:14am replied:

At beta 1 release they will be permanantly attached, but this has been discussed and may be changed in later releases

+1 vote     reply to comment
Jughead2013
Jughead2013 Jan 8 2010, 5:19pm says:

How could we get a server on this? And I'm so excited! It looks awesome!

+1 vote     reply to comment
wickit
wickit Jan 8 2010, 6:30pm replied:

Artofwarcentral.com

these are the guys providing our test box, so on release they should be able to help you out

+1 vote     reply to comment
Sibelius
Sibelius Jan 6 2010, 9:01pm says:

When can we expect to see a re-texture of the German player model?

+1 vote     reply to comment
deceiver
deceiver Jan 7 2010, 7:28pm replied:

Disregard the player icon in the hud, it doesn't represent the current german player skin.

+1 vote     reply to comment
Sibelius
Sibelius Jan 7 2010, 8:13pm replied:

Well I wasn't expecting to to be, I'm simply wondering when the German player model will get a face lift.

I'm sure you guys are much too busy with other things, so I'll just have to be patient.

+3 votes     reply to comment
Mattiasrex
Mattiasrex Jan 5 2010, 3:55pm says:

maaaaaaaaaan when will alpha come out ???? =) looks great so far

0 votes     reply to comment
deceiver
deceiver Jan 5 2010, 10:06pm replied:

Soon enough, a little more patience! Keep your eyes peeled on our forums ;).

+1 vote     reply to comment
Jughead2013
Jughead2013 Jan 5 2010, 6:27pm replied:

i know i'm so excited! please release soon!

0 votes     reply to comment
wickit
wickit Jan 24 2010, 2:42pm replied:

Beta 1 is soo close you can smell it !!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Contact
Send Message
Official Page
Ww1-source.com
Release Date
Released Feb 2010
Mod Watch
Track this mod
Share
Community Rating

Average

8.8

542 votes submitted.

You Say

-

Ratings closed.

Highest Rated (9 agree) 7/10

no servers :/

Jun 27 2011, 11:48am by gamefreak42

Lowest Rated (3 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010, 8:48am by Petzi

Style
Genre
First Person Shooter
Theme
War
Players
Multiplayer
Embed Buttons

Promote WWI Source on your homepage or blog by selecting a button and using the embed code provided (more).

WWI Source WWI Source
WWI Source
Statistics
Last Update
7 months ago
Watchers
2,105 members
Files
3
News
41
Features
4
Reviews
74