WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

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2.0 Era specific headgear Discushandgranate M1915 German and British trenchclubs

Artillery was the main cause of battlefield injuries and deaths during The First World War. In fact over half of the battlefield injuries on the frontlines happened because of shellfire, whether it was a stray round or a massive barrage before a large attack. Both the Germans and the British were known for using artillery to weaken up defenses in the enemy lines before a large-scale attack occurred; sometimes several million rounds of artillery-fire were fired in hope of softening up the enemy, with mixed results. Artillery was truly the weapon that the soldiers in the trenches feared the most, seeing as it could hit you at any given time without any warning.

As the war went on, scientists and arms-manufacturers looked at other ways in order to make artillery even more deadly. Experiences from the front in 1915 had shown that gas attacks were largely effective against massed enemy troops, but there were issues when it came to actually deploying the gas. Wind-direction would often cause the gas to drift in the wrong directions, and gas could very often be seen by the enemy before it hit them, making it easier for them to prepare for what was about to come. The solution to this “problem” was to pack gas inside artillery-shells. Gas could now hit the enemy right in their trenches without any warning, and the weapon got a whole lot deadlier.

Seeing as both artillery and artillery gas-attacks were very dangerous, feared and powerful weapons in the First World War, we want to portray them that way in WW1: Source too. This is how we have changed the actual artillery-mechanic from 1.13b.

Previously the officer had the opportunity to send 3 artillery strikes in a life, and whether he chose normal artillery or gas was his own choice. This mechanic made the artillery more of an annoyance than a fearful weapon seeing as it struck so often. To change this up in 2.0 we have reworked the system. The officer is still the one in charge of sending artillery-strikes with his trusty binoculars
or telescope, depending on what team you’re on.

Each team now has an “artillery-timer” (which can be changed via a console command) of a default of 5 minutes (meaning there is a cooldown of 5 minutes between each barrage). This means each team can send one barrage every 5 minutes, and you can still choose between normal artillery and gas. An artillery-strike is now marked with a small flare on the ground, giving both the sending team and “receiving” team an indication of where a strike will hit. The Germans have a red flare, while the British have a blue flare. As the flare dies down, you will hear the actual guns roar in the background, and then the barrage hits with large force. The barrage is mightier than it was in 1.13b. It is more concentrated, has a larger explosive force and with the addition of our ballistics, shrapnel now gets sent flying all over the map. Our particle effects makes the artillery an awesome but scary sight, they were produced by the kind contributor Valdis “Vman” Matas.

Gas attacks are now more dangerous, as it takes longer for you to get your mask on, and the hit detection for the actual gas has been improved from 1.13b. Fighting with your mask on is not something you want to do at all; it might actually be wiser to retreat. This makes artillery not only an offensive weapon, but also a defensive one. A team can block off an area for the map to prevent the enemy team from reaching it with full effect.

We mentioned ballistics, this changes our artillery drastically. The artillery is now a much more powerful weapon with much more reach, but seeing as it’s such a situational, powerful and random weapon (when it comes to the shrapnel) it should be used sparingly. Artillery and gas have their own unique shrapnel-trajectories too; normal artillery has a much more level trajectory, and the shrapnel reaches further. Gas however has a more vertical trajectory and a shorter one, making it harder to cut down infantry with it. You might find yourself unlucky, so it’s often better to take cover than to watch the strike happen. (The red lines show where the shrapnel is going in the following pictures)

Thank you for reading through this, and we hope you found it interesting! Until next time, take care, have a nice Christmas and a happy new year!

The WW1: Source Development team

The 11th of November - Remembrance Day

The 11th of November - Remembrance Day

10 months ago News 1 comment Report

It is the 11th of November today, a day that should be used for remembering and honouring the fallen in all armed conflicts.

Centenary Update - Talking about 2.0

Centenary Update - Talking about 2.0

1 year ago News 15 comments Report

Grab your reading glasses everyone, this is a long one! We're marking the centenary of the start of the First World War with a pretty big newspost/media-update...

Coders, this is your call of duty!

Coders, this is your call of duty!

1 year ago News 12 comments Report

Yet again, we're in need on coders. We're not going to be able to continue on this project without one.

Nov. 11 – WWI: Source Remembrance Day update

Nov. 11 – WWI: Source Remembrance Day update

1 year ago News 29 comments Report

It's the 11th of November. Honour the fallen.

WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable...
WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

5 years ago Full Version 68 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

5 years ago Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

5 years ago Full Version 22 comments

Download for Beta 1 of WWI Source..........................................

Post comment Comments  (1280 - 1290 of 1,531)
-DENNEHY- Feb 10 2010 says:

Looks great, although I feel like the ironsights on the luger would be enhanced if you added a slight zoom on the gun and blur on the edge of the screen, kind of a focus aura.

+1 vote     reply to comment
HounderKnight Feb 11 2010 replied:

I think this was talked about...the blur on the edges would make a bit of sense I suppose, but the slight zoom idea was tossed out I believe...just like if you were looking down the sights of a real firearm - your vision isn't going to "zoom in"

+1 vote     reply to comment
-DENNEHY- Feb 12 2010 replied:

I just feel like if I were to shoot a luger, I wouldnt hold it outstreched from my body like it is about to bite me. I lean my head closer to look down the sights. so perhaps zoom on the WEAPON, if not down the sights

+1 vote     reply to comment
Sibelius Feb 11 2010 replied:

Haha, according to CoD 5 it will.

+1 vote     reply to comment
Stugs Feb 9 2010 says:

is this mod going to have realistic sprinting, because i dont exactly like seeing WWI soldiers moving inhumanly fast to one trench to the other.

+1 vote     reply to comment
sol09 Creator
sol09 Feb 10 2010 replied:

The sprint speed is the same as what you can see in the video

+1 vote   reply to comment
xdcmasterx Feb 9 2010 says:

This mod looks good except. The animations for guns look retarded... when ur cocking the bolt of the k98k it looks like ur hand is broken and hes like slamming on the bolt so in short... the animations need work and improvement... but for a hl2 mod thats just been started its pretty good so ya keep going.


+1 vote     reply to comment
sol09 Creator
sol09 Feb 9 2010 replied:

Yes, all animations are a WIP but dont be put off by them -- this is a first beta!
Watch out for the release on Friday 12th Feb !!!

+1 vote   reply to comment
KortalMombat Feb 9 2010 says:

If you need an animator, give me a buzzzzz

+1 vote     reply to comment
Sibelius Feb 9 2010 says:

I cannot freaking wait for Friday now.

+1 vote     reply to comment
unknow5763 Feb 9 2010 says:

also the chaning of weapons a bit fast wierd looking otherwise savage

+1 vote     reply to comment
unknow5763 Feb 9 2010 says:

bolt on kar9 bit big

+1 vote     reply to comment
obiwanbul Feb 9 2010 says:

Will the Battle of Doyran be in there?

+1 vote     reply to comment
sol09 Creator
sol09 Feb 9 2010 replied:

Not the first release sorry.

+1 vote   reply to comment
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Released 2010
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542 votes submitted.

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Highest Rated (9 agree) 7/10

no servers :/

Jun 27 2011 by gamefreak42

Lowest Rated (4 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010 by Petzi

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