WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

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Nimy Bridge - ww_mons Nimy Bridge - ww_mons Battle of the Somme - Raining hell on German lines
Blog RSS Feed Report abuse Latest News: WWI: Source - May 2013 Update

14 comments by ashton93 on May 24th, 2013

Hello again, trenchrats!

Over in the WWI: S Developer Skype-chat we figured it would be time to write up a proper news-update and not simply post media with some description, so here goes!

It's been a long, long time since we've written up something to be honest, and things have changed. For the last 6 months we've been headhunting coders because our previous ones had to leave because of several reasons, we'd like you to welcome our new one; Holymac. He's worked/working on several sourcemods already, and we're happy to have him in the team. We've seen some proper quality work from that guy already I tell you!

Several team-members has come and gone during these months too, but the core-team is still very much alive and kicking. We've been making models, textures, maps, animations, and code for the 2.0 release, just as normal. You have to understand though, we're normal people with everyday lives too, we've pretty much all got upcoming summer-finals at school, and other things that keep us occupied, so work might not be as fast as you might expect.

This obviously doesn't keep us from producing quite a bit of material, and we've got a few things to show off:

ww_mons is another one of Ashton's maps, and it is as the name suggests, based on the battle of Mons in the early weeks of the war in 1914. In fact, the first time the British met the Central Powers face to face was at the Mons. A brutal and bloody fight it was, and it was here that the first two Victoria Crosses of the war were earned. Ashton's map is based around the battle of Nimy Bridge, one of the key points the British tried to defend against the advancing Germans. A neat little thing with this one is that the layout is very much based off the map ww_marne you can see in 1.13b. We figured the layout and theme in the 1.13b version worked rather well with a little bit of adjustment here and there. (Don't worry lads, the ww_marne made by Semmel which you can see on the media-roll at the top is still existent, we simply have two maps now, the completely new ww_marne, and ww_mons with the old Marne's layout!) The spawns have been swapped around, and the British are now the ones who occupy the side of the river with the tall river-banks. The previous British route has also been made longer to balance up the times at which both sides reach the bridge. It should be rather fun to play online! Ashton has made some comparison-shots showing the 1.13b version of the map and the 2.0 version:
(View the images in the media-section for higher-res pictures)

Next up: The MG08/15. This thing was a true killing-machine when it was introduced in WWI, and it often caused havoc for the Allies when they charged the Central Power lines. The MG08/15 was not only a killing-machine in real life, it still is in WWI: Source. The weapon you see in these shots was modeled and textured by our artist Johan "Strayferret" Streiffert. Keep in mind this is still a work in progress, but it should be finished in the very near future.

Some of the developers have gotten the question rather often; when will 2.0 be released?
Well, problem is, we don't really know! What we can give you though, is a rough
estimate of where we're at in the progress:

  • Modelling and Texturing : 85%
  • Mapping: 90%
  • Animating: 70%
  • Code: 40-50%

Overall, we're on about 75% altogether.

We'd like to point out though; we're still in need of team-members, especially Texture-artists and first person Animators. If you're interested or know someone who'd be interested, you can view the Jobs page on this mod profile to find out more about the requirements e.t.c. Filling these two roles would massively boost the rate at which the mod will reach a finished state!

We hope you liked our little news-update guys, and as always:

Stay tuned!

The WWI: Source Dev team

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WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Sep 17, 2010 Full Version 56 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Feb 28, 2010 Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Feb 12, 2010 Full Version 21 comments

Download for Beta 1 of WWI Source..........................................

Post comment Comments  (1280 - 1290 of 1,321)
HounderKnight
HounderKnight Jan 22 2009, 2:05am says:

One plea; make the melee/ bayoneting decent...playing BG2, using the bayonet just feels sorta retarded, no offense to that team or mod in any way of course. :| RnL's bayoneting is pretty decent in my opinion...

+1 vote     reply to comment
smith1215
smith1215 Jan 21 2009, 6:01pm says:

The mod looks to be coming along nicely. Cant WAIT

+1 vote     reply to comment
um-tiki
um-tiki Jan 21 2009, 4:32pm says:

Tracking.

I have been looking for a WW1 mod

+1 vote     reply to comment
tetrodoxin
tetrodoxin Jan 21 2009, 3:52pm says:

Gogogo WW1 Source-team :)
...and please, don't make this game arcade(like Day of Defeat or COD4), try to keep it realistic!

+1 vote     reply to comment
Lithium-Powered
Lithium-Powered Jan 11 2009, 9:09pm says:

nice, with a merger you guys will have more manpower and you wont have to compete with each other to get max playerbase!

colour me excited

+1 vote     reply to comment
BcForCe
BcForCe Jan 11 2009, 1:42pm says:

lol sounds cool.. cant wait to see the finishd project

+1 vote     reply to comment
Riku93
Riku93 Jan 10 2009, 4:17pm says:

this mod is going to be a good one... im really looking forward to it now since the other wwI mods combined with it.

+1 vote     reply to comment
piper647
piper647 Jan 10 2009, 1:20pm says:

COD style?

+1 vote     reply to comment
wickit
wickit Jan 10 2009, 6:50pm replied:

Its a FPS if that's what you mean, but its multi-player only

+1 vote     reply to comment
Gnostic
Gnostic Jan 9 2009, 7:23pm says:

Wow. I am still slightly upset trenches did not go into source unmerged. I loved the hl1 releases! 4 am lan party bludgeoning with bombers :P

+1 vote     reply to comment
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Released Feb 10, 2010
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Highest Rated (8 agree) 7/10

no servers :/

Jun 27 2011, 11:48am by gamefreak42

Lowest Rated (3 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010, 8:48am by Petzi

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