WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

Image RSS Feed Latest Screens
German and British field dressings German soldier in the streets of Longueval 2.0 German soldiers
Blog RSS Feed Report abuse Latest News: Coders, this is your call of duty!

11 comments by ashton93 on Feb 10th, 2014

Hi there, WWI: Source Dev team reporting in;

There's nothing new and fancy (well, other than a pair of screenshots) being posted in this news-update, we simply need to tell you that we're still in need of coders to finish this thing. Without a coder it's all going to be a stand-still for us. Actually I'm not exaggerating if I say the mod will most likely have to be put down if we can't find a willing individual. While most of the art is done, this means nothing when we don't have that individual who can put it all together ingame. If you are experienced with C++ and have knowledge of the source-engine or know someone who might be, contact me (ashton93) as soon as possible here on MoDDb. Here are some requirements we listed for the job back in November, unfortunately we didnt get any applicants back then. Hopefully that will change this time.

  • Major experience with C++ and how the source-engine works together with it. (previous work on mods for Source is a huge plus)
  • That you have enough time for this project.
  • Being able to communicate with the rest of the team and actively shaping the game from discussions and solutions we come up with.
  • Working with progress-docs and updating them as you make changes.
  • Being creative!

Perhaps this will encourage all of you mildly or very interested coders out there looking for some work, if so do as I told you and contact me (ashton93) here on this site. I will give you details on your work after that has been done
We're still really close, but this is impossible without  that one guy who can do some magic on our codebase.

We're not really the type of guys who leaves you all empty-handed. Here's a recent screenshot of a German Bomber getting ready to toss a Stielhandgranate in Longueval, Delville Wood.

And another shot of the forest in the same map

Over and out,
Ashton and the WWI: Source Developer team 

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Sep 17, 2010 Full Version 63 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Feb 28, 2010 Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Feb 12, 2010 Full Version 21 comments

Download for Beta 1 of WWI Source..........................................

Post comment Comments  (1260 - 1270 of 1,449)
FuzzyMcDoodle Dec 14 2009, 2:37pm says:

Some things I don't understand about the new video...

Why is it that people are running around. WW1 was about the trenches. You stayed in your trench, fired at the attackers, then when they retreated, you ran towards them. It just looks too open and everyone running around...

And the trenches... First I thought they were hills but those are the trenches. They're freakin' huge! Trenches were really, really small. Are you sure you have your research right?

All bad things aside, it is coming along nicely.

+2 votes     reply to comment
RustySpannerz Dec 14 2009, 5:45pm replied:

Yeah, I think the mapping could be worked on, but everything else looks really good!

+1 vote     reply to comment
sol09 Dec 14 2009, 3:37pm replied:

1.In real ww1 months upon months were spent sitting in trenches doing **** all. It does NOT make an interesting mod. The style of battle you talked about can be employed when you own your own ww1s server but there is nothing hard coded forcing that.
2. Not all trenches -- take a look at some images of the Paschendaele battlefield.

+1 vote     reply to comment
cm7900 Dec 14 2009, 2:08pm says:

Great progress.

+1 vote     reply to comment
HAILCOMMUNISM Dec 7 2009, 12:43pm says:

@sin of chaos

its going to be a lot harder to go rambo with a bolt action rifle,so im betting that teamwork will involve a lot of coordinating fire.

mad minute, anyone?

+2 votes     reply to comment
wickit Dec 12 2009, 7:05am replied:

rambo mode will not work at all on this !! :)

+1 vote     reply to comment
sin0fchaos Nov 28 2009, 6:28pm says:

In WWI, armies would charge as one, and defend as one
How will you guys influence teamwork because like every great game there a few rambos who think its cool to fight on their own.

+1 vote     reply to comment
sol09 Nov 28 2009, 8:12pm replied:

Cheers for the history lesson but as with any mod -- it will not be 100% realistic to how the battles were really fought, but a representation within the limitations of a HL2 mod. Obviously server admins will have the ability to enforce their own restrictions on attacking and defending but nothing in the actual code will "Force" you to play by any rules.

+1 vote     reply to comment
sin0fchaos Dec 4 2009, 9:30pm replied:

Hey dont you play bg2
22nd Clan?

+1 vote     reply to comment
HounderKnight Nov 29 2009, 5:35am replied:

Tanks wrecks would depend on the year the map takes place in...also, I doubt the trenches and no-man's-lands of World War I had a whole lot of color variety to them, unless maybe you added some mortars, shells, rifles, or whatever other props to the scene that might liven things up a tad color-wise... though some more barbed wire would be lovely

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2 Icon
Send Message
Official Page
Release Date
Released Feb 10, 2010
Mod Watch
Track this mod
Community Rating



533 votes submitted.

You Say


Ratings closed.

Highest Rated (9 agree) 7/10

no servers :/

Jun 27 2011, 11:48am by gamefreak42

Lowest Rated (3 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010, 8:48am by Petzi

First Person Shooter
Embed Buttons

Promote WWI Source on your homepage or blog by selecting a button and using the HTML code provided (more).

WWI Source WWI Source
WWI Source
589 of 21,406
Last Update
2 months ago
1,985 members