WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents!
WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.
Greetings from the WWI: Source team! We have some good news and some bad news for you this month. Let's get the bad news out of the way first - no gameplay video this month! The team has collectively had some time and hardware difficulties that have postponed it. As for the good news, we have some more information on our upcoming public release, as well as a little bit of media. Check out this reskin that deceiver has made for our Commonwealth player model!
Lately progress has still been slow, since we have a small team with real-life responsibilities, but things are coming along and we are getting to the point where a public release is relatively imminent. Some of the work being done is like the reskin you see above - content updates, map optimization, etc. The rest is mostly concerned with tweaking balance and fixing our remaining outstanding bugs and issues.
We are considering releasing a public alpha (rather than our previous plans for a more polished beta) in the near future, although it would be unfair of me to try to put a timeframe on it. Your opinion on this matter interests us - would you prefer to play an alpha with solid, well-developed gameplay sooner, or would you rather wait a few extra months for a more polished (content-wise) beta release? Respond here or on our forum to let us know what you think.
That's all for this month, soldiers! See you next time, and start polishing your bayonets, 'cause it won't be too long now before you need them!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like WWI Source. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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