Fight in rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry in your fight with the enemy, call in artillery strikes to take out foes en masse, and coordinate with your team to gain the final victory on some of the most infamous battlefields of The Great War. Screaming Steel: 1914-1918, previously known as WW1: Source is a total-conversion project being developed by devoted modders for the FPS game Day of Infamy.

Report RSS September 2010 update

September Update 2010 Ok, so we're a little over the one month mark... but don't panic! We've been very busy this past month, perhaps none more so than Wickit. Why has Wickit been busy? well, I'm about to tell you. We plan for a small launch prior to WWI Source 1.2, this small update is to fix a few issues with the current game.

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September update


Ok, so we're a little over the one month mark... but don't panic!

We've been very busy this past month, perhaps none more so than Wickit. Why has Wickit been busy? well, I'm about to tell you.

We plan for a small launch prior to WWI Source 1.2, this small update is to fix a few issues with the current game.

Changes:
- Grenades are no longer super bouncy, a crucial fix!
- Lee Enfield now holds 10 rounds (2x stripper clip - thanks to Wickit a the new animation too)
- Rifle can no longer be reloaded if there are rounds all ready loaded, this has in turn fixed any ammunition issues.
- Bleed out has been removed
- Bayonets do more damage
- New damage overlay ( when health falls below 35%)
- Added Heartbeat sound when health is low
- Added rifle 'crack' for shots fired from a distance
- Iron sights changed, weapons are now far easier to use
- Melee weapon added to MG class ( spiked trench club)

Now, as for WWI Source 1.2

Well, we have a nice little media update for you.

Character models:

Now, WWI Source has been blasted for its historical inaccuracy... Uniforms being the main point in question. Well, we have been undertaking some serious work to fix these issues.

The game shall now see both an early war and late war troop for both sides. The early forces shall see historically accurate kit and weapons, with the most obvious differences between the two... head gear. We have the German early war troops using a picklehaube and the early war Brit's using their field caps. Other bits of kit (such as respirators etc) are also in the works. There will be new models for the officers aswell, so some distinction between rank can be achieved.

Of course, we couldn't have done this with out 'SacredLiazard' a very capable character modeller who hasn't ceased to amaze the team over the past few weeks.

Maps:

To accompany the new early war character models, we intend to have several new maps. The maps will be mostly early war, including Ypres, where trenches were still in the future, and the fighting was very open. These maps shall see quite a lot of foliage, quite a lot of natural cover and will be a long way away from maps such as Passchendeale.

We intend to add a wider variety than 'just' trench maps. The war was not fought in trenches all the time. There were several break through's... strongholds and lots of very interesting environments to consider. Now Sol's been working his magic and has agreed to give a sneak preview of a WIP map, can't tell you where this is, it's a secret!

Concept art:
Concept art from our resident concept artist Jesus Food. This is a little bit of work to give players a feel of how early war Ypres might be fought.

Classes:

At least one new class has been confirmed, the 'bomber'.
The bomber, shall be issued a sidearm and lots of cream pies... sorry bombs. The idea behind the bomber class, is he is to be covered and used for clearing trenches full of enemies. He is vulnerable so effective use will rely heavily on teamwork.

Now... Snipers... they are still a 50/50. We do not want to create a sniper class that will see all the benefits and no disadvantages, so any thoughts on 'nurfing' the sniper class are more than welcome.

Forums:

Before I summarise, we've have had a little bother with our forums. We'd like to extend our on going thanks to the kind people over at Art of War (artofwarcentral.com) for their on going support for WWI Source. We hope to have our forums and website back up ASAP.

Vacancies:
- Character animator
- Web Designer

So, that about sums it up for this month... until next time... keep an eye out, as WWI Source update 1.13b shall be here very soon!

Post comment Comments
Matt_Bak3r
Matt_Bak3r - - 347 comments

very good update! :D

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Matt_Bak3r
Matt_Bak3r - - 347 comments

Just got home haha tired, keep it up volcol this is a great mod. ;D

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GriffinZ
GriffinZ - - 4,719 comments

bomber doesn't sound right... Grenadier?

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Agreed.

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don_durandal
don_durandal - - 1,075 comments

"Bomber" is the correct word in use by the British Army in WW1. Historically the Grenadier Guards Regiment (one of those guarding the King at Buckingham Palace) veto-ed the use of the word "grenadier" for grenade specialists of other regiments, hence they were called "bombers".

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Sibelius
Sibelius - - 142 comments

Awesome update.

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HounderKnight
HounderKnight - - 1,660 comments

Great update, guys. The changes so far are -definitely- spot-on, and I'm glad you aren't going to add a sniper class (or not yet, at least). Honestly I loved the bomber from the original TT1, so I'm glad to see him back.

Also uniform and map variation is another good thing to hear...something like a fortress/ stronghold siege for a map would be just plain awesome.

Nice work and keep it up. :)

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Action_Frank
Action_Frank - - 82 comments

Still want tanks.

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