Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, and don’t forget that teamwork is essential for the final victory! Screaming Steel: 1914-1918, previously known as WW1: Source is a total-conversion project being developed by devoted modders for the FPS game Day of Infamy. While you can still find the download on this site for older versions of the project when it was a modification for Half-Life 2, our development on this branch of the Source engine has stopped. Screaming Steel instead utilizes one of the latest iterations of the Source engine to bring you an immersive and total experience of the infamous Western Front of the First World War. Keep a watch on this page for more news about the project and make sure to spread the word about it! See you on the battlefield!

Report RSS Mod of the Year Update

WWI Source's modest contribution to the event. We won't win but hey! it's as good an excuse as any for having anice big update!

Posted by on

Well, it seems as though everyones doing it... and if you can't beat 'em join 'em!

We've had a very productive few weeks and I'm pleased to bring you a nice big update.

Environmental changes:

Something we've been challenged on in the past, is the quality of our map textures. Well, we hope to please a lot of people with this one.

Prototstar came to us by chance. He posted some of his amazing work on the forum, we asked if he'd work with us and hey presto! We've now got an exceptional texture artist. He is also very knowledgable on how to get not only the best look out of our maps, but also the best feel. Expect to see more work in the upcoming months, a muddy passchendeale, a dry and dusty somme.

For now, a couple of teaser shots:

Environmental changes

Environmental changes

Lewis Gun:

Lewis Gun Pan

Danny's been hard at work, texturing his Lewis gun. We have the low poly Lewis gun pan ready. There may be option in the future for a new class to support the machine gunners, a machine gun crewmember as it were. The task for this new class would be to protect the machine gunner, and ressuply him when the time came.

Changelog:

We're testing a variety of in game features, to add to a more realistic, but more fun experience. John "Potteh" Stuart, despite being a UI/HuD artist has kindly offered to work with Wickit to help fix our many code issues. We have several new features which need a lot of testing/tweaking, and many more to come. These include rain effect through to view bobbing. However, we need testers.

We DO have a beta setup and the details on how to apply can be found below.

John has also repalced the health over lay. We've now got a nice simple overlay, that shouldn't be too off putting.

Lee Enfield SMLE:

I've been busy, very busy this month. This weapon, has taken the best part of 3 weeks to complete. As we have few weapons to pick 'n' mix from, we are going to be going with slighter better standard textures than usual. The weapon shall boast a nice big 2048x2048 diffuse, with small spec/norms.

I couldn't have done this without help from wwiionline user "Dracer", who owns one of these and supplied me with enough pictures to get the texture job done.

Lee Enfield SMLE

Lee Enfield Aniamtions:

ChrisTanky has finished the Lee Enfield !
We shall be posted in game video's for our next update, however there's a lot of work to be done, bug's to be fixed.

British Infantry:

These past few weeks, I've spent a good deal of time both texturing and learning the techniques, in order to get this blighter done and dusted. Having discovered the joys of mudbox along the way, I'm eager to be getting on with the German troops.

We hope to have this in game shortly, and will update then with some nice new in game screenshots along with the Lee Enfield.

British Troop finished

Jobs:

User Posted Image

We have a fairly solid team at the moment, however, would still like a few extra members:

-Texture artist
-Animator, both third person and first person
-Coder ( previous experience with Source is a big bonus)
Sound Engineer

BETA Participation:

We DO have a beta up and running. With these changes coming, we'd like a nice big rush of people wishing to join our beta testing ranks. Please apply over on our forums with a pm to myself (volcol) or sol.

Beta tests will be coming up in the near future.

Ww1-source.net

Until next time, stay tuned!

Oh, and don't forget to vote!

Comments
zeldar
zeldar

The environments are starting to look amazing. Voted. :)

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Sniper_LTU
Sniper_LTU

Nice work whit the update Vol, loving the new LeEn.

Reply Good karma Bad karma+1 vote
Bird_of_Prey
Bird_of_Prey

I like it. Really gives off a feeling of grittiness that is perfect for the subject matter. Good job!

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dcbarber
dcbarber

gotta say I am really enjoying the progress

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HounderKnight
HounderKnight

Things are looking much, much better and more suited to the dirty, gritty combat and atmosphere of WWI. Well done. :)

Reply Good karma Bad karma+1 vote
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