HIGH-RES PIPES (unoffical wulfen 2.0 update)
Dec 2, 2012 Textures 7 commentsDOOM III - HIGH-RES PIPES (unoffical WULFEN TEXTURE PACK 2.0 update) // Update 8. dec. 2012 // About 200 new high-resolution textures were added to the...
The purpose of this package is to make doom 3 much better texture quality. The textures have a noticeably higher resolution and much sharpness than original textures. Features: -over 500 High resolution textures -Most texture are 16 times bigger than original doom 3 texture. for example if the original texture had resolution 256 * 256, now has resolution 1024 * 1024 -About 85%-90% textures is completely retextured (modeling in 3d max, baking, drawing), 10-15% textures is rescaled and overlay other texture in higher resolution -large number textures has height maps, so looks rally wonderful with parallax occlusion mapping or relief mapping
DOOM III - HIGH-RES PIPES (unoffical WULFEN TEXTURE PACK 2.0 update) // Update 8. dec. 2012 // About 200 new high-resolution textures were added to the...
The purpose of this package is to make doom 3 much better texture quality. The textures have a noticeably higher resolution and much sharpness than original...
The purpose of this package is to make doom 3 much better texture quality. The textures have a noticeably higher resolution and much sharpness than original...
Cant get this mod to work with sikkmod no matter what, can someone help?
Hi ya just a query if I extract Wulfen into Perfected Doom texture pack will I get a conflict?
I dropped this in the BASE folder, anyways the door panels do not light up red and green and the screens where you can download email remain blank?
open "wulfen_texture_pack_2.0.pk4" and delete file: "base_wall.mtr" in the "materials" folder or play with sikkmod(recomended).
Ok cheers got sikkmod but was not using it for first play through. Thanks to you who needs the BFG edition lol.
Well guys, it seems the Source Code for BFG has released today. Does anyone know if this means the Wulfen texture pack can now be used in Doom BFG? :DDDDDDDDD
SOMEONE, MAKE MY DAY <3 lol
I hope that the best graphical mods can in the future be somehow converted to work also on the BFG edtition.
Okay so I used the mods for the first time and gotta say I am very impressed! The textures and added effect look awesome! Thnx to Wulfen and Sikkpin and Monoxead for all this awesomeness!
But a couple of things I have problems with:
1) Why is AA not working? Eventhough I have the AA set to 8X in the settings there is too much jaggedness in textures, its like the AA is not working at all.
2) I have a texture bug in the Mars City Underground where you go outside for the first time, the texture of the muddy ground on the left and right as soon as you step out is weird, its like a bunch of faded streaks of lines.
3) Why can't I see our character in-game in the mirror when you step into the bathroom?
BTW, I am using ATI Radeon 6970 video card...
BFG edition does not support mods.
Yeah, I know, but I thought unpacking your .pk4 to base dir gonna solve the problem, but i was wrong.
Id should release vanilla doom 3 as dlc addon for bfg clients.